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It’s the start of a new year, and product designers are already launching thousands of new apps, tools, and resources.

In January’s edition of our monthly roundup of the most exciting new downloads for designers and developers, there’s everything from full-blown applications to helpful little side projects. Enjoy!

Observable

Observable lets you explore, analyze, and explain data as a team to uncover insights, and make better decisions. Build fresh data visualizations with drag-and-drop components or JavaScript.

Blocs

Blocs is a no-code website builder based on Bootstrap 5. It has a whole heap of templates, so all you need to do is pick one, customize it, and add your content.

blogstatic

blogstatic is a fantastic no-code blogging platform with a minimal UI that lets you focus on nothing but your content. There’s built-in SEO, plus themes and hosting is included.

Lessmail

Lessmail is an excellent way to clean out your inbox for the new year. Unsubscribe from unwanted newsletters, delete old messages and focus on the mail you want.

Ultimate Side Projects Playbook

Is 2023 the year you’ll launch a web-conquering side project? Give yourself the best chance with the free Ultimate Side Projects Playbook to guide you through the process.

Ashore

Get your web designs, prototypes, and other creative work sign-off fast using Ashore. Upload your files, share them with stakeholders, and track when your designs are approved.

Frase

Frase is an AI tool for researching, writing, and optimizing content with high-quality SEO keywords. Write anything from content briefs to blog posts in a fraction of the usual time.

Uiverse

Uiverse is a collection of UI elements designed by the community that you can use on your site for free or even submit your own designs for others to use.

Rive

Rive is an excellent app for building fast, small, interactive animations and motion graphics for the web. Animations built-in Rive can run on the web or in native apps.

Vuestic UI

Vuestic UI is an excellent UI framework for Vue. All aspects are fully customizable, and Vuestic UI seamlessly integrates with other component libraries for even more options.

Localfonts.xyz

Localfonts.xyz is a simple way to browse the fonts installed on your local machine in your browser. It’s a fast solution for choosing fonts for your designs.

PixelBin

PixelBin is a tool for optimizing and delivering images. It uses AI to transform your assets and allows you to use larger, higher-quality images without bloated load times.

EarlyBird

EarlyBird is a no-code landing page generator perfect for teams launching an early-stage website. You can get your product online fast and start validating it with real users.

RippleUI

RippleUI is a toolkit for UI design that improves on the Tailwind approach by simplifying classes to reduce the amount of code you need. In addition, it includes components and utility classes to speed up your web development.

No Code AI Model Builder

If you want to build your own AI models but you don’t know how to code, you can use No-Code AI Model Builder to generate AI models in minutes.

Templatify

Save hours creating social media templates with Templatify, a collection of 201 templates for Twitter and Instagram. There are dark and light versions, and a full video tutorial shows you how to customize them.

Detangle

Detangle beats small print by using the power of AI to generate human-readable summaries of legal documents so you can understand what you’re signing.

Mesher

CSS Hero’s Mesher creates incredible multicolor gradients that can be customized and exported to CSS for use in your projects.

OldestSearch.com

OldestSearch.com is a fascinating look at the web that was. Enter any search term, and it will return the oldest matching links available on Google Search.

Detect GPT

Detect GPT is a helpful Chrome extension that scans the content of web pages and determines if the content has been auto-generated by AI. It’s very handy for checking the validity of blog posts.

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A breakdown of a simple app, from UI design to deployment, that shows off why coding is a magic tool for designers.

Figma, Adobe XD, Photoshop, Wacom Tablet, sketchbook… all tools for interfaces and web designers, yes? Take 2 minutes, and try to remember why you want to become a designer and why you enjoy designing stuff.

Chances are it’s because you like to create; you’re a creative person. Maybe you started with artistic experiences as a child, then turned that creative energy into problem-solving while continuing to express it visually: You became a designer, a creative problem solver.

Today, I’ll try to show you how coding is an underrated tool to express your creative problem-solving mindset by building a real SVG generator from scratch. So let’s get into it!

