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Jakob Nielsen’s How Users Read on the Web is 25 years old this week, and one glance at an eye-tracking study will tell you its key observations are still relevant today.

Simply put, users don’t read a web page; they scan it for individual words and sentences.

A typical pattern shown in eye-tracking reports is that users will rapidly scan a page, scrolling down to do so. Then either hit the back button and pump your bounce rate, or scroll to the top and re-engage with the content.

Even when content, volume, and quality tick all the user’s boxes, and they choose to stay on your site, they still don’t read; they scan; a slightly deeper scan, but still a scan.

As a result, it’s vital to design websites to be easily scannable, both in a split-second scan to decide if your page is worth the reader’s time and on a second or third pass.

Clarify the Page’s Purpose Immediately

Every page should have a primary goal. The majority of the time, that goal is embodied in a CTA (Call to Action).

The good news is, if your SEO (Search Engine Optimisation) has gone to plan, your goal (i.e., to sell something) and your user’s goal (i.e., to buy something) will align. By clarifying the page’s purpose, you can show the user that your goals align.

You can be experimental if you’re an established company and the user knows what to expect. But if you’re new to the market or have a lower profile, you need to conform to established design patterns. This means that a SaaS should look like a SaaS, a store should look like a store, and a blog should look like a blog.

Including your CTA above the fold — which in the context of the web, means the user doesn’t have to interact to see it. Doing so makes it easier for the user to progress and clearly tells the user what you are offering.

The landing page for next month’s Webflow Conf 2022 clarifies the page’s content, with a clear CTA above the fold.

Employ a Visual Hierarchy

The Von Restorff effect states that the more something stands out, the more likely we are to notice and remember it.

Visual hierarchies are excellent for guiding a user through content. HTML has the h1–h7 heading levels — although, in reality, only h1–h4 are much use — which gives you several levels of heading that can be scanned by different readers scanning at different rates.

For example, we know that subheadings have little impact if a user diligently reads the page from top to bottom, but they are excellent for catching the eye of skim readers.

Amnesty uses very a very simple hierarchy, the only change for its subheading being increased weight. But it is enough to catch the user’s eye.

You can also create visual hierarchies with other forms of contrast; weight and color are often employed in addition to size. For accessibility and inclusive design, it’s wise to combine visual indicators when creating a hierarchy; for example, headings are usually larger, bolder, and colored.

Use Negative Space

Imagine a person standing in a crowd. Let’s say they’re wearing a red and white striped jumper and a red and white bobble hat — pretty distinctive. But if there are hundreds of other characters around them, they might be hard to spot.

Now imagine the same person dressed the same, standing on their own. How long will it take you to spot them? Even without the stripy outfit, it’s not much of a challenge.

Elements in isolation are not only easier to spot, but they pull the eye because the negative space (sometimes referred to as white space) around them creates contrast.

When using negative space, the key is to give elements enough room to breathe and attract the eye without giving them so much room that they are disassociated from the rest of your content.

Across its site, Moheim uses negative space to highlight UI elements while grouping associated content.

Use F Patterns

Users scan a page using either an F-pattern or a Z-pattern.

Because users scan your page in predictable ways, we can employ layouts that cater to this tendency.

Designers have been aware of F and Z patterns for some time, and because they’ve been used for so long, they may be self-fulfilling, with users being trained to scan a page in this fashion. However, both patterns are similar to how eyes travel from line to line in horizontal writing systems.

Whatever the cause, by placing key content along these paths, you increase the chance of capturing a user’s attention.

Kamil Barczentewicz uses a beautiful, natural layout that also conforms to a classic F pattern.

Include Images with Faces

Images are a great way of conveying brand values and making a site engaging. But when it comes to catching the eye of a user scanning your design, the best images include faces.

For example, a testimonial with an image of the customer will catch the eye more than a text-only testimonial.

The Awwwards Conference uses an animated computer with a face to capture attention. And large images of speakers making eye contact.

This is almost certainly due to social conditioning; we see a face, and we engage with it to see if it is a threat or not. Most of us naturally look to expressions of emotion to understand situations, and the distinction between a real-life person and an image hasn’t made its way into our mental programming yet.

You don’t need to use photos. Illustrations are fine. The key is to ensure there is a face in the image. That’s why illustrations of characters perform so well.

Copy Print Design

Print design is centuries older than the web, and many print applications, from newspapers to advertising, developed design elements to catch the eye of readers scanning the design.

