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The choice of typeface is one of the most critical factors in any design; it gives the text its voice. It can be desperately frustrating to find the right voice for your project, only to discover it’s outside your client’s budget.

Who doesn’t love a free font? There’s no question that something for nothing is an attractive proposition. When it comes to fonts, the problem is that high-quality fonts require months, sometimes years of work; high-quality fonts are expensive to produce; as a result, many free fonts have to cut corners.

However, decreasing costs for font design software and an open-source culture is making the industry more accessible, leading to hundreds of free fonts as good, if not better, than their premium rivals.

The challenge for designers is where to look. The solution is Typewolf’s Definitive Guide to Free Fonts. This tremendous, 107 page PDF covers everything you need to know to find the best, high-quality free fonts on the web.

Typewolf is one of the most trusted names in digital typography, with an excellent track record of educational guides; you can be sure the suggestions in this guide are second to none.

The guide is split into four sections:

  • Section one covers the closest free alternative to every font on Typewolf. The free alternatives list focuses on the popular, and in many cases, the most expensive fonts used by professional designers. That means you’ll have access to over 1,000 recommendations, all listed alphabetically for easy look-ups. Simply find the premium font you want, and you’ll find the closest free font available listed alongside it. In many cases, there are multiple suggestions to give you some agency.
  • Google Fonts is an excellent source of free fonts, but its own recommendations are weak. So the second section of the guide is dedicated to the ten best serif and sans-serif combinations on Google Fonts. The best serif and sans-serif combinations include visual examples, and explanations of why these typefaces complement each other, so you don’t find yourself designing in the dark. This section is excellent for anyone who’s unsure where to start with free fonts and needs to identify an effective pairing quickly.
  • As good as Google Fonts is, it’s not the only source of free fonts, and if you only look there, you’ll miss out on some real gems. That’s why section three of this guide introduces the 40 best free fonts that aren’t on Google Fonts. Each font listed is carefully presented to preview it at display and body sizes.
  • Lastly, to finish off this excellent ebook are the ten best free “hipster” fonts. You know the ones: they’re perfect for coffee shops, small-batch brewers, tattoo parlors, and anywhere Rockabilly is still in style.

All told, there are enough recommendations in this guide to last you an entire career. So no matter what you’re looking for, whether it’s a free version of a particular typographic voice or some fresh inspiration, you’ll find it in this essential ebook.

What’s more, you’ll receive lifetime updates for free. With new content added weekly, this ebook will be a source of knowledge and inspiration you return to again and again. Lifetime access means you can re-download the guide every time you have a project that needs free fonts. You’ll also get access to an exclusive section of Typewolf that showcases only free fonts, so you can see how free fonts can be used well.

Every good designer understands the value of high-quality typography, but not every project has the budget to allow you to use premium fonts from top type foundries. This guide helps you leap that hurdle by offering carefully selected, free alternatives. If you’re new to the world of typography, this helpful guide will give you some practical insight on how to locate free fonts for use in your design work.

This guide will save you hours trying to find the suitable typeface for your project, as well as introduce you to some excellent designs that you might not have considered.

You can download Typewolf’s Definitive Guide to Free Fonts today for the bargain price of $39. You could even gift it to the typophile in your life.

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AR (Augmented Reality) continues to build as one of the most exciting technology innovations to appear in recent years. More accessible than virtual reality experiences, since no specialist headset is required, AR has quickly emerged as a crucial tool for building unique experiences.

Although interest in AR as a tool for customer interaction and experience has been growing, demand has skyrocketed in recent years. In addition, since the pandemic of 2020, companies no longer have the same in-person opportunities available to create meaningful relationships with customers.

To ensure a client is fully invested in your brand today, you need to find a new way of building that emotional link. As an immersive, experience-led solution for brand building, AR can improve a company’s chance of earning brand loyalty. What’s more, around 71% of consumers say they would shop more often if AR technology were available.

The question is, how do you develop your own AR branded experiences?

Creating Branded Experiences in AR

For an augmented reality experience to be effective, you need more than just the right technology; you need a strategy for how you’re going to engage, empower, and support your target audience.

The best AR branded experiences aren’t just multi-dimensional advertisements; they’re tools intended to engage, inform, and entertain your audience in a new, highly immersive realm. Before you can begin to work on your AR app, you need to think about what kind of branded experience you want to develop. Here are some excellent examples to get you started.

AR Try-Before-You-Buy Interactions

Globally, ecommerce sales are growing at an astronomical pace. Going forward, there’s no question that the digital landscape will become the new platform for shopping and transactions. But, unfortunately, there are some limitations when it comes to shopping online.

While the right website developer or designer can create a stunning site packed with information about a product or service, there’s only so much that a webpage can do. Delivering a truly immersive user experience for your target audience involves replicating the kind of in-person experiences they would get in a digital format.

The best example of this is the “try-before-you-buy” AR app. Most commonly seen in the clothing and beauty industries, this app allows customers to use AR filters to see what everything from a new hair color to a shade of lipstick might look like on them. The experience is highly accessible and engaging because it builds on customers’ familiarity with filters and similar effects on social media channels like TikTok and Instagram.

A popular example of an AR try-before-you-buy experience comes from Sephora, with the “Virtual Artist” application. Originally installed within the Sephora app in 2016, the technology uses Modiface to scan and track the eyes and lips of the customer using a smartphone camera. After that, the system can overlay eye-shadows, lipsticks, and other products, to give the customer idea of what they might look like in real-life.

As AR applications become more mainstream, new solutions are emerging for companies concerned about things like privacy. Consumers who don’t want to load their image into a system for try-before-you-buy experiences can still access the benefits of AR with the right tools.

For instance, ASOS created the new “See My Fit” service in 2020 to help customers shop for clothing during the pandemic. The solution allows users to see what clothing will look like on a model with a similar body type to their own. This helps to show shoppers how products realistically look in similar bodies while reducing the risk of returns.

