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Whether you’re new to the job or are an experienced designer, the anxiety of a new project can sometimes – often unexpectedly – cause us to freeze in our tracks. This creative paralysis sees us staring at a blank page, unable to come up with ideas, and the knowledge that time is slowly ticking away.

We’ve all been there. So we thought it would be helpful to share our tips and tricks for overcoming the tyranny of the blank page and help you get back to doing great work.

The first thing to know is that you are not alone; blank page syndrome has a basis in science, with a clearly identifiable set of symptoms that consistently occur together. 

The first thing to know is that you are not alone; blank page syndrome has a basis in science

It starts when you become stressed. Stress causes your brain to produce hormones that slow down neural functions, which only serves to increase the feelings of inadequacy over a lack of creative spark – and fuel anxiety. Understandably, this causes a spiral as your mind seems to get emptier and the blank page more threatening.

But don’t fear! Because there are ways to move past blank page paralysis and get back to productivity. 

Just Relax

Once you’re in a negative spiral, it’s notoriously difficult to get out of. The best solution is to avoid the spiral entirely – by starting in the right frame of mind. This means setting up a calm work environment before you even sit down. 

Do your best to avoid major distractions – such as young children who need your attention or colleagues who like to play music that vexes your soul. We’re not saying that you need a sound-proofed home office – the kitchen table might be fine – but schedule your work time for when the kids are at school or with a minder, or work from home if the office is likely to be noisy. A pair of noise-canceling headphones can be handy, too.

Avoid Distractions

Seemingly small things can also get in the way of your work. Chat and email notifications are the digital equivalents of a person calling your name from across a room. Try to avoid or silence anything that stops you getting into the creative mindset, even if you just mute things for a few hours. It’ll help you mentally separate your creative workspace from everything else.

all of those notifications will still be there when you resurface

Ultimately, you need to create a mood that you subconsciously associate with being productive. But even when the space around you is perfect, it can still take a while to get into the zone. Brains don’t just flip into creativity at the flick of a switch, so be kind to yourself. And remember – all of those notifications will still be there when you resurface later in the day. 

Do a Warm-Up

Studies have shown that a blank page is particularly stressful because it makes the task in front of you feel bigger than it really is. Gazing at an empty page is like seeing the whole project stretching out before you. The stress comes from the feeling of having to fill the whole journey, all the way from A to Z.

So don’t start with A! Instead, begin with a warm-up. Just as dancers always start with a series of exercises to warm up their muscles, creative designers can benefit from something similar. You could start by talking things through with colleagues or sketch some ideas using pen and paper, before opening your design app. 

Alternatively, you could start by planning your content hierarchy. You don’t need all the final words – but it can be helpful to work out how many headings you’re going to have, where images will sit, and whether your copy will be in paragraphs or lists. 

By doing this, you’ll have elements to place and a rough idea of their relative importance. It’s easy to get overawed by the importance of actual content – so start by getting a grip on the type, density, and length of content. 

Take Inspiration

The world around us is filled with inspiration and according to an icon designer Yannick Lung:

It helps to observe things in the real world and play around with them.

It can also help to borrow an idea. Obviously, we never condone copying someone’s work, but using existing work as a reference or jumping-off-point can help. Think of it as putting your own twist on an existing idea.

“I sometimes find it useful to reverse engineer a good example of the sort of thing I’m trying to write (and this works for design too). I usually break down a successful example into its constituent parts and swap them out for things more relevant to the project at hand, then refine from there,” says Harvey, one of Sketch’s brand storytellers.

Let Templates Take the Strain

Instead of putting pressure on yourself to instantly start designing, begin by creating templates or wireframes. This isn’t an avoidance tactic. Spending time creating an outline template saves time in the long run – plus, doing practical work that doesn’t need lots of detail will act as a warm-up. It might even help you catch potential issues in your designs earlier. 

Be Collaborative and Welcome Early Feedback

In general, people don’t work well in isolation – so collaborating with colleagues is a great way to get design ideas flowing. At the start of a project, reach out to your colleagues to let them know what you’re going to be working on and set up a session to collaborate on ideas and ask for direct input.