Subheadings, lists, blockquotes, and pull quotes all catch the eye. Introductory paragraphs in a larger size or even italics draw users into the text. Shorter paragraphs encourage users to keep reading.

Horizontal rules used to delineate sections of text act as a break on eyes traveling over content with momentum. They are a good way of catching a scan-reader who is losing interest.

You can use a horizontal rule or break up your layout with bands of color that divide content sections.

Omono uses horizontal bands to highlight different sections of content.

Mass, Not Weight

We often discuss design elements as having weight; font-weight is the thickness of strokes.

But it is more helpful to think of design elements as having mass; mass creates gravity, pulling a user’s eye towards them.

The trick is to design elements with enough mass to attract the user‘s eye when scanning at speed without forcing the user to change how they engage with your content.

 

Featured image via Pexels.

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Fact: Over 26% of adults in the United States have some sort of disability. To ignore such a massive part of the population would be ill-advised for any company, legally, financially, and above all, ethically. How can you stay ahead of the curve when it comes to maintaining a progressive and responsive organization? 

We reached out to two experts – Alwar Pillai and Perry Trinier of Fable – on the topic of designing products that have inclusivity for people with disabilities at their core. Here are the 3 things they think every engineer, developer and product designer needs to know about inclusive design and how it will inevitably affect the future of their companies.

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Every year, at this time, blogs like this one like to try and predict what’s going to happen in the year ahead. It’s a way of drawing a line under the archive and starting afresh. A rejuvenation that, as humans, we find life-affirming.

Ten years ago, I would have had high confidence in these predictions — after all I was eventually right about SVG adoption, even if it took a decade. But the last few years have shown that web design is tightly interwoven with the muggle world, and that world is anything but predictable.

So as we look at what might occur in the next year (or five), think of it less as a set of predictions and more as a wishlist.

Last Year’s Predictions

When I write this post every January, I like to keep myself honest by glancing back at the previous year’s predictions to gauge how accurate (or not) my predictions have been.

Last year I predicted the long-term trend for minimalism would end, WordPress would decline, cryptocurrency would go mainstream, and then hedged my bets by saying we’d make both more and fewer video calls.

Gradients, maximalism, and the nineties revival pulled us away from minimalism. It’s still popular, just not as dominant.

WordPress is still the biggest CMS in the world and will continue to be for some time. But the relentless grind of no-code site builders at the low end, and being outperformed by better CMS at the high end, mean that WordPress has passed its peak.

Over-inflated predictions for BitCoin reaching $100k by December 2021 turned out to be a damp squib. In the end, Bitcoin only tripled in value in 2021. However, with micro-tipping and major tech companies moving into the arena, it’s clear digital currency arrived in the public consciousness in 2021.

And how could I be wrong about more but also fewer video calls? So I’m calling that my first clean sweep ever. With that heady boast, let’s take a look at the next twelve months.

What Not to Expect in 2022

Do not expect the Metaverse to be significant in anything but marketing speak. Yes, the hardware is slowly becoming more available, but the Metaverse in 2022 is like playing an MMORPG on PS5: theoretically, great fun, until you discover that absolutely none of your friends can get their hands on a console.

Ignore the blog posts predicting a noughties-era retro trend. All those writers have done is looked at the nineties-era trend and added a decade. Fashions aren’t mathematical; they’re poetic. Retro happens when people find a period that rhymes with present-day hopes and fears. After the last couple of years, if we revisit a decade, it’s likely to be the late-forties.

Finally, don’t expect seismic change. Material design, parallax scrolling, and jQuery are still with us and are still valid choices under the right circumstances. Trends aren’t neat; they don’t start in January and conclude in December.

5 Web Design Predictions for 2022

Predictions tend to be self-fulfilling. So we’ve limited ourselves to five trends that we believe are either positive or, at worst harmless. Of course, there are no guarantees, but if these come to pass, we’ll be in good shape for 2023.

1. The Blockchain is Coming

Underpinning the cryptocurrency industry are blockchains. In simple terms, they’re a set of data that can be appended to but can’t be edited or deleted. Think of it as version control for data.

As with most technology, the first wave has been a way to make a fast buck. However, the exciting development is blockchain technology itself and the transformative nature of the approach. For example, Médecins Sans Frontières reportedly stores refugees’ medical records on the blockchain.

Imagine the Internet as a set of data, editable for a micro-fee, and freely accessed by anyone anywhere. Instead of millions of sites, a single, secure, autonomous source of truth. Someone somewhere’s working on it.

