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We had a great talk with Bjarne Stroustrup, the designer and original implementer of C++. He is also the author of The C++ Programming Language (Fourth Edition), A Tour of C++ (Second Edition), Programming: Principles and Practice Using C++ (Second Edition), and many popular academic publications.

Enjoy the full interview below!

Source de l’article sur DZONE

UX laws are an invaluable tool, providing guidelines for designers that ensure we don’t have to continually reinvent the wheel when crafting experiences for the web.

However, UX laws tend to be devised by scientists and psychologists — people who are more than comfortable with the exceptions and allowances of academic language. By the time they filter down to us in the trenches, the language has invariably been over-simplified, and the wisdom behind the idea diluted.

Today we’re going to look at seven well-known and commonly cited rules of UX design that too many designers get wrong.

1. Jakob’s Law

Jakob’s Law, named for the UX researcher Jakob Nielsen, states that users spend most of their time on other sites and as a result prefer sites that work the same way as the sites they already know.

Jakob’s Law has often been used to limit experimentation and encourage the adoption of common design patterns in the name of usability.

However, the word ‘prefer’ is hugely loaded. While it’s true that a user will more easily understand a familiar design pattern, they do not necessarily prefer familiar experiences.

It has been widely proved that new experiences boost our mood and that new experiences improve our memory. If your goal is a memorable site that leaves users with a positive impression, introducing novelty is a sound decision.

2. Goal Gradient Hypothesis

The Goal Gradient Hypothesis assumes that the closer users are to their goal, the more likely they are to complete it.

It’s an attractive theory, especially in e-commerce, where it is often used to justify simplifying the initial purchase process and postponing complexity to move users along the funnel — a typical example is leaving shipping charges until the final step.

However, anyone who has studied e-commerce analytics will know that cart abandonment is a huge issue. In North America, shopping cart abandonment is as high as 74%.

We don’t always know what the user’s goals are, and they may not match ours. It may be that users are treating your shopping cart as a bookmark feature, it may be that they have a last-minute change of heart, or they may be horrified by the shipping charges.

While providing a user with an indication of their progress is demonstrably helpful, artificially inflating their proximity to your preferred goal may actually hinder conversions.

3. Miller’s Law

Never in the whole of human history has any scientific statement been as misunderstood as Miller’s Law.

Miller’s Law states that an average person can only hold seven, plus or minus two (i.e., 5–9) items in their working memory. This has frequently been used to restrict UI navigation to no more than five items.

However, Miller’s Law does not apply to items being displayed. While it’s true that too many options can lead to choice paralysis, a human being is capable of considering more than nine different items.

Miller’s Law only applies to UI elements like carousels, which have been widely discredited for other reasons.

4. Aesthetic-Usability Effect

Edmund Burke once said, “Beauty is the promise of happiness.” That belief is central to the Aesthetic-Usability Effect, which posits that users expect aesthetically pleasing designs to be more usable.

Designers often use this as a justification for grey-on-grey text, slick animations, and minimal navigation.

Critical to understanding this is that just because users expect a design to be usable does not mean that it is or that they will find it so. Expectations can quickly be dashed, and disappointment often compounds negative experiences.

5. Peak-End Rule

The Peak-End Rule states that users judge an experience based on how they felt at the peak and the end, rather than an average of the experience.

Designers commonly use the Peak-End Rule to focus design resources on the primary goal of each experience (e.g. adding an item to a cart) and the closing experience (e.g. paying for the item).

However, while the Peak-End Law is perfectly valid, it cannot apply to open experiences like websites when it is impossible to identify a user’s starting or ending point.

Additionally, it is easy to see every interaction on a website as a peak and even easier to make assumptions as to which peak is most important. As such, while designing for peaks is attractive, it’s more important to design for exceptions.

6. Fitts’ Law

In the 1950s, Paul Fitts demonstrated that the distance to, and size of a target, affect the error rate of selecting that target. In other words, it’s harder to tap a small button and exponentially harder to tap a small button that is further away.

UX designers commonly apply this law when considering mobile breakpoints due to the relatively small viewport. However, mobile viewports tend not to be large enough for any distance to affect tap accuracy.