Never wait until the end of a project to ask for feedback. Involving your colleagues in the process early helps counter blank page paralysis and involving stakeholders can help you manage expectations. Aim to get regular and consistent feedback rather than waiting for it – which could cause a delay in your project. 

And of course, you should always choose a design software that enables real-time collaboration so that everyone working on a project can avoid version conflicts.

Avoid Burnout

When work isn’t physical, it can be hard to judge how much it takes out of us

When work isn’t physical, it can be hard to judge how much it takes out of us. If you’re suffering from blank page paralysis, it’s probably a sign that you’re starting to get burnt out. Try setting an alarm on the other side of the room so you have to get up to turn it off regularly – or just scheduling some time into your day to take a break, stretch, or even take a walk. Stepping away from your screen is good for your brain and your body.

In the end, the most important thing to remember when it comes to blank page syndrome is that you have to be kind to yourself. Nobody can be productive 100% of the time – we’re only human, after all. What matters is that you do whatever you need to get your creativity flowing.

 

Featured image via Pexels.

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No one likes talking about money. Most of us got into web design because we loved it. But the fact is, we’ve all got bills to pay.

If you’re a half-decent designer or a relatively competent developer, then there’s no reason you can’t make a living as a web designer. Here are six simple steps towards earning a living using the skills you already have.

Step 1. Freelance Work

Many individual bloggers and small company owners require websites to reach a larger audience. You might exploit this opportunity to begin a side business as a freelancer.

One of the most efficient ways to start is to look through employment networks and online classifieds. Eventually though, you’re going to need a portfolio. Building your freelancing company website could be your first opportunity to demonstrate your web development talents. As you embark on new projects, this website can display client testimonials that demonstrate your expertise. Ensure that it’s up to date, relevant, and follows current design trends. Also, make sure your website is linked to your social media profiles. 

Even though you are responsible for finding clients, you have a great deal of flexibility: you can choose your working hours and exercise more freedom and creativity. However, you’d still be accountable for your work and have to execute assignments on time to keep your clients satisfied.

It’s also important to remember that you’ll have to keep track of your taxes and other financial paperwork. Furthermore, you would not have a standard employer who will provide you with health insurance and other perks.

Step 2. Specialize

Today’s market offers a wide choice of web design services most suited to our needs. From designing and building custom websites to creating social media websites to managing SEO and PPCs, web design services offer various services. And while it is beneficial to have a general understanding of what all these services entail, it is always good to identify and refine your expertise. Becoming proficient in one aspect of web design will give you more confidence and direction regarding the kind of work you would like to do.

Allowing yourself to land repeat clients specializing in one type of service will make it easier for you to create processes in your business to complete work accurately and quickly. These processes will also help you build a team should you need one.  

Step 3. Networking Effectively

You should leverage social networking sites such as LinkedIn, practical tools for engaging with colleagues and potential customers. Ensure your profile is updated with all the services offered and all talents you deliver. Make sure you include links to any past projects you’ve worked on. There’s also a career board on LinkedIn that can help you avail yourself of many freelance projects. Registering and engaging with relevant organizations can allow you to acquire more visibility.

Freelancers are generally matched with modest design/development assignments through these websites. Although some developers heavily vouch for them, getting work from these websites when you’re just starting may be exceedingly challenging, considering most of your time will be exhausted in securing billable employment. 

Step 4. Start Your Own Blog or Podcast

Blogs and podcasts are an excellent way to organically acquire fresh customers and other relevant parties. A well-written blog is a terrific source of amusement and knowledge for potential clients. Aside from showcasing your services, a blog may be used to earn money in various ways. Once the blog grows large enough, you can incorporate backlinks, ads, or author-sponsored content. Many popular blogs eventually grow into fully-fledged businesses.

When you start a blog from scratch, it can take a long time to see a return on investment. Consider producing freelance articles for a blog with a constant stream of traffic to help you get started. This will enable you to demonstrate your skills while also getting compensated for them. 

Step 5. Work at a Design Agency

Working at a design agency or in-house could be an ideal option if you desire a more traditional job title. It also helps you build your portfolio with larger and more recognizable clients than those you can secure as a freelancer.

