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Many firms’ design and development decisions are increasingly oriented toward human-centered innovation. Instead of rushing goods to market, these firms are using a user-centered design approach.

Design and development teams build high-performing digital products or websites that uniquely meet customers’ demands by concentrating on the user experience. After all, a good web design is helpful in boosting the business reputation or user experience.

This post will define user-centered design, discuss its fundamental principles, and describe the user-centered design process.

What Is User-Centered Design?

To create an enjoyable solution to a problem, user-centered design is a collection of iterative design processes concentrating on the user’s needs at each step. In UCD, the expectations, objectives, and preferences of the user significantly impact design decisions.

Additionally, users are actively involved in the entire process from start to finish. User-centered design principles encourage designers to create products with users rather than just for them. This strategy typically includes user research, interviews, usability testing, and a massive amount of feedback gathering.

UCD Requires Four Fundamental Components:

  • Visibility: Can people see what your website is about and how to utilize it the moment they land on your page?
  • Availability: Is your website user-friendly? Can they swiftly locate information? They should be able to find call-to-action buttons, menus, filters, and search choices with ease.
  • Legibility: Is the text simple to read for users?
  • Language: Is the language simple to grasp for users? Do you avoid using industry jargon in your UX authoring, which might lead to confusion and hesitation?

What Is The Significance Of UCD?

User experience is important in product design, especially in digital products such as app design, web and interface design, and marketing. Customers want their lives to be simplified. A website, app, or product exists to fulfill a consumer. Hence its success is determined by their interaction with it.

The following are some of the advantages of a user-centered design strategy for a business:

  • Customers keep coming back for more
  • There would be an increase in sales
  • Creating polished, efficient, and widely available goods
  • Understanding challenges thoroughly to provide suitable solutions
  • Customers and teams working together
  • Avoiding typical blunders
  • Enhancing Competitiveness
  • Assisting them in comprehending their market

It offers consumers the following advantages:

  • Making their life easier
  • Fulfilling their desires
  • Companies making them feel heard and understood
  • Making them feel important in the creation of things they use
  • Providing answers to challenges they were unaware they had or could not imagine solutions to

Let’s dig in to learn more about the advantages of UCD.

Businesses can benefit from using the user-centered design approach in various ways. As you incorporate this into your web development, you can enjoy the following four main advantages.

1. Prevent Project Failure

Your company might find it simpler to incorporate improvements and ensure your product is in line with actual user needs if you have a continuous feedback process assessing how customers react to your product, like a website.

Customers feel like their needs are better represented in the finished product, which can increase engagement and strengthen the bond with the company.

2. Improve ROI

This method produces products that more accurately reflect user expectations. The procedure also lessens mistakes made by website users, for instance. When combined, these factors motivate users to convert from leads to paying clients, boosting return on investment.

3. Increase Development Efficiency

In user-centered design, the objectives of the various team members are aligned. This can help clarify the best course of action for all parties involved. A more targeted, goal-oriented development process may be encouraged by the regular evaluation process.

Additionally, businesses can engage stakeholders and explain how their efforts and methodologies will improve customer interactions by using an iterative life cycle during product development.

4. Up The Level Of Competition

Customers will more fully appreciate what you offer, improve their engagement with your product or website, and be more likely to purchase from you if your product is created with their needs and expectations in mind.

As a result, this may increase your ability to compete in your sector.

5. KPIs Are Included

Given your user needs and business objectives, how do you move from the first to the second? You can measure key performance indicators with this in mind once you know what user needs are essential for the overall goals.

For instance, productivity may be the focus of office software, shopper activity may be the focus of sales tools, and retention rates may be the focus of other apps. All of these are necessary steps toward achieving business values like profit and revenue.

Human-Centered Design Versus User-Centered Design

There is a significant difference between humans and users. Simply put, all users are humans; however, not all humans will use your product. Therefore, you must thoroughly understand your target market to produce a successful user-centered design.

Detailed research should be done on the problems and goals of your users. Then, talk to them and give them several chances to offer feedback. By doing this, you’ll create a user persona that is complete and that you can use to determine the priorities for your design.

It’s critical to understand that different user groups may have additional requirements, levels of technical expertise, and expectations for using products like the one you’ve made.

What crucial guidelines or principles should designers consider when adopting a user-centric design?