Step 1: Don’t get an idea; solve a problem

We didn’t go into deep business considerations here, but seeing problems you face and deciding to solve them yourself is a great way to start.

During client work, I needed some SVG waves for illustrations. So I looked for a wave generator: There were a ton of wavy colorful wave generators with parametric inputs but no simple, perfect sine waves generator. I decided to draw it on my math tool GeoGebra and then export it to SVG.

Okay, but not fast. And we like to get our jobs done quickly. But wait… Why don’t we create a perfect sine waves generator? Without equations & boring math software to open, just a curve and an export button. You got it, now let’s design it.

Quick tips: If you are looking for a problem, look for memes in your field. They always show a deep, painful, well-known problem.

Step 2: Design the solution simple as possible

Two main rules: First rule, think about who will use it; the second rule, predict what they expect from how it works. So who? Front-end developers. What are they waiting for? A curve that can be edited with direct feedback and an export button.

Wireframe design

High-Fi design

A quick tip: You can grab the Figma design of the app for more technical tips on the design.

Step 3: Build it for real

As a designer, stopping at step two is perfectly fine. But imagine if you could build what you design! You already know you can create everything you want.

You can see coding as a way to translate your UI that will surely end with a .com application that is usable by everyone. This is why “best languages” don’t matter; coding is just a tool to express your creativity and build stuff for others. And as a designer, a creative person, this might sound…interesting.

UI to functionnal app

UI to functional app

Every web app interface can be translated from UI design to code with HTML/CSS/JS. There is how we can see the role of each of those 3 “languages”:

HTML: I want a button.

CSS: I want my button to look rounded.

JS: I want something to happen when I click on my button.

To build our app, I’ll use Svelte. Svelte is a JavaScript compiler that allows us to use all those three “languages” in one place. So, let’s see how code can translate our UI to functional things.

HTML button code

“Hey web browser, I want a button named “exportButton” and everything in a function named “downloadSVGpath” to be carried out when someone clicks on the button :) Thanks”

CSS style button code

“Hey web browser, I want you to apply these style rules to my basic HTML button: I want a beautiful rounded corner at 16px, a mouse pointer when we hover it, I don’t want any borders, but I want a cool color gradient as a background color. Then, I want the font inside the button to have its color set to #fcfcfc and use the Inter typeface (bold, please). Like my Figma design, I also want to center stuff in the button and add padding. Oh, and add a subtle shadow :) Thanks.”

Drawing SVG curve function

“Hey, web browser, each time our slider moves, I want to run this function: I want you to draw a curve inside a frame that I have defined inside my HTML code. I also want my curve stroke to look rounded at each cap and have a color and width I’ve defined inside variables. You will take the sine function parameters from the stored values of the sliders. Finally, while your x variable hasn’t reached the total width in the x-axis of our frame, you will solve the y-axis point position of the sine equation and draw the curve :) Thanks.”

Quick tips: You can grab the source code files of the app to explore them.

Summary

  • Coding is just a tool that allows us to translate our very visual metaphors into something that everybody can use. How cool is that?!
  • Coding helps us to envision our design goals and forces us to see beyond the visual range: how is my button will be supposed to work? How does it look when hovering? How my popup modal can be designed for mobile devices?
  • Coding allows us to create the weird idea we designed “just for fun” instead of pushing the design case study into our portfolio under the “personal project” tag.
  • Coding shows us how much work is required to achieve what we designed. So we can better understand our design clients’ needs, challenges, and resource management.
  • Coding is flexible. You can replicate the Netflix website pixel perfect with pure HTML/CSS, the Vue Framework, or any other Web framework.

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Every day design fans submit incredible industry stories to our sister-site, Webdesigner News. Our colleagues sift through it, selecting the very best stories from the design, UX, tech, and development worlds and posting them live on the site.
The best way to keep up with the most important stories for web professionals is to subscribe to Webdesigner News or check out the site regularly. However, in case you missed a day this week, here’s a handy compilation of the top curated stories from the last seven days. Enjoy!

