Articles


This is an article from DZone’s 2022 Database Systems Trend Report.

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One of the key components of microservices is how to manage and access data. The means to do that are different compared to traditional monolithic or three-tier applications. Some patterns are quite common, but others are specific and need to be evaluated before being incorporated into a solution. We will briefly go over some of these common database patterns for microservices before exploring CQRS (including how it differs from CRUD) and, finally, look at how it can be combined with event sourcing.

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Typically in low-latency development, a trade-off must be made between minimizing latency and avoiding excessive CPU utilization. This article explores how Chronicle’s Pausers — an open-source product — can be used to automatically apply a back-off strategy when there is no data to be processed, providing balance between resource usage and responsive, low-latency, low-jitter applications.

Description of the Problem

In a typical application stack, multiple threads are used for servicing events, processing data, pipelining, and so on. An important design consideration is how threads become aware that there is work to do, with some general approaches including:

Source de l’article sur DZONE

Next.js is arguably the most versatile framework when it comes to building web applications using React. Next.js makes building production-ready applications easy. In this post, we are going to look at building a Next.js event management application.

Once we are done, our application will look like the image below:

Source de l’article sur DZONE

This month we’re seeing websites that are very conscious of the design trends they’re following. Designers are making conscious choices to adopt styles, and opting out when it doesn’t suit the site. What we end up with is a crop of sophisticated, well-designed websites that use style as a technique to further their aims.

Here are the sites that caught our eye this month, enjoy!

Seen

Seen uses conversations to explore themes surrounding ethnicity and racism in creative fields. Displaying these conversations as online chats creates a sense of intimacy.

Baboon to the Moon

There is a lot of color in Baboon to the Moon’s product shots, so the rest of the site is kept simple, with good clear navigation too.

Fleava

There is a strong sense of luxury to digital agency Fleava’s glossy brochure portfolio site.

Baunfire Portfolio Review 2022

This site for Baunfire digital agency’s creative networking event is bold, personable, and fun.

Laesk Kombucha

There is more than a touch of Wes Anderson’s style to this site for Laesk Kombucha; somewhere just out of sight is Bill Murray in a red beanie.

Viso Haus

Viso Haus doesn’t do anything hugely groundbreaking here with their brutalist-style portfolio site, but they do it very well.

Mario Carillo

Artist/programmer Mario Carillo has opted for a minimal approach, allowing the work to do the talking.

Symbol

There is a warmth to Symbol’s site, created by the color tones and combinations used here.

Contekst

Interior architects Contekst favor a brutalist visual style for their site, but with some nice little animated extras.

Arcane Type Fair

No, you haven’t missed the font lover’s answer to Comic Con: the Arcane Type Fair is fictitious and a clever showcase for Rain Foundry’s Conacher typeface.

Capsul’in Pro

With lovely scrolling animation and soothing colors, this site for Capsul’in Pro manages to turn coffee pods into objects of desire.

Wanderful Chalet

Random illustrations and a quirky display type add character to Wanderful Chalet’s brochure site.

Stone Cycling

Bricks made from rubbish don’t sound like the most exciting thing ever, but this site evokes a lovely clean feel: like an old building gleaming in the sunlight after all the soot has been scraped off it.

Lazarus Forms

Lazarus Forms is an API for AI document processing. This site succeeds in being transparent in its explanation without being overly technical and pleasing visually.

Nathan Riley

An excellent example of masonry combined with variable scrolling speeds creates tension in digital artist Nathan Riley’s portfolio.

Evi O. Studio

Sometimes the simplest things, like this full-screen image transition for Evi O. Studio’s portfolio, can be so well done it’s an absolute pleasure to scroll through.

Sundo

Sundo has created SMOTSpots – smart sunscreen dispensers for public areas. The tone of the site is suitably utilitarian with a soft edge.

Blue

The Blue experience from Rossinavi luxury boat builders is a pleasing immersive microsite showcasing their new hybrid-electric boats.

Cased in Time

This site is an excellent example of how to make a single product commerce site that doesn’t feel lacking in content.

Educated Guess

Educated Guess is a podcast for creatives by creatives. The accompanying website is pleasing to use, easy to navigate, and allows the user to focus on the content.

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The post 20 Best New Websites, September 2022 first appeared on Webdesigner Depot.

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Moving from studying design into the big wide world of web design is a daunting process. It’s a competitive and dynamic industry that’s growing all the time. It’s estimated that between 2020 and 2030, web designer jobs in the US will increase by 13%. One of the most challenging aspects of starting a career in web design is getting hired, especially as a freelancer. 