The Process Of User-Centered Design

Certain fundamental principles underpin user-centered design. While the development process is always iterative, no explicit methods for implementation are specified. The approach can be implemented in either a waterfall or an agile environment.

1. Contextualization

The first step is to analyze the environment in which users will use the product. What are the intended applications of the product for future users? Teams working on projects can get answers by watching and talking to potential users.

2. Outlining The Prerequisites

Specifying the requirements for the new product is the second step. In this step, user requirements are described while considering corporate needs.

3. Design

Once the requirements are established, the actual design process can begin. Designers typically start by producing a straightforward prototype, like one made of paper, then move on to digital wireframes and a finished prototype.

4. Analysis

The project team solicits feedback from potential users after creating a prototype. This is typically done for digital applications through in-depth user testing and qualitative research.

Do surveys and tests evaluate user satisfaction, effectiveness, and efficiency? With the new information, the project team goes back to step 2 or step 3 of the design process to improve the product. Once the user feedback is satisfied, these iterations continue while taking into account corporate frameworks (time and costs).

Top 10 User-Centered Design Principles

Principles of user-centered design attempt to guarantee that usability is the primary priority throughout the development process. These principles, if successfully followed, will ensure that user experience is fulfilled not just during the initial introduction of a product but also during its use.

Furthermore, each of the following principles may be tailored to match the specific requirements and interaction demands of any product.

1. Use Simple Language

Professional Web Designer strives to provide the most readable discourse for the user while creating a product. This involves clarifying vocabulary, eliminating jargon, and simply providing information pertinent to the work.

Presenting users with irrelevant information throughout their use of the product taints its usefulness. Furthermore, basic language helps the user finish the work without being overwhelmed or confused.

2. Feedback

Users expect a reaction to all of their actions. This might involve modifying the look of the screen after completing an activity. If the job is finished after some time, it should display a loading page to notify the user that the task is in process.

Keeping the user informed throughout the process reassures them and keeps them on track with their job.

3. Maintaining Consistency

Keeping the product consistent is essential in ensuring an ideal user experience. Consistency affects how customers approach a product, and the time it takes to learn how to use it.

From the start of the project until its completion, the consistent philosophy underpinning the UCD process should be maintained. If the interface design needs to be updated, it is critical to maintaining consistency across new features to stay beneficial to the user.

4. Give The Complete User Control

Consumers are already aware of their requirements. They should be able to use a product with minimal effort and depend on the product’s help to accomplish the rest.

By removing the effort from the job, the user can do it quickly while keeping control of their activities.

5. Describe The Situation

Before developing a product, the designer must first investigate the ideal user and their wants. The designers can gain a comprehensive sense of some of the issues these people experience by studying their lifestyles.

Many of these observations are conducted through interviews. These interviews provide the designer with information on the exact goals that users want to attain and how they want to achieve them.

6. Examine the Design

Designers undertake usability testing with actual users of their product at this stage in the UCD process. This stage provides designers with insight into how consumers will interact with the product and how to modify it to suit them better.

It is advised that this stage be completed as quickly as feasible. The sooner customers provide input, the faster designers can comprehend their product from the user’s perspective.

7. Create Designs That Are Specific To The Needs Of The User

The design team must examine the distinctive features of their intended demographic as well as frequent real-world activities while beginning the design process. Furthermore, the product should be appropriate for the environment in which it will be utilized the most.

Making a product that needs a lot of work from the user reduces its usability and usefulness, ultimately defeating the objective of UCD.

8. The Design Process Is Iterative

Because user-centered design is based on putting the user first, the product team should constantly be working to improve the user experience. By introducing changes gradually, you will gain a better understanding of your target audience.

9. Adequate Navigational Tools

An essential component of the user experience is the capability to navigate between pages of your website and return to the previous one. Make sure users know where they are on your website and how to leave any pages they don’t want to see.

Customers can better understand how to navigate your page by giving them features like a navigation map, for instance. Make it simple for customers to change their order without leaving the current page if they buy clothing and discover they need a different size once they reach the checkout page.

10. Unflawed System

Customers should find it easy to navigate between your website’s pages and accomplish their goals. If they make a mistake, be there to help them fix it so they can achieve their goal.

The form may ask for specific, essential fields, such as the square footage, and may also include a gentle reminder or an alert that appears if the user accidentally leaves a required field blank.