ASOS certainly saw the benefit of this innovation, with an increase in revenues of around 24% in the six months leading to the end of February 2021.

AR for Product Catalogs and Visualization

We all remember what it was like to flick through the glossy pages of a magazine or catalog for our favorite stores. Unfortunately, in today’s digital age, these paper brochures are far from the most efficient tool for shopping. We need a more digital experience that allows us to select products, see what they will look like, and add them to our virtual baskets.

One excellent example of how companies can use AR to improve the overall shopping and visualization experience for customers comes from Home Depot. The brand was one of the first to upgrade its user experience strategy with a new Project Color application in 2015. Although this app might seem a little outdated by today’s standards, it’s still an excellent insight into what companies can do to improve their customer’s brand experience.

The Home Depot app used AR to scan a room and implement the color a customer chose for their walls into that space, considering things like furniture, shadow, and lighting, to allow for a more realistic insight. The app has updated significantly over the years to become increasingly immersive.

Visualizing products in a real, contextual space is hugely beneficial for a customer’s purchasing experience and perception of a specific brand. If your customer sees buying the right product from you as simple and convenient, they’re more likely to stick with your organization long-term.

The product catalog and visualization approach to AR in brand development has grown increasingly popular in the last two years, perhaps driven by the demand for more online shopping opportunities. In 2020, Wayfair announced the release of an updated version of its “View in Room” app, which now uses LiDAR technology to provide enhanced utility when shopping for home products.

According to Wayfair, the LiDAR technology and “RealityKit” software give customers a more authentic and realistic view, so they can make better decisions about what they want to buy. According to Apple, customers are 11 times more likely to buy an item of furniture if they have seen how it looks in their home using AR.

Creating Unique Brand Experiences

AR is one of the technology innovations in our current landscape, helping blur the lines between digital worlds and reality. In a future defined by the rise of the metaverse, AR could have a significant impact on how we spend our time in a more virtual world.

Already, companies are taking advantage of this, with things like virtual pop-up shops and temporary experiences intended to differentiate their brands. For instance, Machine-A, a London-based concept store, is usually committed to showcasing contemporary fashion designs.

When it became apparent that London fashion week for 2020 would be virtual, Machine-A came up with a virtual boutique enabled by AR. By scanning a QR code embedded into billboards and posters across London, users could enter the boutique virtually from their phones and experience the designs themselves.

The concept created by Machine-A has opened the minds of countless business brand teams and marketers to new methods of increasing engagement and awareness among customers. In a world where you can’t necessarily interact with your top customers in person, providing them with a new and immersive experience can be a great way to generate loyalty.

The companies more willing to invest in innovative solutions like AR are also more likely to stand out as innovators in their field. Other companies have experimented with similar “pop-up” experiences and unique ways to capture audience attention. For example, Burberry placed a QR code in a Harrods store, which customers could scan to visit a branded experience, where an Elphis statue walked around in their surroundings through the lens of their smartphone camera.

It’s even possible to use AR experiences to attract the attention of new audience groups. For instance, the retail brand, Pull & Bear launched an AR game created with Facebook to help the company reach the 90% of Gen Z customers who identify as “gamers.”

Provide New Levels of Customer Support

As many of today’s businesses know, memorable branding isn’t just about having the right image or website; it’s also about providing the correct level of customer service and support. Most purchasing and brand loyalty decisions made today are based on customer experience.

Providing customers with unique experiences to improve their shopping journey is sure to make your company stand out in the new digital age. But it’s also possible to go even further with AR in your brand CX strategy too.

Amazon Salon, for instance, the first bricks-and-mortar hair salon created by Amazon, was partially established to test new technology. The “point and learn” service, for example, allowed customers to point a product they were interested in on a display or shelf and immediately access educational content. Users could also scan QR codes to visit the product page on the QR site.

This helps customers immediately get to the product they want to buy without relying on input from human services agents. In a similar vein, AR could be an excellent way to onboard a customer, learning how to use a new product for the first time.

Imagine having a user’s manual your customer can enjoy scanning through, thanks to AR technology. All your customer needs to do is scan the QR code on the back of a product, and they can see the item they need to build or install coming to life in front of them. This reduces the risk of customers having to call for help from tech support and means clients can see the value in their purchases a lot faster.

Companies can embrace AR as a virtual learning experience, helping users collect information and learn how to do things through an immersive first-hand experience. This kind of immersive technology could help to make any brand stand out as more user-experience-focused. Even car companies could essentially provide their customers with a complete virtual HUD showing them how each button and dial on their dashboard works.

Upgrade Website Design

Perhaps the most common way companies will be using AR to create branded experiences today is by updating their website. You’ve probably already seen examples of AR being used in a host of retail sites, with new experiences designed specifically for the age of augmented reality.

360-degree images, for instance, allow customers to essentially “look around” a product, and see it from different angles, just like they would if they were looking at the item in-store. We can see an excellent example of this on the BMW build-your-own web page, where vehicle browsers can see their vehicles from every angle.

The 360-degree product viewing experience lets you check everything from the side molding to the sculpted edges in perfect detail.  

QR codes and app downloads can also allow customers to take their AR experience even further, looking at things like what life would be like behind the wheel of one of these virtually augmented vehicles.

As AR becomes more commonplace and the tools available for designers in this arena continue to expand, there will be even more opportunities available to bring AR into the website experience. Even essential website upgrades today might include allowing customers to upload pictures of themselves or their homes, then using augmented reality technology to implement parts of a product catalog into the space.

AR Virtual Events

Finally, when it comes to exploring all the unique ways you can build a better brand experience and excellent customer relationships with AR, it’s worth looking at the event space. The event landscape has struggled significantly over the last couple of years. The pandemic forced most live events to be canceled, and although the post-pandemic era holds new hope for upcoming in-person experiences, the landscape will be very different.