DopeUI – Free Modern UI Design Templates

How to Create a PureCSS Tabs Navigation

If Design Principles are for Designs, then Design Values are for Designers

Contember – Open-source, Headless CMS Without Limits

Buckle Up! We’re Diving into the World of Travel Website Design

Rust from 0 to 80% for JavaScript Developers

Three Methods to Increase User Autonomy in UX Design

Scrollex – A React Library to Build Beautiful Scroll Experiences

3 Essential Design Trends, May 2022

No-Code Builder – Place to Find the Right No-Code Tool to Build your Idea

Creating Realistic Reflections with CSS

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The post Popular Design News of the Week: May 2, 2022 – May 8, 2022 first appeared on Webdesigner Depot.

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Todoist is a to-do list app that 25 million people rely on every day to keep their lives organized. As part of the Doist design team’s goals for 2021, we aimed to redesign the Todoist Android app to take advantage of the latest Google Material Design guidelines.

In this post, we cover the design decisions and processes behind redesigning the Todoist Android app for Material Design. We explore the Design and Android team’s collaboration practices that brought the app update to life, which resulted in winning the Material Design Award 2021 in the large screen category. Let’s get started!

Opportunity

When we started the project, our design implementation on Android was ready for a major overhaul. The last milestone redesign on Android was initiated after the release of the first Material Design guidelines in 2016. Since then the team successfully worked on continuous improvements to the Android app, but we saw the opportunity to improve Todoist on Android on a more holistic level.

We set out to clean up instances of older UI components, colors, and text styles and update them with the latest Material Design components. We observed that some interactions and navigational patterns had become inconsistent with what users were expecting on newer Android devices and were eager to modernize this experience. With new hardware and software changes in mind, we set out to make the experience on larger phones and tablets even better, so Todoist could take full advantage of the latest generation of devices. Material 2 and 3 provided an incredible new framework to rethink the current app experience. With this in mind, we set out to challenge what a modern Android app should look like and innovate on top of the default user experience.

Solution

The team set itself the goal of redesigning our Todoist Android app and aspiring to make it the best-designed productivity app on Android. The project was ambitious and scheduled to take several months to complete. We set ourselves the following targets while working on the project:

  • Review the current implementation and older design specs.
  • Study the latest Material Design Guidelines and assess what is relevant for our project.
  • Research great Material Design apps and case studies and learn from their execution.
  • Define the new Todoist Android app design language and document the changes.
  • Design and development work together to assess the proposed solution and implementation.
  • Test an early version of the new app internally to gather feedback and make adjustments.
  • Invite beta testers to the new app to gather feedback and make adjustments.
  • Refine the app and address core issues before launching to the public.

Review

The project was kicked off by reviewing the current Todoist Android app implementation, noting down what areas needed to be fixed and what was up to date. While reviewing, we took screenshots of the app implementation for reference. This way we could easily see the current state of the app and compare it to the new design proposals that would be created. Once the review process was finalized, we had a comprehensive overview of the current state of the app and the layout, component, and styling changes we wanted to make.

Study

We continued the project by studying the latest Material Design Guidelines, assessing the components and practices that were most relevant to Todoist.

When the project kicked off in February 2021, Material 2 was the most recent version of their design system. Since Material 2 had already been released for quite some time, we anticipated that design changes to Material would be announced soon at the Google I/O event in May 2021. Rather than wait, because we expected the changes to be iterative, we pushed ahead with our work.

We identified 25 components and UI patterns that we wanted to change across the app. The changes included buttons, forms, menus, sheets, navigation drawer, app bar, system bars, text and color styles, and more. We started by creating a table view in a Dropbox Paper document with the component changes and references links to Google’s Material Design Guidelines.

This components list was a starting point for discussion to plan the scope and complexity of the changes. Close async discussions between the design and development team in Twist and Dropbox Paper comments helped us make decisions about scope and complexity early on and set a solid foundation for the project.

Research

In the initial Material Design study, we also researched inspiring Material Design apps, Material studies, Play Store apps, and Google Workspace apps to learn from their execution.