The first thing that most clients and agencies look for is usually your level of professional experience. They want to work with someone who, while perhaps not a veteran, has at least a few years of experience. This can lead to a lot of frustration for new designers. After all, how are you supposed to get experience if nobody hires you? 

Moreover, clients and agencies miss out on promising candidates when they pass up on skilled designers just because they don’t have experience. 

Here’s why we should all give zero-experience designers a chance.

1. Price

Professional web design doesn’t come cheap, and for a good reason. Most freelancers who have been in the business for many years have built a solid reputation for themselves and have no shortage of work. Web design agencies have a higher degree of accountability and a quality guarantee, which is why hiring their services can cost more. 

If you’re looking to get design work done on a tight budget, you’ll have better luck contacting someone with little or no experience. However, they’re most likely looking to build up their portfolio and will gladly offer you competitive rates.

2. No Experience Doesn’t Mean No Skill

Clients often assume that anything produced by an inexperienced designer will be sub-par or unusable. While it is true that an extensive portfolio is a good sign, it isn’t the only reason to hire someone. 

New web designers may not be as well versed in business, but many of them are still highly skilled and motivated individuals with a lot to offer. 

Whether self-taught or college graduates, they have devoted countless hours to becoming good at what they do. Instead of passing on a zero-experience candidate, give them a chance to show you what they can do with a mock-up. If you’re still dubious, then go with someone else. But you never know what someone has to offer until you put them to the test.

3. They Will Prioritize Your Job

As we’ve already established, finding work as a fresh-faced web designer can be challenging. This means that those with little to no experience are more likely to have time to devote entirely to your project, as they won’t be splitting their focus.

Agencies and well-established freelancers usually juggle several different projects at a time, meaning they will take longer to produce a result. If they happen to be working on a higher-paying job simultaneously with yours, you can guess which one they’ll prioritize. 

It’s always comforting to know that the person handling your design work is focused on you and you alone. You know your project won’t be on the back burner or forgotten about. 

4. You Will Foster Loyalty

This applies more to big web design agencies. New designers know their lack of experience counts against them, even for entry-level positions. If you choose to look past that and hire them anyway, they won’t forget it in a hurry. 

Once you’ve hired them, you have all the time in the world to help them learn the ropes. Include them in projects headed up by more experienced designers, give them lower priority jobs, and create an environment where their technical skills can flourish. 

Everyone has to start somewhere, and you can bet that they will remember who decided to give them an opportunity when nobody else would. A few years later, when they’ve found their feet in the industry, you’ll have a skilled, experienced designer with something you can’t buy: loyalty. 

5. They’re Eager to Learn

Industry veterans eventually become somewhat set in their ways. They develop their unique style and way of doing things, and while this isn’t bad, it’s different from someone freshly entering the industry for the first time. 

New designers are ‌much more eager to take instruction and expand their repertoire according to your needs. They have the time, energy, and motivation to learn new skills and may have a different approach to projects simply because they have not yet learned otherwise.

6. No Project Is Too Small

Not every job is going to be massive and high paying. People need web designers for small business sites, event pages, small ad campaigns, and other similar projects. Established designers looking for bigger fish will often pass up these kinds of jobs. But they are ideal for new designers who need to build their portfolio website.

On the other hand, new designers will usually take any opportunity to make money and gain experience. If your project isn’t massively complex or high stakes, use it as an opportunity to give someone a chance to showcase their skills. 

7. Everyone Starts Somewhere

No designer starts their career with experience, and many work in other design-related jobs for some time before they begin to do what they’re genuinely passionate about. Industries that make it hard for entry-level professionals to find work often discourage them from pursuing their goals. While philanthropy might not be high on the list of priorities for clients or agencies who want the best in the business, it’s always good to remember that growing industry means recognizing potential. 

Not every newbie will ‌be a prodigy. But without people out there willing to give them a chance, even the most gifted designer will eventually lose heart. 

Summary

In short, experience isn’t everything. While it is a vital asset to any designer, there is certainly room in the industry to allow those with potential to grow. 

So, next time you’re looking for new hires or someone to take on a freelance gig, remember what it’s like to be the new guy and consider hiring someone less experienced. You will sometimes find the brightest gems where you least expect them.

 

Featured image via Pexels.