2. Positivity & Playfulness & A11y

Even before world events descended into an endless tirade of grim news, time was running out for dull, corporate, geometric sans-serif design.

We added gradients, we added personality, we embraced humor. And contrary to the established business logic, we still make money. Over the past few years, there have been extraordinary efforts by designers and developers to examine, test, and champion accessibility, and thanks to them, inclusive design is no longer reliant on the lowest common denominator.

In 2022 you can get experimental without obstructing 10%+ of your users.

3. Everything Green

Green is a fascinating color, the primary that isn’t (except in RGB, when it is).

Green has the same visual weight as blue, is substantially more flexible, and yet to date, has been radically underutilized in digital design.

Green has a prominent cultural association with the environment. At a time when tech companies are desperate to emphasize their ethical credentials, marketing companies will inevitably begin promoting a brand color shift to green as a quick fix for all those dumped chemicals, strip mines, and plastic-filled seas.

We’ve already seen earthy hues acquire popular appeal. At the other end of the vibrancy scale, neons are popular. Green spans both approaches with everything from calm sages to acidic neons.

In 2022, if you’re looking for a color to capture the moment, look to green.

4. Hero Text

A picture is supposed to be worth 1000 words, although I’m not sure anyone has actually tried to measure it. The problem is that sites increasingly rely on stock images, so the 1000 words that we’re getting may or may not accurately reflect 100% of our message.

In 2022, a handful of well-chosen words will be worth more than an image, with hero images taking a back seat to large hero text. This is aided by a number of minor trends, the most notable of which is the willingness of businesses to look beyond the geometric sans-serif to a more expressive form of typography.

Reading through the prediction posts on sites other than this, almost everyone agrees on large hero text replacing images, which virtually guarantees it won’t happen. Still, at the start of 2022, this seems to be the direction we’re taking.

5. Bring the Noise

One of the unexpected consequences of the past couple of years has been a renewed connection with nature. The effortless complexity in nature is endlessly engaging.

We’ve already begun to popularise gradients — there are no flat colors in nature — and the next logical step is the addition of noise.

In visual terms, noise is the grainy texture that sits so beautifully in vector illustrations. Noise has dipped in and out of trends for years, hampered a little by the leap in file size it creates. However, with WebP and Avif file types, noise is now usable on production sites.

Designing in 2022, when in doubt, throw some noise at it.

 

Featured image via Unsplash.

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Inclusive design is often mistaken for accessibility, or even used as an interchangeable term, which is a good indication that most designers don’t know what it means.

Accessibility is a process that seeks to mitigate issues in a design that is not sufficiently universal; inclusive design increases the universality of the design. In real-world terms, an accessible building may replace its front steps with a ramp; an inclusive building is constructed at the same level as the sidewalk.

Accessibility is concerned with objective, measurable improvements. It’s a UI concern. Inclusive design is subjective, more difficult to measure, and is a UX concern. By designing inclusively, we extend our designs to the widest possible user group and contribute to a better society. Here are three ways to get started.

1. You’re the Edge Case

When designing, it’s normal to assume that we are normal. After all, we are the center of our experience of the world. Everything from our preferences to our empathy stems from our individual place in time and space.

When we use the term “edge case,” what we’re referring to is a minority experience, a way of using our design that is uncommon or distinct from our own expectations.

But what would happen if we treat ourselves as the edge case? What if all of the experiences that we deem to be minority experiences are actually the core, common user experience of our design?

If we start from the position that we are the one out-of-step with the design, that most people will not think or act as we do, then we’re eliminating thousands of biased decisions about how our design should be.

Draw From Life

It has always surprised me that in Europe’s dark ages — ranging from the decline of the Roman empire to the Proto-Renaissance — it didn’t occur to anyone to draw from life. Artists drew things the way they thought they should look, which is why so many Byzantine icons of the infant Jesus look like a middle-aged blonde man that has been shrunk.

It’s important to draw from real life as much as possible. That means abandoning personas — which are by definition under-representative and frequently loaded with bias — and engaging with actual users. Most of all, it means taking a step back and opening your eyes.

2. Stop Making Inclusive Design Part of Your Practice

Inclusive design cannot be a part of your practice; it’s an all-encompassing attitude. Your design practice must be inclusive. At least, it should aspire to be…

As human beings, we are biased—all of us. The reason for that is that bias — be it racism, misogyny, nationalism, homophobia, or anything else — is cultural. And we all exist within society. We’re all bombarded with information that reinforces those biases every day.