Going forward, most companies plan to avoid a complete shift back to in-person events by creating “hybrid” experiences and augmented reality events instead. Augmented and virtual reality tools allow customers to step into an event arena from wherever they are.

For instance, the Pot Noodle Unilever brand hosted a virtual alternative careers fair in AR, where people could use their phones to navigate through a range of graduate employer booths. The unique career fair experience was designed to replace the more common in-person interactions graduates might have as they approached the end of their education.

The custom-developed 3D booths featured a range of different employers, and students could tap on the booth screen they were interested in to see a video from each employer. As an added bonus, the connection to the Pot Noodle AR careers fair website meant that students could also instantly apply for any of the jobs they were interested in.

Similar events could help brands recreate some of the meaningful experiential experiences that their customers have been missing out on in the last couple of years. They could also act as a valuable tool for bringing together people in a hybrid event, where someone visiting an in-person demo table could scan a QR code to send virtual demonstrations of a product back to their team.

This would reduce the number of people who needed to be present in an event environment at any given time, reducing the risk of health issues.

Bringing Brands to Life with AR

In the new consumer landscape, brand relationships are more important than ever. As a result, customers are making more careful choices about who they purchase from, based on their understanding of that company’s values and differentiators.

Now that you won’t always have an opportunity to interact with customers in-person to earn their trust, AR could be the solution for a lot of companies in search of new engagement tools. All you need to do is figure out how you’ll leverage all the benefits AR can offer.

Will you be creating an app, building a new website with enhanced 360-degree photos, or designing in-person experiences? Hopefully, these examples have inspired you to start exploring your options.

 

Featured image via Unsplash.

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Are you tired of using the same old Google fonts from website to website? You’re in luck!

In this month’s roundup of the best new fonts, we’re showcasing the latest and greatest fonts from independent type foundries and designers worldwide.

Astronef Super

Astronef Super is a retro-futuristic font collection with seven styles that are meant to be mixed and matched. While the font is modular in design, there are wild variations in weight that you can have a lot of fun with.

Auguste

Auguste Serif and Auguste Sans Serif were originally drawn as a single stencil font that combined serif and sans serif styles. They ultimately became two separate fonts, with four weights apiece, that can be scaled up and down in size based on your needs.

Bartok

Bartok is an exciting font as it breaks with the concept of creating a family of unified styles. Instead, each of the four styles uses different structures and weights, meaning this font can be repurposed for a wide variety of brands and styles.

Cardone

Cardone is a type of serif known as Scotch Roman, designed for functionality and legibility. With its sturdy and brutal design, this serif is perfect for editorial content.

Champ

Champ is a fun and friendly font with nine weights. Because of its bold footprint, this serif performs best in branding and headlines.

Columba

Columba is modeled after old-style printing press typefaces. With its narrow, legible serif forms, Columba is most useful in text-heavy environments — both on the web as well as for printed brand materials.

Deia

Deia is a bracketed serif font with seven fonts. Thanks to the curved stroke transitions in Deia’s character set, this font is full of personality and would work great in product packaging and website branding.

Garton

Garton is a 19th century-inspired typewriter typeface that would look great on literary and editorial websites. This uniquely elegant font has three weights with italic companion sets for each.

Halisa

Halisa is an extensive font family with 60 styles, five widths, and six weights (plus italics). The designer drew inspiration from 19th-century factory signs to come up with this legible semi-constructed grotesque typeface.

Helvetica Now Variable

Helvetica Now Variable is an upgrade on Helvetica Now and the original 1957 Helvetica design. This one, however, adds over a million new Helvetica styles to the fold (all in one font file), which designers can use to create all kinds of digital and print content, including typographic animations.

Palast

Palast is a type system that consists of three sub-families: Palast Text, Palast Display, and Palast Poster. Designers can use this carefully crafted serif font family pretty much anywhere they want — from clients’ websites to promotional print graphics.

Parco

Parco is part of the new wave of humanistic typographic design. With Parco’s compact spacing and tall characters, this font will help designers craft eye-catching and highly legible headlines and branding.

Right Gothic

Right Gothic is a huge font family, containing 98 styles — seven weights, seven widths, 20-degree italics, and an adjustable contrast axis. While this contemporary font is a sans serif, it draws upon typical serif anatomy with its high contrast between thick and thin strokes.

Rund Text

Rund Text is a geometric sans serif that looks both stylish yet comfortable. It also has a companion Display family available to designers who want to bring the same type of functional design to larger headlines or branding.

Sculpin

Sculpin is another variable font to make this list of the best new fonts. This sans serif font was designed as if a chisel and brush had been used, giving it a structured, hand-crafted feel.

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As a UX designer, you get to work on creative, rewarding, even life-changing projects. It’s an industry with flexible working and countless opportunities. All this, and you get paid well too.

It doesn’t matter if you’re not a creative prodigy, or a tech grandmaster; you can learn to become a UX designer with the right mindset, a few tools you pick up along the way, and some committed learning.

By the time you’ve finished reading this post, you’ll be well on your way to designing your new career.

You can do this, let’s get started…

What is a Career in UX like?

Every career is different, but generally speaking, a UX designer works on making a user’s interaction with a product or service (normally websites) as intuitive as possible.

Just as a golf architect designs the layout of a golf course to flow through greens, tees, and holes, with buggy paths for access, and the odd bunker to add a challenge; so a UX designer creates the optimum experience for a site. A golf architect doesn’t need to reinvent the game of golf, and neither does a UX designer need to reinvent websites.

A golf architect will not design a course with a 360-degree sand bunker surrounding a tee (well, they might, but they really really shouldn’t), or a hole too small for a golf ball. In the same way as a UX designer, you’re not going to design an ecommerce site with a cart in the bottom left, a non-existent search feature, or hidden pricing.