Fitts’ Law can be applied to desktop breakpoints, as the distances on a large monitor can be enough to have an impact. However, the majority of large viewports use a mouse, which allows for positional corrections before tapping.

Tappable targets should be large enough to be easily selected, spaced sufficiently, and tab-selection should be enabled. But distance has minimal impact on web design.

7. Occam’s Razor

No collection of UX laws would be complete without Occam’s Razor; unfortunately, this is another law that is commonly misapplied.

Occam’s Razor states that given any choice, the option with the least assumptions (note: not necessarily the simplest, as it is often misquoted) is the correct choice.

In an industry in which we have numerous options to test, measure, and analyze our user interfaces, you shouldn’t need to make assumptions. Even when we don’t need extensive UX testing, we can make decisions based on other designers’ findings.

Occam’s Razor is a classic design trap: the key to avoiding it is to recognize that it’s not your assumptions that matter, it’s the users’. As such, Occam’s Razor applies to a user’s experience, not a design process.

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Copilot, Codex, and AlphaCode: How Good are Computer Programs that Program Computers Now?

Enabled by the rise of transformers in Natural Language Processing (NLP), we’ve seen a flurry of astounding deep learning models for writing code in recent years. Computer programs that can write computer programs, generally known as the program synthesis problem, have been of research interest since at least the late 1960s (pdf) and early 1970s.

In the 2010s and 2020s, program synthesis research has been re-invigorated by the success of attention-based models in other sequence domains, namely the strategy of pre-training massive attention-based neural models (transformers) with millions or billions of parameters on hundreds of gigabytes of text.

Source de l’article sur DZONE

In scanning the IT landscape, the call for DevOps engineers remains toward the top of many companies’ priorities. A nationwide search through various job posting sites returns literally thousands of DevOps opportunities. However, reviewing these job postings shows that the skillsets required are widely varied. In comparison, software development job descriptions and requirements tend to have a narrower focus – broadly speaking, a language and a particular framework. DevOps job descriptions and requirements range from implementing continuous integration and continuous delivery (CI/CD) processes, to building infrastructure, to configuration management, to cloud operations, to writing code in any number of languages, and so on. It’s an impressive and intimidating list. Have you considered joining the DevOps wave but have been challenged in getting a clear picture of what DevOps is or means? If so, you’re not alone.

What is DevOps?

While many organizations have DevOps teams, even within a single organization, there are likely to be multiple roles within a DevOps team. Why is that? The reason is that DevOps is a process, and various roles within a DevOps team each contribute to the process. The DevOps process is a product of the evolution of Agile development processes. With Agile, production-quality software is iteratively delivered, which drives the need to deploy software more often. The process of getting software into production needed to be streamlined, thus the DevOps movement and process was born.

Source de l’article sur DZONE

The underlying theme of this month’s collection of new tools and resources is development. Almost every tool here makes dev a little easier, quicker, or plain fun. There are a few great tutorials in the mix to help you get into the spirit of trying new things and techniques.

Here’s what is new for designers this month…

Cryptofonts

Cryptofonts is a huge open-source library of icons that represent cryptocurrencies. There are more than 1,500 CSS and SVG elements in the collection. Cryptofonts includes all scalable vector icons that you can customize by size, color, shadow, or practically anything else. They work with Sketch, Photoshop, Illustrator, Adobe XD, Figma, and Invision Studio, and there’s no JavaScript.

 

Reasonable Colors

Reasonable Colors is an open-source color system for building accessible and beautiful color palettes. Colors are built using a coded chart. Each color comes in six numbered shades. The difference between their shade numbers can infer the contrast between any two shades. The differences correspond to WCAG contrast ratios to help you create an accessible palette. This is a smart project and a valuable tool if you work on projects where color contrast and accessibility are essential (which is all of them).

 

Chalk.ist

Chalk.ist is a fun tool to make your code snippets look amazing. Add your code (there’s a vast language selector), pick some colors and backgrounds, and then download it as a shareable image. Your code has never looked so beautiful!

 

WeekToDo

WeekToDo is a free minimalist weekly planner. Improve productivity by defining and managing your week and life easily and intuitively. Plus, this tool is focused on privacy with data that is stored on your computer (in your web browser or the application). The only person who has access to it is you.