Customers may feel more comfortable responding to your prompts and participating in a conversation if you ask questions one at a time and offer automated responses for each response.

Wrapping Up

User-centered design is more than just making a good product. It goes further than that. You demonstrate your motivations and intentions by putting your users in the spotlight. You’re demonstrating that it’s not all about meeting deadlines or turning a profit. Instead, you’re telling your users that you understand what they want and prioritize their needs.

It should come as no surprise that the most effective teams are user-centric. Knowing your customer is essential for success in any industry, including design. Create products that put the user first, and you will create products that people will love.

You can build a more robust, user-friendly website that is better equipped to respond to user needs and expectations by incorporating the User Centered Design process into your product design. However, it’s crucial to collaborate with a specialist who can apply these techniques and produce the result you’ve envisioned.

 

Featured image by pch.vector on Freepik

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It’s something every design team dreams about – a better design process and handoff procedure. Your design team is not alone if you are looking for a better solution.

Imagine what your workflow would look like if you could forgo the struggles of image-based technology, design and handoff with accurate components that have interactive features. Projects in the design phase will look more like final products and, most importantly, interact like final products. 

Let’s imagine a new design process together.

Challenges of an Image-Based Design Process

Here’s what we all know – image-based design tools provide pictures of components in the visual form but lack the interactivity and conditions that exist in the end-product. There’s not a high level of functional fidelity there, and it can cause confusion among design teams and rework.

These tools require you to redraw the fundamental components and design with boxes and rectangles, which takes too much time and can create a disconnect between the design and development teams. 

Further, you don’t fully maximize the potential of a design system because of inconsistencies between code-powered systems that developers use and these image-based systems for designers. There’s an innate gap between maintaining the environments and creating consistency in components. 

The final and maybe most difficult challenge with an image-based design process is in usability testing. You just can’t test an image the way you can working components. If the prototype is not interactive enough, you lose valuable feedback in the testing process. Functional fidelity is a must-have design and development tool in 2022. 

Iress, market-leading financial software, had many of these same problems in its design system process. You can probably relate to its story, which includes a designer and engineer who aren’t entirely on the same page, hit the deadline and have to deliver, and then get customer feedback. The result was a lot of extra headaches and work. 

But there is a better way: Import all user interface components into a code-powered design system in sync with a design tool so that your team can work in harmony to build, scale, and handoff projects with ease. 

Scale Design With Accurate Components

Here’s what most design and development teams want en route to building products: Accurate components with built-in interactivity, states, and conditions. No redrawing boxes and rectangles; no trying to figure out what states and interaction should be.

And if you can do it with ten times the speed and agility? Now you’re really in business. 

“It used to take us two to three months just to do the design. Now, with UXPin Merge, teams can design, test, and deliver products in the same timeframe,” said Erica Rider, Senior Manager for UX at PayPal. “Faster time to market is one of the most significant changes we’ve experienced using Merge.”

The time and workflow savings come from the ability to maintain only one environment as a product team. Rather than image-based tools, a code-powered design system that will push updates to components as the design evolves is the modern way to work. This workflow can also eliminate duplicate documentation so that your team has a single source of truth for whole product teams. 

Now you can be more agile in the design process and scale. And as Rider hinted at, there is a solution already available in UXPin Merge. 

Scalability with accurate design components has other benefits as well. 

Teams can onboard people faster because the design system is in the design tool. There’s less searching for answers with drag and drop-ready building blocks. New team members will find more success and be more valuable to the team quicker due to fewer inconsistencies and errors. 

Testing also gets a boost as you scale with a single source of truth. You can actually create better usability tests with a high-fidelity, functional version of the prototype, allowing users to leave more valuable and detailed feedback that can improve your product in the early stages. 

Better Handoffs Start Here

As you imagine a better design process, take it one step further. Better handoffs are a goal for most teams. 

An interactive component-based design tool can eliminate the need for multiple iterations of the same meeting to explain how a prototype works. Everyone can see and interact with it for themselves with accurate, true components that ensure the prototype works the same as the product. 

Designers will feel more like their vision is making it into the final product, and developers have a better idea of how to work. Everyone has the exact same components written in code. Thanks to the single source of truth, devs can speed up as they build the product because they start with components that include production-ready code.