The best thing about being a UX designer is that you don’t need to spend years in formal education to get qualified. The flipside is that if you want to be a great UX designer, it’s not a walk in the park.

Every designer is different, but some of the main traits of successful UX designers are: an enjoyment of problem-solving; good listening skills; curiosity; open-mindedness; attention to detail; creativity; communication skills; process-driven; and adaptability.

Before committing to this career path, check out a few podcasts, and read a few blog posts, to dip your toe in the water.

Still interested? Excellent, the next step is…

Getting Certified as a UX Designer

UX design is a practical skill. It’s all well and good knowing the theory, but without practice putting the theory into action no one will give you a chance to prove what you can do. So how do you get practical experience? You get certified, and there are three popular options: online, in-person training, or self-taught.

A good UX syllabus will include portfolio-building projects, tool mastery, networking opportunities, and even 1-2-1 mentorship. As well as learning the fundamentals of UX, you’ll cover user research and strategy, analysis, UI design, and more.

Option A: Online Course

Online courses tend to be much easier on the bank balance, as well as being flexible, which means you can fit them around your current job. You can work at your own pace, and in many cases choose modules that interest you, once you’ve completed the basic introduction.

There are many online course providers, including Coursera, Udemy, Skillshare, and Career Foundry.

Whatever option you choose, it is a good idea to get as broad a perspective as possible, so consider following more than one course — perhaps mix and match a paid course with a free one.

Option B: In-Person Training

This could be a university course, or a local boot camp where you physically sit in with an instructor and classmates.

This is more expensive, but it provides benefits that nothing else does. Firstly, you’ll have classmates you can bounce ideas off, collaborate with, keep motivated, inspired, and accountable. You can also get real-time, intensive coaching and advice from someone who’s been there, done that, bought the T-shirt (and redesigned it so it fits better).

Seach local boot camps and workshops, check out workshops at local conferences, and ask your local college what courses they offer.

Option C: Self-Taught

Being self-taught is the cheapest of all options. Work at your own pace, where, and when you want to. Watch YouTube videos, read blogs, garner information anywhere you can find it.

This option involves a lot of stumbling around in the dark. The biggest challenge is that you don’t know what it is that you don’t know. For this reason, it can pay to follow the syllabus of a local college course, even if you’re not enrolled and don’t attend lectures.

In reality, all education is self-taught to an extent, even the most prescribed courses need self-motivation.

Some of the most in-demand UX designers in the world are self-taught, so why not? Start exploring UX blogs like Nielsen Norman Group articles, Google Design,  UX Planet, and UX Matters.

Mastering UX Tools

Recruiters and hiring managers will seek your technical ability and your experience using popular tools from user research, to wireframing, to prototyping. When you get your first job in UX, the tools you use will be determined by your project manager, so it’s a good idea to have a passing familiarity with the most popular. These will include Maze, Userzoom, Sketch, XD, Figma, Marvel, and Hotjar.

If you’re following a guided course you should get an introduction to at least a couple of important tools. Once you understand one, you can probably pick the others up quite quickly… because, after all… they should be intuitive.

You do not need to know how to code, but understanding the roles, and restrictions of HTML, CSS, and JavaScript is very beneficial. When you get your first UX job, you’ll need to be able to talk about how technologies fit into the plan.

Building a UX Portfolio

Your portfolio is your résumé. The golden ticket. The silver bullet. Amassing a content-rich portfolio is paramount. You don’t need a real-world job to build your portfolio, and you should already have content to add from your course.

You need to demonstrate knowledge of UX tools and processes (what future employers will look for). Case studies that incorporate research, problem-solving, strategy, imagination, and (if possible) results are the best way to do this.

There are a variety of ways of building a portfolio, but the best is taking a real website, and redesigning it. Don’t worry if your first few projects aren’t the best; as long as you demonstrate improvement and growth, that counts for something.

You can showcase your portfolio on sites such as Behance, Dribbble, or preferably create your website.

Landing Your First Job in UX

Start combing the job boards to see which companies are looking for UX designers. There’s a global shortage of qualified UX designers, so if you can’t find anything you’re looking in the wrong place! Make sure your whole network, from your Mom’s hairdresser to the barista at your favorite coffee place know that you’re looking; you never know where a good lead will come from.

Some companies are looking for UX skills as part of other roles. Others are looking for full-time UXers.

Don’t be disheartened if “Junior UX Designer” positions require 2 years of experience; HR just throws this in as a pre-filter. If you think you can do the job, apply anyway, if your portfolio’s good you might get an interview regardless, and if you get an interview they think you’re worth taking the time to meet.

If you don’t get the job, don’t be downhearted. Remember: every time someone else gets a job, that’s one less person you’re competing with for the next job.

Quick Prep on Some Common UX Interview Questions:

  • What’s your interpretation of a UX Designer?
  • What has inspired you to become a UX Designer?
  • How do you take constructive feedback and non-constructive feedback?
  • Who, or what companies, do you look up to in this industry, and why?
  • What’s your process with a new project?

Good Luck!

So, now you know what it takes to get into the field, it’s time to start applying yourself to this newfound and richly rewarding career. As the great writer Anton Chekov said, “Knowledge is of no value unless you put it into practice.” So get out there and practice, practice, practice. Add and add and add to your portfolio.

To become a UX Designer, enroll in a great course, build your portfolio, network, apply for roles, and always be learning. Always be open to new ideas and suggestions. There’s a lot of leg work, but the juice will be worth the squeeze.

Featured image via Unsplash.

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Another excellent guide to help people to prepare for job interviews to give them the best possible chances of success and not make some common mistakes can be find here : https://www.ireviews.com/interview-resources/

It’s normal to pull up sharp in front of a problem; after all, if there was a known solution, it wouldn’t be a problem. But knowing that it’s normal, doesn’t make encountering problems any less frustrating. So how do we avoid sitting in front of a UX problem for hours, achieving nothing?