Accept that you have biases and that your biases will pull your design work away from the inclusive solution you aspire to. But equally, accept that by acknowledging your biases you’re limiting the influence they have over your decision-making.

Do Not Require Users to Self-Identify

It’s divisive and abusive to partition users into groups, especially when the act of doing so perpetuates bias.

One of the most encouraging developments of the last decade has been the introduction of the answer “prefer not to say” in response to personal questions about race, gender, status, and so forth. But if “prefer not to say” is a valid option, in other words if you don’t actually need to know, then why ask at all?

Beware Occam’s Razor

Occam’s Razor is an often misquoted idea that (to paraphrase) states that when making a decision, the one with the least assumptions is the correct choice.

The problem is that Occam’s Razor implies that there is a ‘correct’ decision. But in fact, inclusive design benefits most from a flexible UI and a high tolerance for deviation.

If you can identify the assumptions in a design decision sufficiently to count them, then you’re best served by testing, not comparing, those assumptions.

3. Design Flexibility Into Everything

There is no such thing as a “natural normal,” but there is “perceived normal.” Much of our behavior is governed by the experiences we’ve had since we were very young. Despite existing somewhere on a scale of ability and preference, most of us have inched towards what we have been told is a “normal” range all our lives.

However, it is a physiological fact that every characteristic exists somewhere on a spectrum. There are no black and whites; it’s all grey.

When we design a site or app, we tend to silo certain characteristics into one. Someone who is visually impaired is treated to the same ‘solution’ as someone who is blind, even though visual impairment can range from screen reflections on a sunny day to someone who was born without optic nerves.

There are people who have lost their sight through degeneration or accident and will be able to make visual connections based on remembered visuals. Other people have never seen anything and their conscious mental process isn’t figurative at all.

To accommodate the full gamut of possible interactions with our design, we need to design to a scale, not with absolute values. This means thinking less about set colors and sizes and more in terms of contrast and scale.

Avoid Communicating in Color

Few areas are more indicative of a spectrum of experiences than color.

Color is instantly problematic for designers because quite apart from color blindness, color has deeply personal associations.

Over the last couple of decades, it’s been repeatedly proven that it is contrast, not hue, that increases engagement. Green does not always mean go; red does not always mean stop.

Color involves so many biases and assumptions that it’s simply better to work with contrast than select the ‘right’ hue.

Bigger Typography (Sometimes)

In the first draft of this article, I wrote that increasing the scale of your typography was always good.

My rationale was that some users will benefit from larger type, and zero users will be hindered by it. But that’s not true. Larger type means fewer lines per viewport, which means more scrolling; not a problem for some users, but potentially an issue for those with motor control issues.

That was one of my biases right there.

Congratulations, You’re Now An Inclusive Designer

Good design is self-aware in origin and unselfconscious in execution.

Inclusive design isn’t about enabling access for everyone; it’s about designing for a user experience that is welcoming and respectful. Every one of your users should feel not just enabled but validated.

Inclusive design isn’t a series of items on a checklist; it’s an ideal, like harmony or beauty, that we may struggle to achieve but that we should strive for nonetheless.

 

Image via Pexels.

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Inclusive design is all about designing sites with everyone in mind instead of designing for your own preferences. It’s an essential component in a professional-grade site and the cornerstone of a successful project.

Accessibility (A11y for short) is the technical branch of inclusive design. Accessibility is a science: it knows what markup is required to make the text available to the visually impaired; it knows the minimum button size for someone with limited motor control; it knows how complex navigation can be for someone with cognitive dysfunction. Accessibility is the engine that powers an inclusive design.

Because accessibility is so complex, it takes a huge wealth of knowledge to do it well. Luckily for you and me, there’s now a free resource you can use to brush up on your skills and improve the ROI of your site.

Stark has just acquired a11yresource and relaunched it as the Stark Public Library — reportedly the largest accessibility resource on the web. The library contains around a thousand different resources. You’ll find blog articles, checklists, formal courses, tools, links to web standards, and a whole lot more. As the library grows, the expectation is that Stark will add new features aimed at fostering a community.

Stark is a suite of accessibility tools for designers that integrates with XD, Sketch, and Figma. It’s free to use the basic package, and the commercial plan is $60 per year. The Public Library is free for everyone to access.

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