A typical design to developer handoff might have multiple steps: Create vector design elements, create a model for interactions, and then send the prototype with documentation. Not to mention the meetings that are required to make sure everyone is on the same page.

In a model with interactive component elements, the developer handoff is fast and easy; they create a prototype with true components and all the built-in properties. The developer copies the JSX code and pastes it into his tool to build the final product. All the component properties and their coded interactions already exist in the source code. This is possible because the source of truth is the code itself, the source code.

Quick Tool Solution and Technical Use

This solution to this common challenge is not somewhere in the future; it’s already here.

UXPin, a code-based design tool, has Merge technology, which allows you to bring all interactive components into UXPin. Then you can use your own, or the open-source library with the ready-made building blocks to get products ready faster.

Here are just a few of the things you can do with Merge by UXPin:

  • Integrate your developer’s storybook to use it as a single source of truth (works for all frameworks)
  • Import design system components from a dev’s Git repository, such as GitHub, Bitbucket, GitLab, or others (works with React)
  • Work with the built-in MUI library
  • Add the npm component package to UXPin on your own (no developer required)
  • Design with the confidence that your work can be ideally reflected by developers
  • Create and share a library of interactive components

Summary 

Say bye-bye to redrawing rectangles – build more accurate prototypes easier and end-products faster with Merge by UXPin.

Now is the time to solve one of your biggest design challenges while upgrading and scaling the design process and improving handoffs. 

Merge by UXPin is user-friendly and made for scalable projects of almost any size. The line between design and development blurs with quicker product release and a fully-interactive solution. Request access today.

 

[– This is a sponsored post on behalf of UXPin –]

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The importance of scientific research cannot be overstated. User research is crucial to the success of any UX design, and this article will explain all the reasons why.

But first, we will explore what UX research is and how it can give you valuable tools. Then we will analyze why user research is an ongoing, dynamic process.

By the end of this 5-minute read, you will know every efficient research method (qualitative and quantitative) and how to choose the right one(s) for a new or existing UX project.

What is UX Research?

In a few words, we could say that UX research is about observation techniques, feedback methods, and analysis of the whole user experience of a project. As in any scientific research, UX research analyzes how users think and what their motivations and needs are.

The research methods of UX can be divided into two main types: quantitative and qualitative.

Quantitative Research Methods

These methods are all about statistics and focus on numbers, percentages, and mathematical observations. UX designers later transform such numerical data into useful statistics that you can use in UX designs.

To be precise, there are numerous data collection platforms that UX designers use like Google Analytics, Google Data Studio, etc.

Qualitative Research Methods

Qualitative research aims to understand people’s needs and motivations through observation. This includes numerous methods: from interviews and usability testing to ethnographic and field studies.

In general, qualitative research is crucial for us UX designers because it is easier to analyze than quantitative and we can use it quickly in our projects.

Why is UX Research an Ongoing Process?

Suppose you are about to create a UX wireframe. The process is pretty simple. You start with research, proceed with sketching, then prototype and build. But how many times have you gone back to the previous step of the process?

A UX design is completely dynamic and rarely finished. For this reason, UX research should be viewed as an ongoing process. When I stopped worrying about going through this loop over and over again, I immediately became a better UX designer.

Why Should You Invest in UX Research? 

There are many reasons why you should always conduct UX research before you start sketching and prototyping a wireframe:

  1. Stay relevant: Via UX research, you will ensure that you understand what your users need and tailor your product accordingly.
  2. Improve user experience: With comprehensive UX research, you’ll be one step closer to delivering a great user experience.
  3. Clarify your projects: With UX research, you can quickly identify the features you need to prioritize.
  4. Improve revenue, performance, and credibility: When you successfully use UX research, you can boost the ROI (Return on Investment).

9 Effective UX Research Methods  

It becomes clear that UX research is very important to the success of any UX project. All successful approaches derive from three basic foundations: Observation, understanding, and analysis.

So let us take a look at the most popular and effective qualitative and quantitative research methods.

Interviews 

UX designers can conduct one-on-one interviews to communicate with users and analyze the context of the project. This is a very effective UX research method. You just need to set your goals.

  • Difficulty: Medium/Low
  • Cost: Average
  • Phase: Predesign, During Design Phase

Surveys And Questionnaires

This is a very effective approach if you want to gather valuable information quickly. There are many tools like PandaDoc and Wufoo that allow you to create engaging questionnaires and surveys.