That’s what creative problem solving is all about.

In this post, we’ll explore creative problem solving, and how it can help you as a UX designer. Then we’ll analyze how you can solve UX problems in a few, easy-to-remember steps. By the end of this article, you’ll have all the tips you need for UX problem-solving.

What is Creative Problem Solving?

Creative problem solving is a term developed by Alex Osborn, the founder of the Creative Education Foundation. In a nutshell, this term is about overcoming challenges in our work lives through innovative solutions. But, of course, such solutions vary by profession.

For UX designers, creative problem solving is about solving UX problems with efficient tactics, that work. And that’s precisely why UX problem solving is so essential because following a specific method can help us avoid getting stuck.

Whether you are a newbie or an experienced designer, you are probably focused on projects that require you to solve problems. If you have never had a problem before, you must be a superhero; for us mere mortals, here are the steps we need to follow to solve a UX problem:

UX Problem Solving in 5 Easy Steps

Delivering a great UX solution is influenced by two key parameters: user research and creative problem-solving. Suppose you have done your user research and are currently looking for an original solution to a problem. In this case, the methodology below will be handy:

1. Identify the UX Problem

I know this may sound obvious, but think about it. How many times have we lost days because we didn’t identify the real problem? If you are solving the wrong problem, it does not matter if your solution is original and innovative.

That’s why the first thing you need to do is think about the problem. Ask yourself what the real problem is, and then get to work solving it. Identifying the problem may take some time, but it will prove beneficial to your project in the long run.

2. Clarify the UX Problem

Now that you have identified the UX problem, it’s time to demystify it. In this step, you could create a user journey plan. It does not have to be perfect; some low-fidelity sketches are more than enough.

Set a timer and start visualizing your solution on paper. Remember, sketching is not about perfection or fine details. Once you have created a customer journey you are happy with, it’s time to move on to the next step.

3. Use Analytics

UX design isn’t about design per se. It’s also about numbers and data. This is why analytics are critical to UX problem-solving. Once you have gathered some data from users and competitors, it’s time to create patterns. This will help you better understand the problem and change your drafts accordingly.

Numbers and data alone can help you a lot if you combine them with an original idea. However, facts alone are not enough, and your original story will not be compelling without them. So what’s better than combining them?

4. Use Your Feedback

So you have come up with an innovative solution to the UX problem. You have successfully combined this idea with essential data. Unfortunately, your work is not yet done. 

The next step is equally important. Once you have polished your ideas, you should share them with colleagues and/or customers.

It’s not easy to get feedback for your UX mapping, but it’s very constructive and will ultimately make you a better designer.

5. Solve the Problem

The last step is also the most fun. Once you have listened to people’s feedback, you can redesign your original solution. Then you are just one step away from solving the UX problem. Now it’s time to digitally redesign your idea.

This is the step where fine details matter. Creating a high-fidelity wireframe is not easy, but most UX designers have the knowledge and tools to get it done.

UX Problem Solving: Useful Tips and Tricks

Be Methodical

In my opinion, this is the most useful tip when it comes to UX problem-solving. You do not always have to be in a hurry. In the early stages of a project, try not to get distracted by other problems. Focus on finding the real problem.

Once you are sure you have found it, you can move on to finding the best solution. Then move on to the next step and so on. It becomes clear that being methodical is a brilliant tactic.

UX Problem Solving is All about the Ecosystem

UX problem solving is not about fine details. So try to care less about the design and more about the ecosystem you want to create. That will help you gather all the data you need, from user opinions to analytics.

Low-Fidelity vs. High-Fidelity Wireframes

Starting with sketches and low-fidelity wireframes is a brilliant thing to do. Whenever I have tried to start a project directly with high-fidelity wireframes, I have gotten bogged down in details.

For this reason, pen and paper should be your best friends in UX problem-solving. Sketches help you explore different approaches and get the feedback you need.

Explore Different Tools/Approaches

When it comes to solving a UX problem, there is usually one efficient solution. But that is not always the case. In most cases, we have to consider different alternatives and identify more than one critical interaction.

For this reason, feedback is also crucial for UX problem-solving. Your colleagues and customers will help you find the best method. Try to accept criticism and be open when listening to feedback. This way, you will ensure that you will find the best possible solution.

Wrap Up

Solving a UX problem is not easy. However, if you identify the real problem and illustrate different approaches, you will be on the right track. Also, do not neglect to use the data and feedback you collect. The more tools you have in hand, the better UX designer you will be.

 

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Wireframes are a powerful tool, especially for UX designers; whether you are developing a new app, a website, or anything else, the initial steps of any project can be tackled with this robust approach.

There are many occasions when we get stuck or overwhelmed for hours in front of a new project. This is where creating wireframes can be beneficial. A wireframe is nothing more than a diagram of your ideas for the flow of a project.

This post will analyze what wireframes are, and why they are so crucial for user mapping. Then, we will reveal the steps you need to follow to create an efficient wireframe. Let’s dive in…

What Is A Wireframe?

In a few words, a wireframe is a drawing created in the early stages of a UX project. Wireframes are a brilliant and effortless way to create a blueprint for the structure of a page.

In such a drawing, you can include valuable information about the UI and UX of the page you want to design.

You can think of wireframing as a process of visualizing the initial ideas you have about a project. It does not matter if you are comfortable with drawing; you can design wireframes on paper or digitally.

In either case, drawing a wireframe is not about your artistic skills. Instead, wireframes are about structuring your project and identifying the fundamental interactions you want to build out.

Why Is Wireframing Important For UX Designers? 

If you are an experienced UX designer, you have already come across concepts like user mapping and user journeys. Mapping the entire user experience is crucial. And that’s the main reason why wireframing is a must for a UX project.

Since you need to provide a top-notch user experience, wireframing is a great way to ensure this from the earliest stages of your design. But what is the process you need to follow when designing wireframes?