We started out by studying the Material Design Award Winners 2020 and tested out the products that were showcased. The showcased winners struck a good balance between implementing the Material Design Guidelines while maintaining their own product’s brand within the system. This balance between Google’s guidelines and the Todoist brand was also key for us to get right and so we strived to find this mix across the work we created and implemented in the project.

Along with the MDA winners, we researched the Material Studies that Google produced to showcase what apps could look like with branding and Material Design guidelines applied. It was a great reference to see how far components could be customized while maintaining the core platform principles. The Reply case study in particular offered valuable insight to us as its content type and layout came closest to Todoist. It showcased how components like the app bar, navigation drawer, and large screen layouts worked while being customized.

We continued our research by searching the Google Play store for inspiring app examples. Google Tasks, Press, Periodic Table, and Kayak stood out to us as the level of polish and quality of the apps were on par with the experience we were aspiring to create.

Sometime later in the project when Material You was released (more on that later), we stumbled upon the Google Workspace apps blog post which previewed Material 3 changes that Google was introducing to their own products. It offered a great glimpse at what was to come before the Material 3 Design Guidelines were officially released. This post sparked new internal discussions and further design explorations that we considered for future Todoist Android updates.

Design Spec

As we started to define the new Todoist Android app design language and document the changes, we opted to create a design framework, focusing on creating components rather than designing every screen in the app. This allowed us to consistently apply the design system in the app. We did so by using the previously defined component list that we created during the review and study process.

Core screens from different areas of the app were chosen to demonstrate how the components could be applied. We chose to mock up the Todoist project view, navigation drawer menu, project view edit screen, settings, and project detail view, among others. These screens gave us a good overview of how buttons, forms, drawers, lists, and other components would work together and in different states; selected, pressed, disabled, etc.

During the project, we were transitioning our Doist design system to Figma and started creating our first components in the new Doist Product Android Library. We started by using some components from the Material Design UI kit – Components library from the official Google Figma resource file and added them to our Doist design system. We then continued to build up the Product Android Library file with our Todoist-specific components such as task list & board views, detail views, sheets, colors, typography, etc.

We continued by documenting color and typography changes that were based on the Material Design guidelines. The design team opted to implement a new Design Token framework that would share the same values between our design system and the development implementation. The development team would output the values they had in the current implementation and the design team would analyze which values were needed and which could be merged, changed, or deleted. This informed the new Design Token color and typography system which we then documented and discussed with the team to implement. Later in the project, we were happy to see a similar token system introduced by Material 3 in the latest guidelines which validated our thinking and principles behind the new design system.

The design documentation expanded to hold other edge-case mockups that could sit alongside the design system. We documented different responsive screen experiences between phones and tablets against the previous implementation. Additional sections were created to document the motion that should be used for certain components and screens by referencing existing Material Design guidelines examples or prototyping custom motion in Principle and After Effects. The design spec also touched on haptic feedback that should appear on touch targets, how dark mode should work across the new components, documenting Todoist themes within the new design language, and more.

Design Implementation

At Doist, the benefit of the squad is that cross-team collaboration is built into the make-up of the team. Designers, developers, support, and product managers work together in a squad to deliver the project. This close collaboration from the start is key to bridging the gap between scope, estimations, design, development, and delivery. The squad discussed their findings on a daily basis and came up with the best plan of action together.

Designers started by creating components in Figma and shared them with developers in Dropbox Paper. We used screenshots to document the current implementation next to the new designs and linked to the default Google Material Design components. This allowed the team to compare all references in one place. Developers shared their feedback, adjustments would be brainstormed together as the designs were iterated.

Designers on the project would share their work in progress on a weekly basis with the rest of the design team in a design review Twist thread. Here details about the designs were discussed, alternatives mocked up and bigger picture plans made. Design reviews brought up topics like FAB (Floating Action Button) placement, theme options, accent color usage on components, consistency with other platforms, navigation options, and shadow elevation. After thorough discussions and alternative mockups were presented, the design team aimed to find the right balance between Material Design and Todoist brand guidelines. The development team, also part of the design reviews, gave their feedback on the solution and raised technical complexities early on.