  • Difficulty: Low
  • Cost: Low
  • Phase: Predesign, Post Design Phase

Usability Tests

Usability testing is an essential method if you want to test your product in terms of user experience. It can be applied during or after the creation of an app, site, etc.

  • Difficulty: Medium
  • Cost: Average
  • Phase: During Design Phase

A/B Tests

A/B testing is by far the best way to overcome a dilemma. If you do not know which element to choose, all you have to do is organize an A/B test and show each version to a number of users. Based on their feedback, you can then decide which version is the best.

  • Difficulty: Low
  • Cost: Low
  • Phase: During Design Phase

Card Sorts 

With card sorts, you can help your users by providing them with some product content categories (labeled card sets). This is a very cheap and easy way to understand what your users prefer and how they interact with the content you have just designed.

  • Difficulty: Medium
  • Cost: Average
  • Phase: During Design Phase

Competitive Analysis

Analyzing what your competitors are doing differently is critical to the initial stages of a UX design. This will help you identify their strengths and weaknesses and optimize your product.

  • Difficulty: Medium
  • Cost: Average
  • Phase: Predesign

Persona And Scenario Building 

Creating a user persona and a specific scenario for your project is critical. First, you need to build a user persona by integrating the motives, needs, and goals of your target audience.

Then, you can create a scenario that leverages all of this valuable information to deliver a top-notch user experience.

  • Difficulty: Medium
  • Cost: Average
  • Phase: Predesign

Field Studies 

Although a field study is a very effective UX research method, it is also expensive and difficult to conduct. However, there is nothing like field research when it comes to obtaining real-life data.

  • Difficulty: High
  • Cost: High
  • Phase: Predesign, During Design Phase

Tree Tests

Tree testing is a UX research method that you can apply to your designs during or after the construction phase. The process is fairly simple: you provide users with a text-only version of your product and ask them to complete certain tasks. This tactic is a great way to validate your product’s architecture.

  • Difficulty: High
  • Cost: High
  • Phase: During and Post Design Phase

How to Choose the Right UX Research Method?

Good planning is the most important thing for us UX designers. If you know exactly what the UX problem is, you can solve it quickly.

The methods analyzed above are just some of the research tactics used by UX designers. Choosing the right user research method for a project is not easy. To do so, you should first define your goals.

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To understand why user onboarding is such an indispensable tool, we need to empathize with the people using our products; we all come from different backgrounds and cultures, we make different assumptions, and we see the world differently.

User onboarding helps mitigate these differences by making your product’s learning curve less steep.

However, companies often make unfortunate mistakes that hinder user experience and cause frustration. In today’s article, we’ll take a look at eight ways companies ruin their products’ onboarding process.

Let’s dive right in, shall we?

1. No User Onboarding at all

As a part of the team that created a product, you’ve probably spent hundreds of hours going over its features and the most minute detail. Naturally, you know the product like the back of your hand. The user does not.

Naturally, you know the product like the back of your hand. The user does not

We may believe that the app we’ve worked on is straightforward and that user onboarding is probably overkill — but that’s almost never the case. Guiding our users through a product will help with retention, conversion, and their overall satisfaction.

However, there are very rare cases when you can do without user onboarding, here are a few:

  • Your product is too straightforward to cause any confusion;
  • Your product has a formulaic structure, similar to that of other products’ in your category, i.e., social media or e-commerce;
  • Your product relies heavily on Google or iOS design guidelines with common design patterns;
  • Your product is too complex (enterprise or business-oriented) — in such cases, users need special training, rather than just an onboarding;

2. Assuming That Users “Get It”

 One of the vital UX mottos we should always be mindful of is that “we are not our users.” When onboarding them, we always need to assume that they’re at square one. We should communicate with them as if they have no prior knowledge of our product, its terminology, and the way it works.

Providing freshly-registered users with highly contextual information will most likely confuse them. As a result, this will render your attempts to create a helpful onboarding process useless.  

3. Onboarding Users on a Single Touchpoint

it’s tempting to brainstorm which features should make it into the onboarding, then design and code them; that’s a very bad idea

The main problem with the previous point is that it’s too contextual for new users. However, providing no context altogether can be problematic as well. This is commonly found in onboarding processes that focus on a single touchpoint while leaving out the rest of the product.