And how can you ensure that your wireframes are efficient? Let’s find out…

Creating An Effective Wireframe In 5 Simple Steps

Creating a good wireframe will allow you to construct your project. You will think it through, prioritize some fundamental interactions and consider alternatives.

1. Research

Although this is not a wireframing step per se, it is critical to the efficiency of your wireframes. How can you start drafting without doing user research? Well, you can not. That’s why the first thing you need to do is analyze your project.

All you have to do is seek similar products/services and check them out. Look at what your competitors are doing right and what they are doing wrong. This way, you will be ready for the next step.

2. Create Personas

You have already selected the best practices and ruled out other guidelines you believe will not be effective on this project. Now it’s time to think about user flow: How many screens will you put on a page? Where are users coming from, and where do you want them to go after reading this page?

By mapping your user flow, you can create a user persona. Then all you have to do is figure out what information to include. 

Mapping the information correctly is crucial because it will help you ensure that users do not get frustrated or overwhelmed when they visit your final page.

Once you do that, you are good to go. 

3. Start Sketching

It’s time to reach for your fine pen, pencil, eraser, and paper. Visualizing your ideas needs to be quick and efficient. Try to avoid fine details because this step is not about creating a high-fidelity wireframe on paper. 

All you need to do here is sketch out basic features and formats.

Since most of us designers are perfectionists, you can use a timer. Set the timer to 4-5 minutes and force yourself to finish the wireframe by that time. Repeat this step until you have created a few wireframes with which you are happy.

Finally, expand and polish your favorite mockups for a few minutes and prepare for the hard part.

4. Ask for Feedback

There is nothing more important than feedback when it comes to wireframing. Discuss your project with your colleagues. Just let them know how each mockup helps you with the project and what idea it visualizes.

Try to sincerely listen to what they have to say about your designs. Once you have gathered all the information and advice, start modifying the wireframe accordingly.

5. Add Details and Create Prototypes

It’s been a long road, but you are now at the point where you feel most comfortable as a UX designer: prototyping. Plenty of software (Adobe XD, Framer, Proto.io, etc.) can help you with this step. 

Start by turning your low-fidelity sketch into a high-quality prototype. Once you are happy with the result, test your prototype’s screens and see if the result serves the user flow. Platforms like UsabilityHub and Prott can help you with this.

Valuable Tips to Keep in Mind While Creating a Wireframe

Keep your Wireframes Simple: Creating a wireframe is not about fine details; try to manage the time you spend on it well. All you need is a clear and simple visualization of your page. You will have all the time you need for prototyping.

Don’t Worry About Your Artistic Skills: Anyone can draw. It’s as simple as that. You do not have to be an artist to create a clear wireframe to help you visualize your ideas. Be confident and make sure you include all the information you need.

Always Think of the User Personas You Created: Creating a wireframe is a smart way to ensure that the page you create meets the user’s needs. Therefore, you should always keep in mind what users will do when they open this page and whether it meets their needs and goals.

The Bottom Line

Creating a wireframe is not as difficult as you might think. All you need to do is research, find out what users need from this page, and create a map. By following these simple steps, you’ll ensure that the wireframes you design deliver a top-notch user experience.

 

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As a web designer, you’re responsible for a lot of things. Your client is relying on you to ensure that their website is user-friendly, accessible, eye-catching, and even good enough on the back-end to capture the attention of the search engines. 

However, what many business leaders and clients don’t realize is that they also have a part to play in ensuring that they get the right results from their site; there’s more to the client and contractor relationship than an exchange of funds. 

Today, we’re going to examine some of the most common mistakes that clients make when they begin working with a website designer for the first time. After all, when a client makes a mistake, it’s up to you to show them how to get back on track. 

Client Mistake 1: Providing Minimal Insight

Creativity, for the most part, is the responsibility of the designer in any web-building project. You know best what you can do for a client. 

When you’re discussing an upcoming project with a business owner, you can walk them through concepts like dark mode design or strategies for digital accessibility. However, you’re still reliant on your client to let you know if there’s anything specific they need. 

An insufficient brief in a web design project usually means that you waste time on a project because you have to go back and forth multiple times, making updates and edits. Getting a brief ironed out properly from day one can reduce misunderstandings and mistakes. 

To get your client started, ask them to share some details like:

  • Who’s the target audience? Do they have a user persona they can share?
  • What specific features does the site need? Landing pages, forms, widgets, etc.?
  • Competitor sites they like: What do they appreciate about those designs?
  • Brand colors and assets: What kind of hues and shades should you use?
  • Technical feature requirements: Does the site need to have its own app, integrate with APIs, or have a checkout solution, for instance?

Client Mistake 2: Underestimating The Workload

Perhaps one of the most common mistakes that clients make when seeking help from a designer is that they have no idea how much work it will take to create the kind of site they want. If they haven’t provided a great brief in the first place, they might not have had a chance to see all the work they’re asking for written down. Walking your client through the brief process can help here. 

On the other hand, if your client has already provided a brief, along with an unrealistic deadline for completion, you might need to have a discussion with them about what you need to do. Walking your client through some of the processes involved in creating their website could give them an insight into how long it will realistically take to bring their ideas to life. 

Additionally, ensuring that your customers fully understand the amount of work you’re taking on could also mean that they can better grasp why you’re charging a certain price for your services. That brings us neatly to the next mistake…

Client Mistake 3: Not Having The Right Budget

Pricing your design services can be a complicated process for web designers. You need to make sure that you’re charging enough to cover the cost of things like essential software and hardware for your company. At the same time, with so many other designers out there, you also need to ensure that your costs are competitive. 

After you’ve gone through the hard work of figuring out what your pricing structure should be, you also need to be capable of justifying that expense to your client. It’s common for many customers to go into their work with a web designer expecting that they’ll be able to get an entire website, blog, and app for less than a couple of hundred dollars. 