Instead of stressing about the management side of things, you can focus on serving clients and constructing websites with this approach. You wouldn’t have to look for new clients, and you’ll get all of the paid benefits that regular employees get. However, you’d have to work under strict supervision and have less creative control over your projects. There will also be harsh deadlines looming over your shoulder. And this procedure will also set a wage ceiling for you. On the other hand, obtaining employee insurance and securing a source of income can be very reassuring.

Step 6. Start Your Own Agency

Once you feel you have enough relevant experience and are confident in your abilities to perform and manage things well, you can start your own agency. It’s like freelance work, but on a much larger scale. The flexibility to employ others to do your work is the fundamental advantage of having your own agency. You can recruit additional designers and eventually recruiters to help you secure clients.

Having your own agency allows you to do the work you want and how you desire. As a general rule, start as a freelancer and gradually create the foundations for your agency as you gain expertise. You can eventually automate the entire process with hard effort and an innovative business plan.

You must actively network with other people in your business and reach out to new clients in addition to working on your skills. If you can create a solid customer base and take measured chances with your chosen projects, you can procure meatier projects and become prominent in the corporate sector.

 

Featured image via Unsplash.

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The post 6 Simple Steps to a Career in Web Design first appeared on Webdesigner Depot.

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It’s something every design team dreams about – a better design process and handoff procedure. Your design team is not alone if you are looking for a better solution.

Imagine what your workflow would look like if you could forgo the struggles of image-based technology, design and handoff with accurate components that have interactive features. Projects in the design phase will look more like final products and, most importantly, interact like final products. 

Let’s imagine a new design process together.

Challenges of an Image-Based Design Process

Here’s what we all know – image-based design tools provide pictures of components in the visual form but lack the interactivity and conditions that exist in the end-product. There’s not a high level of functional fidelity there, and it can cause confusion among design teams and rework.

These tools require you to redraw the fundamental components and design with boxes and rectangles, which takes too much time and can create a disconnect between the design and development teams. 

Further, you don’t fully maximize the potential of a design system because of inconsistencies between code-powered systems that developers use and these image-based systems for designers. There’s an innate gap between maintaining the environments and creating consistency in components. 

The final and maybe most difficult challenge with an image-based design process is in usability testing. You just can’t test an image the way you can working components. If the prototype is not interactive enough, you lose valuable feedback in the testing process. Functional fidelity is a must-have design and development tool in 2022. 

Iress, market-leading financial software, had many of these same problems in its design system process. You can probably relate to its story, which includes a designer and engineer who aren’t entirely on the same page, hit the deadline and have to deliver, and then get customer feedback. The result was a lot of extra headaches and work. 

But there is a better way: Import all user interface components into a code-powered design system in sync with a design tool so that your team can work in harmony to build, scale, and handoff projects with ease. 

Scale Design With Accurate Components

Here’s what most design and development teams want en route to building products: Accurate components with built-in interactivity, states, and conditions. No redrawing boxes and rectangles; no trying to figure out what states and interaction should be.

And if you can do it with ten times the speed and agility? Now you’re really in business. 

“It used to take us two to three months just to do the design. Now, with UXPin Merge, teams can design, test, and deliver products in the same timeframe,” said Erica Rider, Senior Manager for UX at PayPal. “Faster time to market is one of the most significant changes we’ve experienced using Merge.”

The time and workflow savings come from the ability to maintain only one environment as a product team. Rather than image-based tools, a code-powered design system that will push updates to components as the design evolves is the modern way to work. This workflow can also eliminate duplicate documentation so that your team has a single source of truth for whole product teams. 

Now you can be more agile in the design process and scale. And as Rider hinted at, there is a solution already available in UXPin Merge. 

Scalability with accurate design components has other benefits as well. 

Teams can onboard people faster because the design system is in the design tool. There’s less searching for answers with drag and drop-ready building blocks. New team members will find more success and be more valuable to the team quicker due to fewer inconsistencies and errors. 

Testing also gets a boost as you scale with a single source of truth. You can actually create better usability tests with a high-fidelity, functional version of the prototype, allowing users to leave more valuable and detailed feedback that can improve your product in the early stages. 

Better Handoffs Start Here

As you imagine a better design process, take it one step further. Better handoffs are a goal for most teams. 