 

Bio.Link

Bio.Link is a tool that collects all your links – from social media to blog posts to any other kind of link you want to share. It’s free to use, includes 15 design themes, visitor stats, and is super fast.

 

Spacers

Spacers are a set of three-dimensional space characters that you can use in projects. Characters are in multiple poses and ultra high-def formats to play with.

11ty

11ty is a super simple, static website generator. Try it for small projects and read the documentation to see everything you can do with this tool.

Scrollex

Scrollex is a react library that lets you build beautiful scroll experiences using minimal code. You can create scroll animations in all kinds of combinations – vertical, horizontal, almost anything you want to try. The documentation is fun and easy to understand if you’re going to see how it works.

GetCam

GetCam is an app that lets you turn your smartphone into a webcam for your computer. It works with any iPhone and a Mac or Windows computer. It works with most video conference and streaming tools as well as browser-based apps.

Flatfile

Flatfile is a data onboarding platform that intuitively makes sense of the jumbled data customers import and transforms it into the format you rely on. You won’t have any more messy spreadsheets or have to build a custom tool.

Loaders

Loaders is a collection of free loaders and spinners for web projects. They are built with HTML, CSS, and SVG and are available for React and copypasta.

Lexical

Lexical is an extensible JavaScript web text-editor framework emphasizing reliability, accessibility, and performance. It’s made for developers, so you can easily prototype and build features with confidence. Combined with a highly extensible architecture, Lexical allows developers to create unique text editing experiences that scale in size and functionality.

Picture Perfect Images with the Modern img Element

This tutorial is a primer on why the img element is such a powerful tool in your development box. Images are so prominent that they are part of the most important content in over 70% of pages on both mobile and desktop, according to the largest contentful paint metric. This post takes you through how to better optimize and improve core web vitals simultaneously.

Building a Combined CSS-Aspect-Ratio-Grid

Building a Combined CSS-Aspect-Ratio-Grid provides two solutions for creating the title effect. You can define an aspect ratio for the row or use Flexbox with a little flex grow magic. Learn how to try it both ways.

QIndR

QIndR is a QR code generator made for events and appointments. The form is designed to capture your event information so you can quickly build and use a QR code for listings and even allow users to add it to their calendars! It’s super quick and easy to use.

On-Scroll Text Repetition Animation

On-Scroll Text Repetition Animation shows you how to create an on-scroll animation that shows repeated fragments of a big text element. This is a fun and easy lesson that you can use right away.

Eight Colors

Eight Colors won’t do anything for your productivity, but it is a fun game that you may not be able to stop playing. It is a block-shifting game with the goal to shift circular blocks to reach the target given.

Creative Vintage

Creative Vintage is a pair of typefaces including a thin script and vintage slab serif (with rough and smooth styles). The pair is designed to work together for various uses or can be used independently.

Hardbop

Hardbop is a vintage-style typeface with a lot of personality. It would work great for display, and the family includes seven full-style character sets.

Kocha

Kocha is a funky ligature-style typeface perfect for lighter design elements, including logos or packaging. It includes clean and rough versions.

Magnify

Magnify is a large font family with 16 styles and plenty of fun alternates. You can use it straight or with the more funky styles that create less traditional character forms.

Stacker

Stacker is a fun and futuristic style font with a triple outline style. Use it for display when you really want to make an impression.

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The post Exciting New Tools for Designers, May 2022 first appeared on Webdesigner Depot.

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Acquiring a new customer is difficult, but retaining an existing one is even more challenging. Yet, statistics show that efforts focused on retention bring way more value. 

For instance, according to SmallBizGenius, 82% of companies agree that customer retention is cheaper than acquisition. Apart from that, 65% of a company’s revenue comes from existing clients, and increasing the investment in retention by only 5% already gives you a boost in profits by 25% to 95%. Impressive, right?

So what should you do to reach such results? 

One component that impacts brand-client relationships is website design. This article will give you three design tricks that will encourage your customers to come back to your site more and more. 