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Data mesh. This oft-talked-about architecture has no shortage of blog posts, conference talks, podcasts, and discussions. One thing that you may have found lacking is a concrete guide on precisely how to get started building your own data mesh implementation. We have you covered. In this blog post, we’ll show you how to build a data mesh using event streams, highlighting our design decisions, and the key benefits and challenges you’ll need to consider along the way. In fact, we’ll go one better: we’ve built a data mesh prototype for you to check out on your own to see what this would look like in action, or fork to bootstrap a data mesh for your own organization. 

Data mesh is technology agnostic so there are a few different ways you can go about building one. The canonical approach is to build the mesh using event streaming technology that provides a secure, governed, real-time mechanism for moving data between different points in the mesh. 

Source de l’article sur DZONE

The underlying theme of this month’s collection of new tools and resources is development. Almost every tool here makes dev a little easier, quicker, or plain fun. There are a few great tutorials in the mix to help you get into the spirit of trying new things and techniques.

Here’s what is new for designers this month…

Cryptofonts

Cryptofonts is a huge open-source library of icons that represent cryptocurrencies. There are more than 1,500 CSS and SVG elements in the collection. Cryptofonts includes all scalable vector icons that you can customize by size, color, shadow, or practically anything else. They work with Sketch, Photoshop, Illustrator, Adobe XD, Figma, and Invision Studio, and there’s no JavaScript.

 

Reasonable Colors

Reasonable Colors is an open-source color system for building accessible and beautiful color palettes. Colors are built using a coded chart. Each color comes in six numbered shades. The difference between their shade numbers can infer the contrast between any two shades. The differences correspond to WCAG contrast ratios to help you create an accessible palette. This is a smart project and a valuable tool if you work on projects where color contrast and accessibility are essential (which is all of them).

 

Chalk.ist

Chalk.ist is a fun tool to make your code snippets look amazing. Add your code (there’s a vast language selector), pick some colors and backgrounds, and then download it as a shareable image. Your code has never looked so beautiful!

 

WeekToDo

WeekToDo is a free minimalist weekly planner. Improve productivity by defining and managing your week and life easily and intuitively. Plus, this tool is focused on privacy with data that is stored on your computer (in your web browser or the application). The only person who has access to it is you.

 

Bio.Link

Bio.Link is a tool that collects all your links – from social media to blog posts to any other kind of link you want to share. It’s free to use, includes 15 design themes, visitor stats, and is super fast.

 

Spacers

Spacers are a set of three-dimensional space characters that you can use in projects. Characters are in multiple poses and ultra high-def formats to play with.

11ty

11ty is a super simple, static website generator. Try it for small projects and read the documentation to see everything you can do with this tool.

Scrollex

Scrollex is a react library that lets you build beautiful scroll experiences using minimal code. You can create scroll animations in all kinds of combinations – vertical, horizontal, almost anything you want to try. The documentation is fun and easy to understand if you’re going to see how it works.

GetCam

GetCam is an app that lets you turn your smartphone into a webcam for your computer. It works with any iPhone and a Mac or Windows computer. It works with most video conference and streaming tools as well as browser-based apps.

Flatfile

Flatfile is a data onboarding platform that intuitively makes sense of the jumbled data customers import and transforms it into the format you rely on. You won’t have any more messy spreadsheets or have to build a custom tool.

Loaders

Loaders is a collection of free loaders and spinners for web projects. They are built with HTML, CSS, and SVG and are available for React and copypasta.

Lexical

Lexical is an extensible JavaScript web text-editor framework emphasizing reliability, accessibility, and performance. It’s made for developers, so you can easily prototype and build features with confidence. Combined with a highly extensible architecture, Lexical allows developers to create unique text editing experiences that scale in size and functionality.

Picture Perfect Images with the Modern img Element

This tutorial is a primer on why the img element is such a powerful tool in your development box. Images are so prominent that they are part of the most important content in over 70% of pages on both mobile and desktop, according to the largest contentful paint metric. This post takes you through how to better optimize and improve core web vitals simultaneously.

Building a Combined CSS-Aspect-Ratio-Grid

Building a Combined CSS-Aspect-Ratio-Grid provides two solutions for creating the title effect. You can define an aspect ratio for the row or use Flexbox with a little flex grow magic. Learn how to try it both ways.

QIndR

QIndR is a QR code generator made for events and appointments. The form is designed to capture your event information so you can quickly build and use a QR code for listings and even allow users to add it to their calendars! It’s super quick and easy to use.

On-Scroll Text Repetition Animation

On-Scroll Text Repetition Animation shows you how to create an on-scroll animation that shows repeated fragments of a big text element. This is a fun and easy lesson that you can use right away.