Make sure that your client is aware of your pricing immediately to avoid any confusion. If possible, have a pricing page on your website or portfolio which highlights the cost of different packages and precisely what your clients are going to get. 

If your customers can see the value in your services and even equate to an hourly workload or skillset, they might be better equipped to set the proper budget. 

Client Mistake 4: Making Too Many Technology Decisions

You’ll find that you work with many different types of client during your time as a web designer. Sometimes, you’ll have people who come to you not really knowing what they want or need. This means that you may need to spend some time speaking to them about their expectations and discussing what’s possible. 

On the other hand, there’s always a chance that you could work with a client who thinks that they should be making all of the decisions themselves. While it’s true that your client should have some control over things like the style of their website and what features it has, it’s up to you to make technical decisions like what kind of tools you’re going to use. 

If your client tries to dictate everything you do and how you’re going to do it, this could make it difficult for you to deliver your best work. Explain your processes to your customer in advance and find out why they want you to use specific technology. 

For instance, if your client wants to use a specific kind of website builder because they’ve heard it’s “the best,” you can explain what you like most about the product you’re already using. 

Client Mistake 5: Being Too Attached To An Idea

This is a problem that happens in a lot of creative industries. A client goes out and finds something that they like on another website. It might be an attractive landing page or a specific checkout process. They’re so excited by what they see there that they refuse to compromise on that idea when working with their designer – even if the concept isn’t suitable. 

For instance, your client might come to you wanting a website that’s full of dynamic animations and videos. However, if they only have a limited amount of bandwidth from their hosting provider, this could mean that they end up with a slow site that aggravates their customers. 

The best thing you can do when this happens is to present the issue to your client in a way that they can understand. For instance, if you’re worried something will slow down their website, talk to them about how speed is essential to good customer experience. You could even share some page speed stats like: if a page takes more than 3 seconds to load, over half of all visitors will abandon it. 

Seeing the stats for themselves could mean that your clients are more likely to change their minds. 

Client Mistake 6: Working With The Wrong Designer

Finally, one of the biggest mistakes any client can make is working with the wrong website designer. There are a lot of professionals out there, each with their unique skills to offer in things like UX design, ecommerce page creation, and so much more. However, it’s not always easy to know what you need as a business owner getting online for the first time. 

The good news for web design clients is that there’s a lot of information out there that you can use to get informed fast. The bad news for designers is that this means you’re going to need to work at keeping your skills on the cutting edge if you want to attract the widest selection of customers. 

To ensure that you’re more likely to be the right designer for your customers, stay up to date with the latest web design standards, and check out what’s trending in your industry. Webinars, articles, and even TED talks can be an excellent way to brush up your knowledge and make your portfolio much more appealing. 

Strengthen Your Client/Designer Relationships 

Succeeding as a web designer isn’t just about building a robust portfolio full of excellent websites where you can showcase your skills. While it’s true that you need to stay on the cutting edge with your design talents, you also need to make sure that you can create positive relationships with every client that comes to you. 

Like designers, clients can make mistakes too, but not knowing what they want, trying to take too much control, or simply failing to understand the scope of a product. Rather than letting those mistakes hold you back, prove your mettle as a designer by helping your clients navigate these issues. The result will be more streamlined project experiences, happier customers, and better reviews for your company. 

 

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Is sketching essential to UX and UI designers? Well, if you think of sketching as a way to explore problems and record potential solutions, then yes, it absolutely is.

One of the most challenging tasks of any design process is capturing the initial idea. We’ve all spent countless hours thinking through an innovative solution to a project, only to lose the idea again. It turns out that sketching is a brilliant solution to this problem.

In this guide, you’ll learn how to improve your UX designs using sketching as a tool. First, we’ll answer the question of how sketching benefits design, then we’ll look at the tools you need, and finally what an efficient sketching process looks like. By the end of this 3-minute read, you’ll have valuable new knowledge that will help you as a designer.

Why Sketching Is Important For Designers

When you start working on a project, it’s tempting to jump straight into high-resolution wireframes. But in doing so, you run the risk of spending hours on each little detail, only to discover that the overall concept doesn’t work.

Sketching — unlike drawing, which is about communicating an idea — is a free-flowing, process that allows you to get your ideas down on paper (yes, paper!) fast.

If there’s one thing you take away from this guide, let it be this: sketches aren’t for clients, or colleagues, or Dribbble, sketches are just for you. They’re a non-written way of rapidly making notes. Sketches will help you recall all the possible routes to consider.

Sketching is all about visualizing your ideas quickly and efficiently. When you’re sketching, you don’t have to worry about details, and you don’t have to worry about communicating with anyone else.

By sketching ideas without detail, you can quickly explore numerous solutions for a project. It’s fascinating how sketching can help you visualize an idea and revise it again and again along the way with minimal effort.

So, what revolutionary new tools do you need?

What Tools Do You Need For Sketching?

Designers love new tools, but when it comes to sketching there are relatively few, and you probably already have them to hand.

First, you’re going to need paper. A notebook is fine, it doesn’t have to be high-quality paper; in fact, you will probably feel freer and less restrained if you make sure that it is cheap.

You’ll need something to make a mark on the paper. A pencil is fine, as is a pen, a biro, and just about anything else. Don’t worry about an eraser, sketching isn’t about correcting mistakes, but you will need a sharpener if you’re using a pencil — never draw with a blunt pencil!

Whatever implement you choose, it’s a good idea to have a heavy marker, like a Sharpie, to pick out an important detail, and perhaps a fine pen to add small detail (if required).

Finally, make sure you have a timer to hand. A chess clock is perfect for an old-school aesthetic, but a timer on your phone is perfectly fine. The timer is to make sure you don’t spend too long on one sketch, so you don’t have time to get wrapped up in perfecting the details.