1. Rethink Your Website Structure

It is hard to imagine a website visitor who would spend more than five minutes (usually it’s way less) trying to figure out the navigation system on your website. If you have a loaded, complex site structure, you will not retain a customer. 

Take Craigslist, for instance. Its navigation is not user-friendly, not to mention that it took over 30 seconds to load when the acceptable average load time should be no more than 1.7 seconds:

Here’s what proper website navigation presupposes:

  • Subordination should not go deeper than three levels.
  • A website should include eight horizontal categories max. 
  • The structure should be symmetrical. 
  • The menu should not be overstuffed with too many locations. 

Since we mentioned Craigslist, let’s take a look at its competitor AdPost, which has a better website structure:

Instead of listing all the product categories on the front page, like Craigslist, AdPost added them to the search menu, thus making the design more user-friendly and making the navigation cleaner. 

2. Make Your Site Multilingual

If you have visitors coming to your website from around the world, you should not assume they know English. A survey by Weglot found some interesting results regarding the attitude of buyers to shopping on international websites:

  • 52% of websites are in English, but English reaches only 25% of global users.
  • 56% of visitors say the website information in their language is more important than the price.
  • 73% of customers say they prefer to shop on sites in their own language. 

So, there is no doubt that having your website localized to several languages can increase customer retention, especially considering the last stat. 

To understand the proper practices of making a website multilingual, look at the examples of the best language learning apps. For instance, Preply has a drop-down menu where you can choose from multiple language options, including Polish, Ukrainian, German, and many more:

Translating your website to different languages will help the visitor understand the value of your product better. However, before you invest in localization, make sure you study the data on customer behaviors to understand which languages your audience speaks. 

3. Invest in Custom Illustrations

Some companies don’t bother much with designing their websites, especially when it comes to custom elements, such as visuals. However, research has shown that the focus on branding in website design increases customer commitment and e-loyalty, as a result. 

Moreover, in the world of billions of websites, you need something that would help your business stand out. And custom illustrations are among those features that contribute to your site’s uniqueness. 

Just take a quick look at the Emiozaki Web site. It includes personalized illustrations and animation created in the form of a tablet that substitutes the navigation menu:

This website reflects the brand’s tone and style, and animation adds emotion to UX. Apart from that, it’s also an excellent example of structuring a website. 

Or, if you would like an example of a less loaded design, take a look at this personal portfolio by Victoire Douy. It also includes animations that add interactivity to the design. For instance, you can play with the shadow of the girl’s hand:

So, if you want your website to attract more customers and encourage them to hang out for longer, take the creative approach. Hiring an illustrator is, of course, costly, but it will help your site stand out. 

Wrapping Up

As you can see, you’ll have to put in a lot of work to bring forward website design that increases online customer retention. You just have to employ our three best practices. Let’s quickly recap them:

  • Rethink your website structure; it should make the navigation easier. 
  • Consider making your site multilingual; you’ll retain more international visitors. 
  • Invest in custom illustrations to help consumers differentiate your brand from your competitors. 

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The post 3 Quick Tricks to Boost Customer Retention first appeared on Webdesigner Depot.

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Ask any seasoned web app developer about their choice of programming language, and they are sure to mention PHP. PHP is a widely-used general-purpose scripting language that is especially suited for Web development and can be embedded into HTML. As per Builtwith, 3,090,319 live websites are still using PHP. However, when it comes to developing massive projects without lag or stability issues, developers tend to use frameworks, and PHP has two remarkable frameworks: 1) Laravel and 2) Yii. Both frameworks have a lot of followers in terms of full-grown communities globally, and there may be questions arising about which to choose.

What Are Laravel and Yii?

Laravel is a simple PHP framework frequently used for web-based or web application development initially created as a better alternative to Codeigniter. It is known for MVC Support, articulated ORM systems, reliability, modularity, and uncomplicated coding rules. Some of the key features of Laravel Framework are:

Source de l’article sur DZONE

Todoist is a to-do list app that 25 million people rely on every day to keep their lives organized. As part of the Doist design team’s goals for 2021, we aimed to redesign the Todoist Android app to take advantage of the latest Google Material Design guidelines.