Eight Colors

Eight Colors won’t do anything for your productivity, but it is a fun game that you may not be able to stop playing. It is a block-shifting game with the goal to shift circular blocks to reach the target given.

Creative Vintage

Creative Vintage is a pair of typefaces including a thin script and vintage slab serif (with rough and smooth styles). The pair is designed to work together for various uses or can be used independently.

Hardbop

Hardbop is a vintage-style typeface with a lot of personality. It would work great for display, and the family includes seven full-style character sets.

Kocha

Kocha is a funky ligature-style typeface perfect for lighter design elements, including logos or packaging. It includes clean and rough versions.

Magnify

Magnify is a large font family with 16 styles and plenty of fun alternates. You can use it straight or with the more funky styles that create less traditional character forms.

Stacker

Stacker is a fun and futuristic style font with a triple outline style. Use it for display when you really want to make an impression.

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The post Exciting New Tools for Designers, May 2022 first appeared on Webdesigner Depot.

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Todoist is a to-do list app that 25 million people rely on every day to keep their lives organized. As part of the Doist design team’s goals for 2021, we aimed to redesign the Todoist Android app to take advantage of the latest Google Material Design guidelines.

In this post, we cover the design decisions and processes behind redesigning the Todoist Android app for Material Design. We explore the Design and Android team’s collaboration practices that brought the app update to life, which resulted in winning the Material Design Award 2021 in the large screen category. Let’s get started!

Opportunity

When we started the project, our design implementation on Android was ready for a major overhaul. The last milestone redesign on Android was initiated after the release of the first Material Design guidelines in 2016. Since then the team successfully worked on continuous improvements to the Android app, but we saw the opportunity to improve Todoist on Android on a more holistic level.

We set out to clean up instances of older UI components, colors, and text styles and update them with the latest Material Design components. We observed that some interactions and navigational patterns had become inconsistent with what users were expecting on newer Android devices and were eager to modernize this experience. With new hardware and software changes in mind, we set out to make the experience on larger phones and tablets even better, so Todoist could take full advantage of the latest generation of devices. Material 2 and 3 provided an incredible new framework to rethink the current app experience. With this in mind, we set out to challenge what a modern Android app should look like and innovate on top of the default user experience.

Solution

The team set itself the goal of redesigning our Todoist Android app and aspiring to make it the best-designed productivity app on Android. The project was ambitious and scheduled to take several months to complete. We set ourselves the following targets while working on the project:

  • Review the current implementation and older design specs.
  • Study the latest Material Design Guidelines and assess what is relevant for our project.
  • Research great Material Design apps and case studies and learn from their execution.
  • Define the new Todoist Android app design language and document the changes.
  • Design and development work together to assess the proposed solution and implementation.
  • Test an early version of the new app internally to gather feedback and make adjustments.
  • Invite beta testers to the new app to gather feedback and make adjustments.
  • Refine the app and address core issues before launching to the public.

Review

The project was kicked off by reviewing the current Todoist Android app implementation, noting down what areas needed to be fixed and what was up to date. While reviewing, we took screenshots of the app implementation for reference. This way we could easily see the current state of the app and compare it to the new design proposals that would be created. Once the review process was finalized, we had a comprehensive overview of the current state of the app and the layout, component, and styling changes we wanted to make.

Study

We continued the project by studying the latest Material Design Guidelines, assessing the components and practices that were most relevant to Todoist.

When the project kicked off in February 2021, Material 2 was the most recent version of their design system. Since Material 2 had already been released for quite some time, we anticipated that design changes to Material would be announced soon at the Google I/O event in May 2021. Rather than wait, because we expected the changes to be iterative, we pushed ahead with our work.

We identified 25 components and UI patterns that we wanted to change across the app. The changes included buttons, forms, menus, sheets, navigation drawer, app bar, system bars, text and color styles, and more. We started by creating a table view in a Dropbox Paper document with the component changes and references links to Google’s Material Design Guidelines.

This components list was a starting point for discussion to plan the scope and complexity of the changes. Close async discussions between the design and development team in Twist and Dropbox Paper comments helped us make decisions about scope and complexity early on and set a solid foundation for the project.

Research

In the initial Material Design study, we also researched inspiring Material Design apps, Material studies, Play Store apps, and Google Workspace apps to learn from their execution.

We started out by studying the Material Design Award Winners 2020 and tested out the products that were showcased. The showcased winners struck a good balance between implementing the Material Design Guidelines while maintaining their own product’s brand within the system. This balance between Google’s guidelines and the Todoist brand was also key for us to get right and so we strived to find this mix across the work we created and implemented in the project.