Eventually, the design was stabilized and consistencies updated across components and mockups. The design spec was kept up to date so the development team could always review the latest designs in Figma.

Testing

As soon as the development process started, the Android team provided early screenshots and videos in Twist threads while they were implementing the design spec. This practice allowed us to review the app implementation early and often. Designers could review the development work and share feedback in Twist, which resulted in getting the implementation to a high quality. Alongside Twist discussions, the team set up a Todoist project to track ongoing issues and fix bugs. Designers logged new issues, developers would solve them and share the new implementation for designers to review.

When the team had the first stable version of the Android app, we shared it internally at Doist to get more insight and feedback. Other Doisters could access the redesign via a feature flag that could be turned on in the app settings and test the new version for however long they wanted. The feature flag system allowed people to give us early feedback on the design decisions we made and report bugs. Feedback was submitted by the wider team through a dedicated Twist thread and designers and developers could discuss how best to address the feedback during the active project implementation.

After we refined the app implementation further and addressed early feedback we opened up the app update to our beta users. Here users had access to the new Android redesign and were able to give us feedback. Our support team gathered feedback and shared it with us in a dedicated Twist thread. The squad aimed to analyze every comment and looked for patterns where we could make tweaks and improvements to the user experience.

As part of these tweaks, we made changes to how the bottom bar and navigation drawer worked. Some users reported frustrations with the way the new bottom navigation and menu drawer worked. In its first implementation, the drawer was half raised when opened and had to be swiped up to be raised again to see the full content list. This was an issue for some users as it was slower to get to the content below the list. So we decided to fully raise the drawer by default when opening. We also made it easier to open the navigation drawer by sliding up from the bottom app bar. This was a small shortcut but it enabled users to get to their content faster.

Material You

While we were in the testing phase and about to wrap up the project, Google unveiled Material You, and sometime later the Material 3 Guidelines were published. With the newly announced resources, we went back to study the latest guidelines and references we could find to see where the Todoist Android app redesign fits in and which adjustments we might need to make now or in the future.

Dynamic Color was a big new feature that was announced as part of the Material You update. As Todoist supports many different themes the Material You Dynamic Color feature seemed like a good fit for our product. We decided to prioritize this feature and implement Dynamic Color light and dark themes as part of our Todoist theme settings options.

To implement Dynamic Color, the development team started off by creating a demo prototype that utilized the Dynamic Color system and showcased how we could select from a range of color choices that the system defined based on the wallpaper choice. From there, we tried to incorporate system behavior in our design mockups. We designed a range of different color mockups and components to see which ones could fit with which components. We then came up with a color system that worked for the Todoist app and the new themes. These new Dynamic Color themes would sit alongside our current theme options in the Todoist app settings. From here users could choose between Dynamic Color Light and Dark themes.

Along with Dynamic Color, the team also created a customizable bottom app bar, allowing users to set up the app in a way that’s most convenient to their workflow. The location of the Dynamic Add Button can be changed to the center, left, or right corner of the screen. The order of the Menu, Search, and Notification buttons can be rearranged to best fit the ergonomics of the user’s dominant (left or right) hand and optimize their navigation patterns.

Launch

As critical beta feedback was addressed and stability tweaks were made, the squad felt ready to release the new Todoist Android app to the public. The team logged the issues that could not immediately be addressed for future reviews and updates.

The design and marketing team readied the launch by creating What’s New banner artwork and copy that are displayed within the app when launching the update. The Doist marketing team also created release notes and shared the app update announcements on our social channels. The brand and product design team worked together to create custom image assets and copy that summarised the project work in a simple and beautiful way.

What’s Next: Material 3

After a successful launch of the redesigned Todoist for Android app, Google contacted Doist to announce that Todoist was selected as the Material Design Award 2021 winner in the Large Screen category. The team was excited to be recognized for their hard work and it felt like we achieved the goal we had set out to accomplish.