An interactive component-based design tool can eliminate the need for multiple iterations of the same meeting to explain how a prototype works. Everyone can see and interact with it for themselves with accurate, true components that ensure the prototype works the same as the product. 

Designers will feel more like their vision is making it into the final product, and developers have a better idea of how to work. Everyone has the exact same components written in code. Thanks to the single source of truth, devs can speed up as they build the product because they start with components that include production-ready code.

A typical design to developer handoff might have multiple steps: Create vector design elements, create a model for interactions, and then send the prototype with documentation. Not to mention the meetings that are required to make sure everyone is on the same page.

In a model with interactive component elements, the developer handoff is fast and easy; they create a prototype with true components and all the built-in properties. The developer copies the JSX code and pastes it into his tool to build the final product. All the component properties and their coded interactions already exist in the source code. This is possible because the source of truth is the code itself, the source code.

Quick Tool Solution and Technical Use

This solution to this common challenge is not somewhere in the future; it’s already here.

UXPin, a code-based design tool, has Merge technology, which allows you to bring all interactive components into UXPin. Then you can use your own, or the open-source library with the ready-made building blocks to get products ready faster.

Here are just a few of the things you can do with Merge by UXPin:

  • Integrate your developer’s storybook to use it as a single source of truth (works for all frameworks)
  • Import design system components from a dev’s Git repository, such as GitHub, Bitbucket, GitLab, or others (works with React)
  • Work with the built-in MUI library
  • Add the npm component package to UXPin on your own (no developer required)
  • Design with the confidence that your work can be ideally reflected by developers
  • Create and share a library of interactive components

Summary 

Say bye-bye to redrawing rectangles – build more accurate prototypes easier and end-products faster with Merge by UXPin.

Now is the time to solve one of your biggest design challenges while upgrading and scaling the design process and improving handoffs. 

Merge by UXPin is user-friendly and made for scalable projects of almost any size. The line between design and development blurs with quicker product release and a fully-interactive solution. Request access today.

 

[– This is a sponsored post on behalf of UXPin –]

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The post How to Scale Your Design Process and Improve Handoff first appeared on Webdesigner Depot.

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For decades Artificial Intelligence has been a focus of best-selling science fiction authors and an antagonist for blockbuster Hollywood movies. But AI is no longer relegated to the realm of science fiction, it inhabits the world around us. From the biggest enterprise companies to plucky startups, businesses everywhere are building and deploying AI at incredible speed. 

In fact, open source allows anyone with a laptop to build impressively good AI models in a day.

Source de l’article sur DZONE

Since Java 5, the core Java APIs have been enhanced with more features for handling coordination between threads in concurrent programming. In this post, we discuss a class in the java.util.concurrent package that aids in this purpose: the CountDownLatch.

Introduction

The CountDownLatch class enables us to coordinate threads by introducing awareness of the number of threads that are carrying out related tasks and keeping track of the number of threads that have completed their task. 

Source de l’article sur DZONE

For demos, system tests, and other purposes, it is good to have a way to easily produce realistic data at scale utilizing a schema of our own choice.

Fortunately, there is a great library for Python called Faker that lets us build synthetic data for tests. With a simple loop and a Pulsar produce call, we can send messages to topics at scale.

Source de l’article sur DZONE

When are you smarter than your playbooks, and when are your playbooks smarter than you?

That’s a question that engineers rarely step back to consider. The rational, disciplined parts of our minds tell us that the playbooks we are supposed to follow were carefully designed and tested and that we should stick to them at all costs.

Source de l’article sur DZONE

In a previous article, I described a way to organize low-latency products as multiple code bases which are bound together with a Maven Bill of Materials (BOM). Understandably, this requires setting up continuous integration and deployment for a large number of similar projects. Maintaining such a setup manually in the face of change while ensuring its consistency will take a lot of effort.  In this article, I will describe how the team at Chronicle Software has tackled these issues in different projects by writing code that does this for us, in the form of Kotlin DSL for TeamCity.

This guide will show how to configure the same set of CI/CD builds for multiple Maven project repositories of similar layouts programmatically, following the DRY (don’t repeat yourself) principle. Following it will require a base knowledge of git, Maven, and TeamCity but would not require knowledge of the Kotlin language, since all of the displayed code is self-explanatory.

Source de l’article sur DZONE