Along with the MDA winners, we researched the Material Studies that Google produced to showcase what apps could look like with branding and Material Design guidelines applied. It was a great reference to see how far components could be customized while maintaining the core platform principles. The Reply case study in particular offered valuable insight to us as its content type and layout came closest to Todoist. It showcased how components like the app bar, navigation drawer, and large screen layouts worked while being customized.

We continued our research by searching the Google Play store for inspiring app examples. Google Tasks, Press, Periodic Table, and Kayak stood out to us as the level of polish and quality of the apps were on par with the experience we were aspiring to create.

Sometime later in the project when Material You was released (more on that later), we stumbled upon the Google Workspace apps blog post which previewed Material 3 changes that Google was introducing to their own products. It offered a great glimpse at what was to come before the Material 3 Design Guidelines were officially released. This post sparked new internal discussions and further design explorations that we considered for future Todoist Android updates.

Design Spec

As we started to define the new Todoist Android app design language and document the changes, we opted to create a design framework, focusing on creating components rather than designing every screen in the app. This allowed us to consistently apply the design system in the app. We did so by using the previously defined component list that we created during the review and study process.

Core screens from different areas of the app were chosen to demonstrate how the components could be applied. We chose to mock up the Todoist project view, navigation drawer menu, project view edit screen, settings, and project detail view, among others. These screens gave us a good overview of how buttons, forms, drawers, lists, and other components would work together and in different states; selected, pressed, disabled, etc.

During the project, we were transitioning our Doist design system to Figma and started creating our first components in the new Doist Product Android Library. We started by using some components from the Material Design UI kit – Components library from the official Google Figma resource file and added them to our Doist design system. We then continued to build up the Product Android Library file with our Todoist-specific components such as task list & board views, detail views, sheets, colors, typography, etc.

We continued by documenting color and typography changes that were based on the Material Design guidelines. The design team opted to implement a new Design Token framework that would share the same values between our design system and the development implementation. The development team would output the values they had in the current implementation and the design team would analyze which values were needed and which could be merged, changed, or deleted. This informed the new Design Token color and typography system which we then documented and discussed with the team to implement. Later in the project, we were happy to see a similar token system introduced by Material 3 in the latest guidelines which validated our thinking and principles behind the new design system.

The design documentation expanded to hold other edge-case mockups that could sit alongside the design system. We documented different responsive screen experiences between phones and tablets against the previous implementation. Additional sections were created to document the motion that should be used for certain components and screens by referencing existing Material Design guidelines examples or prototyping custom motion in Principle and After Effects. The design spec also touched on haptic feedback that should appear on touch targets, how dark mode should work across the new components, documenting Todoist themes within the new design language, and more.

Design Implementation

At Doist, the benefit of the squad is that cross-team collaboration is built into the make-up of the team. Designers, developers, support, and product managers work together in a squad to deliver the project. This close collaboration from the start is key to bridging the gap between scope, estimations, design, development, and delivery. The squad discussed their findings on a daily basis and came up with the best plan of action together.

Designers started by creating components in Figma and shared them with developers in Dropbox Paper. We used screenshots to document the current implementation next to the new designs and linked to the default Google Material Design components. This allowed the team to compare all references in one place. Developers shared their feedback, adjustments would be brainstormed together as the designs were iterated.

Designers on the project would share their work in progress on a weekly basis with the rest of the design team in a design review Twist thread. Here details about the designs were discussed, alternatives mocked up and bigger picture plans made. Design reviews brought up topics like FAB (Floating Action Button) placement, theme options, accent color usage on components, consistency with other platforms, navigation options, and shadow elevation. After thorough discussions and alternative mockups were presented, the design team aimed to find the right balance between Material Design and Todoist brand guidelines. The development team, also part of the design reviews, gave their feedback on the solution and raised technical complexities early on.

Eventually, the design was stabilized and consistencies updated across components and mockups. The design spec was kept up to date so the development team could always review the latest designs in Figma.

Testing

As soon as the development process started, the Android team provided early screenshots and videos in Twist threads while they were implementing the design spec. This practice allowed us to review the app implementation early and often. Designers could review the development work and share feedback in Twist, which resulted in getting the implementation to a high quality. Alongside Twist discussions, the team set up a Todoist project to track ongoing issues and fix bugs. Designers logged new issues, developers would solve them and share the new implementation for designers to review.