Internally, designers and developers continued to study and discuss the Material 3 updates. The design team started exploring mockups and design changes inspired by Material 3 and Google’s Workspace app updates. Some of our current Todoist explorations include changing the FAB styling, updating the app bar, further removing elevation shadows, and more. Here is a preview of what a future Todoist update could look like.

We hope these insights into Doist’s design process and collaboration practices have sparked your interest. Thank you for reading and stay tuned for future design updates!

Takeaways

  • Study the Material guidelines, Material Design winners, Material studies, and Google Workspace apps to make informed design decisions when designing your next product or app update.
  • Evaluate which Material Design components and practices are right for you and implement them into your product.
  • Carefully balance the Material Design guidelines with your brand guidelines to create a unique and consistent experience between your product and the platform it lives on.
  • Collaborate with your Android developers early and often to ship app updates efficiently and increase the design implementation quality.
  • Use design components and build a design system along with practical mockups to create an efficient design spec.
  • Consider how the latest Android features fit into your product and which have the most impact on your users before deciding to implement them.
  • Test and review builds with your internal team and external beta users to get valuable feedback and make adjustments before releasing them to the public.
  • Create announcement artwork to showcase your latest app or feature update along with a clear description to share in-app and on social media.

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Are you looking for a unique font that will make your next project shine? Or maybe you need a typeface with a beautiful design and rich history behind it. Luckily, mini-sites for fonts allow us to creatively explore a font’s origins and history. We know (from our own experience) how important it is for UI and UX designers to have a variety of fonts for our designs.

Now that 2022 is here, it’s time to expand our font collection. That’s why, after extensive research, we have created the ultimate list of the best 16 creative mini websites for fonts.

Are you ready to take a look at the most creative, cute, and fun font websites available on the market?

1. GT Eesti

This website is about the history of one of the most popular fonts on the market, GT Eesti. As you will notice, the typeface has a long history (more than 80 years) and was recently reborn in Switzerland.

As for the font, GT Eesti is a flexible geometric sans serif that can be used in almost any project. As one of the most creative websites for fonts, full of animations and interesting information, GT Eesti quickly made it onto our list.

2. Ultra Font

Are you looking for a font that combines calligraphy and elegance and sits between the sans and serif styles? 

Then GT Ultra is just what you need. We loved how the creator tells the story and structure of Ultra with beautiful animations on this unique, one-page website.

3. Maru Typeface

Maru is by far the cutest design on this list. The website is a vertical narrative of the typeface’s history. 

The typeface was inspired by the designer’s travels to Japan, and the mini-site fully reflects that. Best of all, Maru also includes a great collection of cute emojis and stickers.

4. GT Flexa

GT Flexa is a very flexible font that you can easily use for a responsive UI design. We enjoyed navigating through the minimalist mini-site and exploring the creation and history of Flexa. 

Flexa also offers a free trial that allows you to try the font before you buy.

5. Super

Super’s mini-site reminded us of earlier decades. GT Super is a vintage typeface inspired by the serif fonts of the 70s and 80s. 

Therefore, it can beautifully frame nostalgic designs. The font was designed by Noel Leu and is available in two styles (text and display).

6. GT Zirkon

GT Zircon is located in a place where creativity meets minimalism. This is one of our favorite mini-sites for fonts. 

The site showcases Zirkon’s history and design process through creative graphics, videos, and animations.

7. America Font 

This mini-site allows you to explore the history, style, and character overview of GT America, a contemporary font family. 

The designer has used elements from American Gothic and European Grotesque to create one of the most flexible typefaces available.

8. Alpina

Reto Moser recently designed one of the most popular GT typefaces, the Alpina “Workhorse” serif. 

This innovative, one-page website tells us the story of Alpina and explains how the designer jazzed up, posed, and flexed the classic book typography to create a wide range of typeface variations.

9. Cinetype

As the name suggests, this mini-site is inspired by classic cinematic movie reels. If you’re looking for a font inspired by the fascinating world of cinemas, Cinetype is simply the best choice. And on this creative website, you will learn all the reasons why.