By choosing to inform users of our product’s features, we force them to detour from their “normal” course of action. This comes at the cost of the user’s frustration.

Since we’re asking people to pay this price, it’s best to provide them with information that will also help them navigate the entire product. As a result, this will decrease the number of times we’ll have to distract them from their ordinary flow.

4. Forcing Users Through Onboarding

We’ve previously mentioned that we mustn’t assume that users have any background knowledge about our products.

The opposite argument can be made — experienced users don’t need a basic onboarding process. It will most likely frustrate them, and it won’t provide them with any real value. Also, forcing users through this process will most likely take the onboarding frustration to a whole other level.

This is why it’s essential that we allow them to skip the parts they don’t find useful. This way, we’ll address the knowledge gaps of the people who really want it and need it.

5. Onboarding Based Purely on Assumptions

This is yet another point that’s implicit in “we are not our users”. Oftentimes, it’s tempting to brainstorm which features should make it into the onboarding, then design and code them; that’s a very bad idea.

Here’s what every designer should do instead:

  • Do user interviews: You should conduct these before having anything designed; user interviews will help you shortlist and prioritize features in terms of their significance, so that the onboarding is focused around the features that matter most.
  • Do usability testing: Once you have a good idea of what features your users consider most important, design onboarding that reflects that; having completed your design, make sure to conduct at least 5 usability testing sessions with users, so that you can make sure that your design works.

6. Just Letting Users Quit

While we shouldn’t force people to go through onboarding, it doesn’t mean we shouldn’t nudge them in the right direction.

find that sweet spot between being front of mind and annoying

People choose not to onboard for many reasons, but showing them around will benefit both parties. Therefore, it’s never wrong to remind them that they can always resume onboarding via email or push notifications (unless you’re too pushy). Make sure to find that sweet spot between being front of mind and annoying. 

Similarly, these two mediums are a great way to deliver valuable information as well.

Here’s a great example of an onboarding email from InVision:

And here’s a clever notification from TripPlanner:

Source: clevertap.com

7. Asking For Too Much Information

We need to always be mindful of the fact that the product’s spokesperson should act as a guide during onboarding. Its goal at the very beginning is to build trust.

We can ask for small favors when we’ve built a solid and lasting relationship

Not only is asking for too much information from the get-go unproductive, but it will also undermine the trust that the user already gave us.

It’s best to abstain from asking freshly-registered users for their credit card information. Nearly 100% of businesses care about profits — and there’s no shame in it. However, today’s most successful companies make money by providing users with value. So it’s best to stimulate users to share their financial data in subtler ways while focusing on customer experience.

The same can be said about subjecting the people using your service to extensive questionnaires. At the first steps of our interaction, it’s all about giving and gaining trust. We can ask for small favors when we’ve built a solid and lasting relationship.

8. Onboarding for the Sake of Onboarding

While there are dozens of reasons why you should guide your users through your product, it needs to be done well. A pointless onboarding process that doesn’t provide users with value is more frustrating than the lack thereof.

Onboarding can be a bit frustrating at times. Pointless onboarding will just raise eyebrows. It will slow users down and disengage them, which is exactly the opposite of what we want.

Conclusion

The process of introducing your users to your product is one of the factors that will define its success.

A critical aspect of user onboarding that we need to always take into account is value. Is this detour from our user’s ordinary course of action valuable to them? Will this improve their experience with the product?

Onboarding demands careful and continuous tailoring. Once perfected, this process will help you win new users’ hearts and help you build brand loyalty.

 

Featured image via Unsplash.

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Attention is the new gold; brands are in a constant competition for our attention.

A big portion of our time we spend online, where we are bombarded with insane amounts of information and advertisements. It’s hard not to become overwhelmed in this world of consumerism. We have had to become good at quickly evaluating which information is important, especially on the internet.

Good marketing specialists know that they have mere seconds to turn a potential customer into a lead. People are not going to spend a lot of time examining your advertisement or landing page, either it clicks or not. Moreover, most users do not read the articles, they scan them. First impression plays a huge role in the success of your business, so do not leave that to a chance.

You really don’t want your customer to ignore that special sale, subscription option, or another call to action on your webpage. That is why you need to know where that gold-worthy attention goes when a user opens your landing page. Here’s where technology can come in handy.

Eye-Tracking in Web Design

It is very important to know where your website visitor’s attention goes first. How to get that info? Eye-tracking is the answer.