In this post, we cover the design decisions and processes behind redesigning the Todoist Android app for Material Design. We explore the Design and Android team’s collaboration practices that brought the app update to life, which resulted in winning the Material Design Award 2021 in the large screen category. Let’s get started!

Opportunity

When we started the project, our design implementation on Android was ready for a major overhaul. The last milestone redesign on Android was initiated after the release of the first Material Design guidelines in 2016. Since then the team successfully worked on continuous improvements to the Android app, but we saw the opportunity to improve Todoist on Android on a more holistic level.

We set out to clean up instances of older UI components, colors, and text styles and update them with the latest Material Design components. We observed that some interactions and navigational patterns had become inconsistent with what users were expecting on newer Android devices and were eager to modernize this experience. With new hardware and software changes in mind, we set out to make the experience on larger phones and tablets even better, so Todoist could take full advantage of the latest generation of devices. Material 2 and 3 provided an incredible new framework to rethink the current app experience. With this in mind, we set out to challenge what a modern Android app should look like and innovate on top of the default user experience.

Solution

The team set itself the goal of redesigning our Todoist Android app and aspiring to make it the best-designed productivity app on Android. The project was ambitious and scheduled to take several months to complete. We set ourselves the following targets while working on the project:

  • Review the current implementation and older design specs.
  • Study the latest Material Design Guidelines and assess what is relevant for our project.
  • Research great Material Design apps and case studies and learn from their execution.
  • Define the new Todoist Android app design language and document the changes.
  • Design and development work together to assess the proposed solution and implementation.
  • Test an early version of the new app internally to gather feedback and make adjustments.
  • Invite beta testers to the new app to gather feedback and make adjustments.
  • Refine the app and address core issues before launching to the public.

Review

The project was kicked off by reviewing the current Todoist Android app implementation, noting down what areas needed to be fixed and what was up to date. While reviewing, we took screenshots of the app implementation for reference. This way we could easily see the current state of the app and compare it to the new design proposals that would be created. Once the review process was finalized, we had a comprehensive overview of the current state of the app and the layout, component, and styling changes we wanted to make.

Study

We continued the project by studying the latest Material Design Guidelines, assessing the components and practices that were most relevant to Todoist.

When the project kicked off in February 2021, Material 2 was the most recent version of their design system. Since Material 2 had already been released for quite some time, we anticipated that design changes to Material would be announced soon at the Google I/O event in May 2021. Rather than wait, because we expected the changes to be iterative, we pushed ahead with our work.

We identified 25 components and UI patterns that we wanted to change across the app. The changes included buttons, forms, menus, sheets, navigation drawer, app bar, system bars, text and color styles, and more. We started by creating a table view in a Dropbox Paper document with the component changes and references links to Google’s Material Design Guidelines.

This components list was a starting point for discussion to plan the scope and complexity of the changes. Close async discussions between the design and development team in Twist and Dropbox Paper comments helped us make decisions about scope and complexity early on and set a solid foundation for the project.

Research

In the initial Material Design study, we also researched inspiring Material Design apps, Material studies, Play Store apps, and Google Workspace apps to learn from their execution.

We started out by studying the Material Design Award Winners 2020 and tested out the products that were showcased. The showcased winners struck a good balance between implementing the Material Design Guidelines while maintaining their own product’s brand within the system. This balance between Google’s guidelines and the Todoist brand was also key for us to get right and so we strived to find this mix across the work we created and implemented in the project.

Along with the MDA winners, we researched the Material Studies that Google produced to showcase what apps could look like with branding and Material Design guidelines applied. It was a great reference to see how far components could be customized while maintaining the core platform principles. The Reply case study in particular offered valuable insight to us as its content type and layout came closest to Todoist. It showcased how components like the app bar, navigation drawer, and large screen layouts worked while being customized.

We continued our research by searching the Google Play store for inspiring app examples. Google Tasks, Press, Periodic Table, and Kayak stood out to us as the level of polish and quality of the apps were on par with the experience we were aspiring to create.

Sometime later in the project when Material You was released (more on that later), we stumbled upon the Google Workspace apps blog post which previewed Material 3 changes that Google was introducing to their own products. It offered a great glimpse at what was to come before the Material 3 Design Guidelines were officially released. This post sparked new internal discussions and further design explorations that we considered for future Todoist Android updates.