10. Haptik Typeface

When it comes to monolinear geometric typefaces, Haptik is one of the best. This innovative mini-website tells how the Haptik font came to be and highlights the history of the font. 

The hand gesture gifs at the bottom of this one-page site are some of the most creative mini-videos we have seen in a long time.

11. Walsheim

Walsheim is a typeface designed by Noel Leu. This mini-site explains how the designer was inspired by the fascinating poster designs of Otto Baumberger, a successful Swiss painter of the 20th century (1889-1961). If you like fonts with a deep backstory, Walsheim is a must-have for you.

12. Prospectus

The Prospectus mini-site is specially designed to look like a newspaper. And let us say: the result is extraordinary. 

This one-page website explores the origins, construction phase, and classifieds of the Prospectus typeface, allowing us to experiment in real-time with the weight, height, tracking, and size of the typeface.

13. Mort Modern

Mort Modern is a unique serif typeface designed by Riley Cran in 2018. The mini-site provides information about the typeface in a creative, cartoon-like way. 

We really liked this responsive, one-page website because it is elegant and colorful at the same time. The font is available in 56 (!) styles and promises to beautifully frame any kind of modern design.

14. Tofino

The Tofino mini-site is a creative, one-page portal that allows us to discover one of the most adventurous Swiss-style fonts on the market. 

Tofino is a top choice for any travel-related project and comes in 75 unique styles. When it comes to creating a well-crafted report on a font, there’s nothing better than this.

15. Faction Typeface

We love websites that offer both a dark and light theme. And the Faction mini-site is one of them. 

In this mini-site, you’ll learn how the Faction typeface was created and why it’s one of the most popular display typefaces for modern designs.

16. Moriston

If you’re looking for a unique sans serif font with extended multilingual support, Moriston is the font for you. 

In this one-page mini-site, Riley Cran tells the story behind this typeface and explains why Moriston is the best choice for Risograph posters, monograms, and more. 

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User Experience (UX) design and User Interface (UI) design are two terms people sometimes mistakenly use interchangeably. While aspects of each are interconnected, there are distinct differences between UI/UX design.

According to Internet Live Stats, there are over 1.9 billion websites, but not all are active at the same time. No matter how you slice it, there’s a lot of competition to grab and keep user attention. Good UX is just part of the equation. For a genuinely stellar site, you must also offer an excellent interface.

Learning the ins and outs of good UI and UX requires a bit of knowledge of how the two differ and what works. Although they weave in and out of the same design, they are different.

What Is the Biggest Difference Between Good UX and UI?

UI is the functionality of the design and what users see. How do they interact with various elements? UX is more the way things come together — both visual and interactive features — to create a feel for the user. You can certainly see why people confuse the two as they both apply to interacting with a website or app.

Top design firms often have team members specializing in each discipline. However, UX designers are also aware of UI, and UI designers are also mindful of UX. How can you ensure you’re offering excellent UI/UX design while covering the full spectrum of requirements for each?

Ensuring Effective UX Design

Good UX design increases conversion rates by 400% or more. The site visitor walks away feeling understood and not frustrated. What are some of the most important aspects of good UX design?

1. Create a Good Structure

What is the hierarchy of your site? What is the first thing the user sees when they pull it up? How do they navigate from one page to the next? A well-designed website classifies different aspects of the page, and new content naturally falls into the appropriate category as it grows.

When creating a structure for your site, think about how it might expand in the next five years. You want the hierarchy to work from day one, but you also want to think through significant shifts in the content you might see down the road.

Even your navigational hierarchy should accommodate new areas easily. Plan for the unexpected, so you know how to work it into the overall design when you must.

2. Choose Beautiful Aesthetics

You have a few seconds to make an excellent impression on your site visitors. Take the time to make sure your design functions and is visually appealing. Your color palette should work, images should be crisp and relevant, and typography should be readable and engaging.