Eye-tracking technology can be used to optimize your website conversions. By tracking eye movements, technology will recognize which content is most intriguing for the users. It will reveal whether people pay most attention where you want them to, which elements are distracting or not visible enough, and where sales are lost. This information is invaluable if you want to succeed in the current market.

This information is invaluable if you want to succeed in the current market

How does it work? An eye tracker, such as webcam or goggles, measures movement of an eye. Collected data is analyzed and presented as a heatmap, highlighting which elements of your design attract most attention. Having in mind that browsing time rarely exceeds a few seconds, this information is very valuable when you try to understand your audience.

You wouldn’t want to spend much time on your website design just to discover it does not generate desired conversion rate. By employing this technology you can make changes based on reliable data rather than intuition and guarantee your business future success.

By now you may think that you definitely need to carry out this eye-tracking study, but there is a catch. A high-quality behavioral observation or eye-tracking is a time-consuming, budget eating complicated process.

If you want to draw conclusions from heatmaps, you would need to include at least 39 participants in a study. One individual test may last from 20 minutes to an hour. Time quickly adds up when you include preparation and analysis of the results. The average eye tracker price is around $17,500 and it may vary between several thousand dollars and $50 000. Of course you can hire a company to carry out this research for you but it may cost you several hundred dollars a month. Luckily, technological innovations allow us to acquire the same insights about users’ attention flow much cheaper and faster than conducting or buying an actual eye-tracking study.

Technological innovations replace real eye-tracking study

AI-Powered Automatization of Eye-Tracking

In this task of understanding how internet users are interacting with your website, Artificial Intelligence (AI) seems to be an answer. AI-based technologies already have become prevalent in various services we use on a daily basis. For example, Netflix’s highly predictive algorithm offers viewers personalized movie recommendations. Medical researchers utilize eye tracking to diagnose conditions like Alzheimer’s disease or Autism. As these algorithms become better every year, AI also becomes an irreplaceable tool in business.

Over the years researchers have collected so much data that human behavior becomes really predictable

How can AI help you to understand your customer’s attention? The main feature of AI is that it can mimic human intelligence and constantly improve itself by learning from data. Predictive eye-tracking is based on deep learning and trained with previous eye tracking study data. Over the years researchers have collected so much data that human behavior becomes really predictable. Technology predicts which specific areas of your website attract most interest. In this way, AI enables you to speed up the UX research process and get insights about your design in a matter of seconds.

Too good to be true? There are already several available tools on the market, such as Attention Insight or EyeQuant. These predictive design tools are based on deep learning and trained with previous eye-tracking studies data. Up to date, they have achieved an 84-90% accuracy.

AI-powered attention heatmap

AI solutions for designers and marketers have already become major competitors to traditional eye-tracking studies. Due to active competition, predictive eye-tracking tools are constantly innovating and recently started generating heatmaps for videos. Another useful feature that provides decision-makers with quantitative data is a percentage of attention. Users can define an object that they want to test and get an exact percentage of attention that the object receives.

Conclusion

Since all digital products are competing for user’s limited attention, it has become one of the most valuable resources. Due to fierce competition, it is not enough to rely on your intuition and gut instinct while making important decisions anymore. Designers have a choice in this economy of attention, though.

Yes, there are eye-tracking studies that require a significant amount of time and financial resources.

However, you can make user-centric, data-driven decisions in a quick, scalable, and private way while your product is still under development. AI-powered predictive eye-tracking tools might be an answer. Attention is a new currency, and you must measure it.

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Is your app usable? Really? Did you check the metrics?

"Is your product usable enough to release now?" is the most difficult question to be answered when not backed up by usability metrics. Before understanding the key metrics of usability, though, we need to understand what usability is in the first place.

Per ISO standards (ISO 9241-11), usability is defined as:

Source de l’article sur DZONE

If you are a tester, then you have likely had a discussion about automated and manual testing. This is nothing new, and lots of people have different views around this. Whether you are on a big team and already established an automation framework or you are a small team new to automation, it is always necessary to keep this balance right in order to get maximum efficiency.

Automation testing has the benefits of increasing efficiency, getting faster regressions, and thus contributing to timely project deliveries. It also removes the execution of repetitive test cases or regression cases manually and saves a tester’s time.

Source de l’article sur DZONE