When the team had the first stable version of the Android app, we shared it internally at Doist to get more insight and feedback. Other Doisters could access the redesign via a feature flag that could be turned on in the app settings and test the new version for however long they wanted. The feature flag system allowed people to give us early feedback on the design decisions we made and report bugs. Feedback was submitted by the wider team through a dedicated Twist thread and designers and developers could discuss how best to address the feedback during the active project implementation.

After we refined the app implementation further and addressed early feedback we opened up the app update to our beta users. Here users had access to the new Android redesign and were able to give us feedback. Our support team gathered feedback and shared it with us in a dedicated Twist thread. The squad aimed to analyze every comment and looked for patterns where we could make tweaks and improvements to the user experience.

As part of these tweaks, we made changes to how the bottom bar and navigation drawer worked. Some users reported frustrations with the way the new bottom navigation and menu drawer worked. In its first implementation, the drawer was half raised when opened and had to be swiped up to be raised again to see the full content list. This was an issue for some users as it was slower to get to the content below the list. So we decided to fully raise the drawer by default when opening. We also made it easier to open the navigation drawer by sliding up from the bottom app bar. This was a small shortcut but it enabled users to get to their content faster.

Material You

While we were in the testing phase and about to wrap up the project, Google unveiled Material You, and sometime later the Material 3 Guidelines were published. With the newly announced resources, we went back to study the latest guidelines and references we could find to see where the Todoist Android app redesign fits in and which adjustments we might need to make now or in the future.

Dynamic Color was a big new feature that was announced as part of the Material You update. As Todoist supports many different themes the Material You Dynamic Color feature seemed like a good fit for our product. We decided to prioritize this feature and implement Dynamic Color light and dark themes as part of our Todoist theme settings options.

To implement Dynamic Color, the development team started off by creating a demo prototype that utilized the Dynamic Color system and showcased how we could select from a range of color choices that the system defined based on the wallpaper choice. From there, we tried to incorporate system behavior in our design mockups. We designed a range of different color mockups and components to see which ones could fit with which components. We then came up with a color system that worked for the Todoist app and the new themes. These new Dynamic Color themes would sit alongside our current theme options in the Todoist app settings. From here users could choose between Dynamic Color Light and Dark themes.

Along with Dynamic Color, the team also created a customizable bottom app bar, allowing users to set up the app in a way that’s most convenient to their workflow. The location of the Dynamic Add Button can be changed to the center, left, or right corner of the screen. The order of the Menu, Search, and Notification buttons can be rearranged to best fit the ergonomics of the user’s dominant (left or right) hand and optimize their navigation patterns.

Launch

As critical beta feedback was addressed and stability tweaks were made, the squad felt ready to release the new Todoist Android app to the public. The team logged the issues that could not immediately be addressed for future reviews and updates.

The design and marketing team readied the launch by creating What’s New banner artwork and copy that are displayed within the app when launching the update. The Doist marketing team also created release notes and shared the app update announcements on our social channels. The brand and product design team worked together to create custom image assets and copy that summarised the project work in a simple and beautiful way.

What’s Next: Material 3

After a successful launch of the redesigned Todoist for Android app, Google contacted Doist to announce that Todoist was selected as the Material Design Award 2021 winner in the Large Screen category. The team was excited to be recognized for their hard work and it felt like we achieved the goal we had set out to accomplish.

Internally, designers and developers continued to study and discuss the Material 3 updates. The design team started exploring mockups and design changes inspired by Material 3 and Google’s Workspace app updates. Some of our current Todoist explorations include changing the FAB styling, updating the app bar, further removing elevation shadows, and more. Here is a preview of what a future Todoist update could look like.

We hope these insights into Doist’s design process and collaboration practices have sparked your interest. Thank you for reading and stay tuned for future design updates!

Takeaways

  • Study the Material guidelines, Material Design winners, Material studies, and Google Workspace apps to make informed design decisions when designing your next product or app update.
  • Evaluate which Material Design components and practices are right for you and implement them into your product.
  • Carefully balance the Material Design guidelines with your brand guidelines to create a unique and consistent experience between your product and the platform it lives on.
  • Collaborate with your Android developers early and often to ship app updates efficiently and increase the design implementation quality.
  • Use design components and build a design system along with practical mockups to create an efficient design spec.
  • Consider how the latest Android features fit into your product and which have the most impact on your users before deciding to implement them.
  • Test and review builds with your internal team and external beta users to get valuable feedback and make adjustments before releasing them to the public.
  • Create announcement artwork to showcase your latest app or feature update along with a clear description to share in-app and on social media.

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