Step back from your computer and look at your design from a distance. Does anything stand out that isn’t pleasing to the eye? Get feedback from visitors about what they like and dislike. Since the focus is on user experience, your best source of constructive criticism is from your target audience. Listen to their concerns and ideas.

3. Communicate With Site Visitors

Most experts agree that users want an element of interactivity on sites and apps. People want to know you hear them and get a response. Some ideas include adding a live chat option to your site or engaging in SMS customer support.

Put yourself in their shoes. A customer may visit your site for the first time, having never heard of your brand. They have no reason to trust you or that you’ll follow through on your promises. Potential leads may have a few questions before parting with their hard-earned dollars.

Adding various ways to communicate shows them you’ll be there should they have a problem. It’s much easier to trust a company when you know you can phone, engage in live chat or shoot off an email and get an almost immediate response.

4. Add Clear Direction

Excellent UX is intuitive. You should add calls to action (CTAs) and images pointing the user where they should go next. You can use graphics of arrows, people looking or pointing toward the next step, words, or CTA buttons.

Get feedback on how clear the directions are and tweak them as needed. The user should never have to stop and ponder what to do next. Everything on the page should guide them toward the ultimate goal.

5. Break Down Complex Data

Every industry has complicated data that is difficult for non-experts to understand. Part of good UX is breaking down complex information and sharing it in a simplified way.

One example might be the registration process. Instead of just showing text, a good UX designer would number the steps. Visualizations help add to understanding.

Embracing Effective UI Design

User Interface impacts UX and involves how the design works. The UI designer thinks through visitor expectations and then creates an interface that isn’t frustrating. UI works within the framework of a website to develop functional features. User experience isn’t the complete focus of UI, but it does tie into the planning phases. What are some elements of good UI design?

1. Set Standards

For a design to have good UI, it must perform as expected. Have you ever clicked on a button, and nothing happened? Determine how you want things to work and the minimum acceptable standards for your site.

For example, what happens when someone clicks on a link or button? How does the user know their action created the expected result? Consistency is crucial to how a site performs.

2. Choose the Right Colors

While UX designers look at the emotional impact of various colors, UI designers look at whether the shades match branding and how well the different ones contrast for readability and usability. UI/UX design often bridges a single designer’s work, so the employee ensures everything works as intended, both emotionally and functionally.

You may work with another designer to make the site aesthetically pleasing while also tapping into the emotions driving users. For example, some people love blue, so a blue button can have positive results.

UX and UI designers utilize split testing to see which users respond best to. Then, make adjustments as indicated by how site visitors respond.

3. Focus on Cognitive Matters

According to the Interaction Design Foundation, people can only retain around five things in their short-term memory. Designers should work with recognition instead, as users tend to rely on cues to find what they need.

UI designers may develop an intuitive navigation system and then use the same cues on every page, such as placement, color, and language. Users can then recognize the system without having to memorize it.

4. Prevent Errors

Your job is to ensure errors are kept to a minimum when designing a website or app. One of the most significant parts of a designer’s job is testing and retesting.

Think about all the potential problems a user might run into, such as broken links, images not showing, or incomplete actions. How can you keep those problems from occurring in the first place?

Error prevention is particularly vital when designing software as a service (SaaS) or apps. Users grow frustrated quickly and will find another solution rather than troubleshooting an issue. You’re much better off avoiding the error in the first place.

How Do UX and UI Work Together?

You’ve likely already figured out how closely UX and UI entwine to create a usable experience. The UX designer pays attention to function and interactivity, and the UI designer thinks through how the interface looks.

UX pays attention to the flow of the website and where users start, go next and end up. On the other end, UI figures out how the elements look to the viewer and where everything is placed.

The UX team may decide to add an extra button to the page. The UI team must determine where to place it, if any sizing needs must occur, and how it impacts usability on desktop and mobile devices.

Although each has a different function, user experience and user interface must work together to create a usable site the target audience responds to. You can’t have excellent UX without excellent UI, and vice versa. The best designers consider both and implement them to their fullest potential.

 

Featured image via Pexels.

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