Sketching 101: A Step-by-Step Process

When you’ve been sketching for a while, you’ll discover your own process, and preferred methods. But for anyone new, here’s how to get started.

1. The Initial Idea

As with designing a wireframe, the most challenging step is getting started. Usually, at the beginning of a project, we are overwhelmed. This is because there are so many ideas, and we do not know where to start. For this reason, a detailed analysis of the project is essential.

You can start by thinking about the most important interactions you need to create. This way, you will find out the most important and exciting aspects of the project.

Since most of us get caught up in the fine details, it is beneficial to think of sketching as a brainstorming session. This session is simply about coming up with an innovative solution for a project and visualizing it.

It’s fine to have an idea that you’ll ultimately disregard. This is not the time to edit yourself.

2. Start Sketching

Take a piece of paper and use your sketching tool to divide it into six sections. Set your timer for 5 minutes and start drafting mockups for the first interaction.

Often, designers struggle with this step, and fall back on what they’re used to, i.e. wireframing and high-res mockups. If you find that you’re struggling to start sketching, start by making a mark on the paper; any mark at all. Then, make a second mark. With the third mark, try to position it in a way that says something to you about the project, by its size, weight, position — anything at all. Keep going, and before you know it you’ll have a complete sketch.

It’s vital that you do not exceed the time you give to yourself because sketching is not about fine details. The time is better spent exploring multiple ideas, even if those ideas only serve to confirm that the first idea was the most promising.

Repeating this step can be very valuable. Once you are happy with the results, you can move on to the next and final step.

3. Self-Editing

Unfortunately, you can not take away every concept you have outlined. This step is about choosing your most effective ideas and expanding on them.

Most designers want to create top-notch, detailed designs, and that’s fine. However, sketches are only really helpful for the early stages of a project, and creating perfect sketches in the first stages of a project may not be productive — in fact, it can be restrictive.

It’s often a good idea to combine some of your designs. Redraw them together, and once you’ve done that expand and refine them.

Improve Your Design With Sketching

It doesn’t matter if you think you’re bad at sketching — no one is going to see your sketches except you. Many of us would struggle to sing in public, but are absolutely fine singing in the shower.

Remember that sketching is not about your artistic skills; it’s about capturing an idea and expanding on it. After all, once you have your final design, you will recreate it digitally.

You don’t have to be an artist to be a designer. And since sketching can improve your UX designs, there are many reasons you should give it a try.

Once you’re comfortable with sketching, you’ll find it an invaluable tool for identifying sticking points in a project, and solving them before you reach the wireframe stage.

 

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We’re well on our way to Hallowe’en already, and it’s time for another collection of websites that have caught our eye.

It’s a mixed bag of candy this month, but nothing that should make you scream with fright. Enjoy!

Tether

This single-page site for forthcoming cycle safety system Tether uses a balanced combination of hero video and illustration to explain its features.

Wayfinder 

Wayfinder is a game about our connection to nature that uses generative code, artificial intelligence, machine learning, and data mining to create a new experience each time it is played.

Beechhouse

Beechhouse has a clean, airy feel, with subtle scrolling animation. For a tattoo studio, the overall feel is refreshingly light, without a rose-filled skull to be seen.

edenspiekermann_ 

This is how you do a portfolio site with absolute confidence.

Forward Festival 

Forward Festival is a series of creative conferences run by Forward Creatives design agency. This is an excellent example of a classic magazine site with enough individuality to pull the user in and keep them engaged.

Danmarks Motionsuge 

Denmark’s Exercise Week focuses on a national campaign (in Denmark) to get Danish people to be more active. A fresh color scheme, offset grid, and strong photography all create a dynamic feel. And it is somehow reassuring to the rest of us that even the second happiest population in the world needs to exercise more.

Franco Maria Ricci 

Because we have come to expect load times to be almost nothing, loading screens are not something too many sites bother with. However, this site for publisher Franco Maria Ricci is a pleasing exception.

Pierre Yovanovitch 

Stylishly curated portfolio and catalog site for interior and furniture designer Pierre Yovanovitch.

Gir

Silicone spatulas are probably not the first subject most of us fantasize about designing a site for, but that’s what makes this site for Gir extra good. The ‘add to cart’ footer widget on individual product pages is done well, making sure a buy button is always present but without being over pushy.

Gastronomical 

Bright, bold, and in your face, this site for Gastronomical pancake and waffle mix is about as far from Betty Crocker as it could get, bringing ‘cool’ to home baking.

FC XV

Marking 15 years of Dutch fashion brand Fabienne Chapot, this microsite makes a feature of the illustration style used by the brand for its prints.

Websmith Studio

This is a good, simple portfolio site with good use of color to highlight, and the background noise effect adds subtle interest. Good name too.

Van Gogh Museum

This is definitely one of the better museum websites around. The use of color creates warmth without detracting from the sense of space. The ability to search the collection visually is a welcome feature.

Chérie Healey 

Life coach Chérie Healey’s site manages to stay on the right side of positive and uplifting without tipping over into hippy meme territory.

Kalso 

To mark the launch of the new Earth Shoes website, this microsite traces the history of the original Kalso Earth shoes, starting with their inventor Anne Kalsø herself.

The Order of the Good Death 

The Order of the Good Death is aimed at changing attitudes around a subject that most of us find extremely difficult, in a way that is informative and at the same time appealing. The tone of the content is as essential here as the visual style.

Air Company 

The use of split-screen works well here for Air Company, to show now and future, along with some great photography and video.

Wild Fi 

Wild Fi design agency’s site manages to be colorful but clean at the same time. Bold type and a balance between black on white and white on black make an impact.

Firefly 

This site for Firefly digital design agency has some great little details, notably a glow around the cursor.

StudioBand 

Dark neutral colors provide a calm, muted background for video and photography of work in StudioBand’s portfolio site redesign.

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