Design Spec

As we started to define the new Todoist Android app design language and document the changes, we opted to create a design framework, focusing on creating components rather than designing every screen in the app. This allowed us to consistently apply the design system in the app. We did so by using the previously defined component list that we created during the review and study process.

Core screens from different areas of the app were chosen to demonstrate how the components could be applied. We chose to mock up the Todoist project view, navigation drawer menu, project view edit screen, settings, and project detail view, among others. These screens gave us a good overview of how buttons, forms, drawers, lists, and other components would work together and in different states; selected, pressed, disabled, etc.

During the project, we were transitioning our Doist design system to Figma and started creating our first components in the new Doist Product Android Library. We started by using some components from the Material Design UI kit – Components library from the official Google Figma resource file and added them to our Doist design system. We then continued to build up the Product Android Library file with our Todoist-specific components such as task list & board views, detail views, sheets, colors, typography, etc.

We continued by documenting color and typography changes that were based on the Material Design guidelines. The design team opted to implement a new Design Token framework that would share the same values between our design system and the development implementation. The development team would output the values they had in the current implementation and the design team would analyze which values were needed and which could be merged, changed, or deleted. This informed the new Design Token color and typography system which we then documented and discussed with the team to implement. Later in the project, we were happy to see a similar token system introduced by Material 3 in the latest guidelines which validated our thinking and principles behind the new design system.

The design documentation expanded to hold other edge-case mockups that could sit alongside the design system. We documented different responsive screen experiences between phones and tablets against the previous implementation. Additional sections were created to document the motion that should be used for certain components and screens by referencing existing Material Design guidelines examples or prototyping custom motion in Principle and After Effects. The design spec also touched on haptic feedback that should appear on touch targets, how dark mode should work across the new components, documenting Todoist themes within the new design language, and more.

Design Implementation

At Doist, the benefit of the squad is that cross-team collaboration is built into the make-up of the team. Designers, developers, support, and product managers work together in a squad to deliver the project. This close collaboration from the start is key to bridging the gap between scope, estimations, design, development, and delivery. The squad discussed their findings on a daily basis and came up with the best plan of action together.

Designers started by creating components in Figma and shared them with developers in Dropbox Paper. We used screenshots to document the current implementation next to the new designs and linked to the default Google Material Design components. This allowed the team to compare all references in one place. Developers shared their feedback, adjustments would be brainstormed together as the designs were iterated.

Designers on the project would share their work in progress on a weekly basis with the rest of the design team in a design review Twist thread. Here details about the designs were discussed, alternatives mocked up and bigger picture plans made. Design reviews brought up topics like FAB (Floating Action Button) placement, theme options, accent color usage on components, consistency with other platforms, navigation options, and shadow elevation. After thorough discussions and alternative mockups were presented, the design team aimed to find the right balance between Material Design and Todoist brand guidelines. The development team, also part of the design reviews, gave their feedback on the solution and raised technical complexities early on.

Eventually, the design was stabilized and consistencies updated across components and mockups. The design spec was kept up to date so the development team could always review the latest designs in Figma.

Testing

As soon as the development process started, the Android team provided early screenshots and videos in Twist threads while they were implementing the design spec. This practice allowed us to review the app implementation early and often. Designers could review the development work and share feedback in Twist, which resulted in getting the implementation to a high quality. Alongside Twist discussions, the team set up a Todoist project to track ongoing issues and fix bugs. Designers logged new issues, developers would solve them and share the new implementation for designers to review.

When the team had the first stable version of the Android app, we shared it internally at Doist to get more insight and feedback. Other Doisters could access the redesign via a feature flag that could be turned on in the app settings and test the new version for however long they wanted. The feature flag system allowed people to give us early feedback on the design decisions we made and report bugs. Feedback was submitted by the wider team through a dedicated Twist thread and designers and developers could discuss how best to address the feedback during the active project implementation.

After we refined the app implementation further and addressed early feedback we opened up the app update to our beta users. Here users had access to the new Android redesign and were able to give us feedback. Our support team gathered feedback and shared it with us in a dedicated Twist thread. The squad aimed to analyze every comment and looked for patterns where we could make tweaks and improvements to the user experience.

As part of these tweaks, we made changes to how the bottom bar and navigation drawer worked. Some users reported frustrations with the way the new bottom navigation and menu drawer worked. In its first implementation, the drawer was half raised when opened and had to be swiped up to be raised again to see the full content list. This was an issue for some users as it was slower to get to the content below the list. So we decided to fully raise the drawer by default when opening. We also made it easier to open the navigation drawer by sliding up from the bottom app bar. This was a small shortcut but it enabled users to get to their content faster.

Material You

While we were in the testing phase and about to wrap up the project, Google unveiled Material You, and sometime later the Material 3 Guidelines were published. With the newly announced resources, we went back to study the latest guidelines and references we could find to see where the Todoist Android app redesign fits in and which adjustments we might need to make now or in the future.

Dynamic Color was a big new feature that was announced as part of the Material You update. As Todoist supports many different themes the Material You Dynamic Color feature seemed like a good fit for our product. We decided to prioritize this feature and implement Dynamic Color light and dark themes as part of our Todoist theme settings options.

To implement Dynamic Color, the development team started off by creating a demo prototype that utilized the Dynamic Color system and showcased how we could select from a range of color choices that the system defined based on the wallpaper choice. From there, we tried to incorporate system behavior in our design mockups. We designed a range of different color mockups and components to see which ones could fit with which components. We then came up with a color system that worked for the Todoist app and the new themes. These new Dynamic Color themes would sit alongside our current theme options in the Todoist app settings. From here users could choose between Dynamic Color Light and Dark themes.

Along with Dynamic Color, the team also created a customizable bottom app bar, allowing users to set up the app in a way that’s most convenient to their workflow. The location of the Dynamic Add Button can be changed to the center, left, or right corner of the screen. The order of the Menu, Search, and Notification buttons can be rearranged to best fit the ergonomics of the user’s dominant (left or right) hand and optimize their navigation patterns.

Launch

As critical beta feedback was addressed and stability tweaks were made, the squad felt ready to release the new Todoist Android app to the public. The team logged the issues that could not immediately be addressed for future reviews and updates.

The design and marketing team readied the launch by creating What’s New banner artwork and copy that are displayed within the app when launching the update. The Doist marketing team also created release notes and shared the app update announcements on our social channels. The brand and product design team worked together to create custom image assets and copy that summarised the project work in a simple and beautiful way.

What’s Next: Material 3

After a successful launch of the redesigned Todoist for Android app, Google contacted Doist to announce that Todoist was selected as the Material Design Award 2021 winner in the Large Screen category. The team was excited to be recognized for their hard work and it felt like we achieved the goal we had set out to accomplish.

Internally, designers and developers continued to study and discuss the Material 3 updates. The design team started exploring mockups and design changes inspired by Material 3 and Google’s Workspace app updates. Some of our current Todoist explorations include changing the FAB styling, updating the app bar, further removing elevation shadows, and more. Here is a preview of what a future Todoist update could look like.

We hope these insights into Doist’s design process and collaboration practices have sparked your interest. Thank you for reading and stay tuned for future design updates!

Takeaways

  • Study the Material guidelines, Material Design winners, Material studies, and Google Workspace apps to make informed design decisions when designing your next product or app update.
  • Evaluate which Material Design components and practices are right for you and implement them into your product.
  • Carefully balance the Material Design guidelines with your brand guidelines to create a unique and consistent experience between your product and the platform it lives on.
  • Collaborate with your Android developers early and often to ship app updates efficiently and increase the design implementation quality.
  • Use design components and build a design system along with practical mockups to create an efficient design spec.
  • Consider how the latest Android features fit into your product and which have the most impact on your users before deciding to implement them.
  • Test and review builds with your internal team and external beta users to get valuable feedback and make adjustments before releasing them to the public.
  • Create announcement artwork to showcase your latest app or feature update along with a clear description to share in-app and on social media.

Source

The post Case Study: Redesigning Todoist for Android first appeared on Webdesigner Depot.

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