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Fact: Over 26% of adults in the United States have some sort of disability. To ignore such a massive part of the population would be ill-advised for any company, legally, financially, and above all, ethically. How can you stay ahead of the curve when it comes to maintaining a progressive and responsive organization? 

We reached out to two experts – Alwar Pillai and Perry Trinier of Fable – on the topic of designing products that have inclusivity for people with disabilities at their core. Here are the 3 things they think every engineer, developer and product designer needs to know about inclusive design and how it will inevitably affect the future of their companies.

Source de l’article sur DZONE

Yesterday’s creativity won’t keep pace with tomorrow’s requirements; businesses need speed and agility without sacrificing creative quality.

“The creativity that was needed in the past is not the creativity that is needed today,” according to Matthew Rayback, a creative director at Adobe. He’s not talking about the function of creativity but rather about the process of creative management in a marketing context. 

What is needed today? Speed and agility without sacrificing quality. 

Why? Because the pace of change has accelerated. As Rex Salisbury, a deal partner for the venture firm a16z noted early in the pandemic, “Businesses of all kinds are experiencing two years’ worth of digitization compressed into months.”

This accelerated digital transformation has put pressure on marketing teams to turn campaigns around faster. In turn, that places pressure on creative teams to generate the requisite creative for those campaigns. Leaders need to sharpen their awareness of the unfolding creative management trends to keep pace. To that end, below are five such trends to watch in 2022. 

1. In-House Creative Teams Continue to Grow

Companies have been building in-house creative teams for the better part of a decade. A 2018 study by Forrester Research and the In-House Agency Forum (IHAF) found the number of in-house teams has grown 22% in the last ten years or so. As The Wall Street Journal reported, more than half of advertisers (64%) have shifted their creative organizations to an in-house team.  

According to a more recent version of that same study, the in-housing movement didn’t stop throughout the pandemic. It revealed, “80% of respondents said they have brought more marketing assignments in-house since the onset of the pandemic, with 50% saying the increase was directly triggered by the events of the past two years.”

Businesses seem well-satisfied with the results because the urge to in-house is poised to grow beyond creative teams. For example, a recent survey by the customer intelligence company Axciom found about 50% of respondents believe the “in-housing is currently a top marketing objective, and 40% expect it will remain a top priority in the coming years.”

2. Outside Agencies Hired for Specialized Skills

Despite the in-housing trend, there is still opportunity for agencies, consultants, and freelancers, particularly those with specialized skills. Even the consumer-packaged goods giant Proctor & Gamble, a leading example of brands bringing marketing and creative teams in-house, still needs outside service providers.

Indeed, while in-house creative teams produce the lion’s share of creative work, the vast majority (86%) also continue to partner with agencies and freelancers; according to our own research, published in our 2021 Creative Management Report, which was facilitated by Lytho (formerly inMotionNow) and based on a survey of 400 creatives and marketers. 

When the survey asked creatives why they hire outside resources, the top reason was access to specialized skills (60%). That was followed in a distant second by a need for increased capacity (44%), help with developing strategy (24%), and, lastly, to get work done faster (20%). 

“It is very unusual for an in-house team to have no outside resources that they lean on,” wrote Alex Blum of Blum Consulting Partners, Inc. in a written assessment of the survey results.

He says there are two primary ways to partner with agencies. “First, for overflow capacity. There is always a need for more creative resources, and agencies can offer that flexibility without the cost of maintaining larger teams,” he wrote. “Second, in-house teams can divide areas of ownership with an agency based on the skill sets they have in-house.”

3. The Creative Process Evolves

Marketing today is dominated by an insatiable thirst for fresh content, produced and polished by creative teams. The demand for that content continues to explode. 

What does this portend for creative teams? Despite adding headcount, creative requests exceed the creative team’s capacity to produce it – even as lead times shrink. Matthew Rayback, the creative director at Adobe, suggested the creative process must evolve. 

He likens creatives to an auto factory, where “creatives used to be the assembly line to make a single car.” However, today, creatives are tasked with creating more cars, each with unique adjustments such as personalization. 

“The assembly line we built can’t accommodate that speed or volume,” he says. So the whole factory – the entire creative process – must be overhauled to adapt. 

4. Quantitative Measurement Drives Creative Priorities

Current methods for measuring the value of creative teams center on outputs. That is to say, the metrics tracked tend to quantify the number of creative projects in progress, the rounds of review, and the number of projects completed over time. 

These metrics are important, but alone they are insufficient. A complementary way to prioritize large volumes of creative requests is focusing on those tasks most likely to move the business needle. The barrier to achieving this is that most creatives aren’t kept informed as to the outcomes of marketing campaigns fueled by their creative efforts. This must change.

With the growing demand for content, the margin of error for applying creative resources to projects that don’t correlate to business results shrinks. Marketing organizations must build a feedback loop that brings quantitative results back to the creative team. In turn, creative teams must learn to use the data to drive their work priorities in collaboration with marketing. 

5. Creative Resource Management Becomes Essential

Resource management is both a leadership concept and technology (or a combination of technologies). It’s a means to plan, track, collaborate and measure creative operations, including people, processes, and budgets.  

Traditionally, planning and tracking of all things creative and marketing occurred in a spreadsheet. It works well when the future is generally predictable – yet cliché as it may be to say it – we are living in a state of uncertainty. 

Like many trends over the last 18-24 months, the global pandemic “forced virtual experiences, disrupted marketing channels and campaigns, and accelerated companies’ transition to digital marketing,” according to Forrester. The research firm calls resource management “essential” because it helps move “planning from static spreadsheets to a dynamic and real-time environment.” 

Final Thoughts

Yogi Berra paraphrased an old Danish proverb when he said, “It’s tough to make predictions, especially about the future.” Even so, the pandemic has accelerated trends that were already underway, and these five trends are good examples. More than just watching them, creative and marketing leaders should take steps now to get ahead of them.

 

Featured image via Pexels.

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Picture a dark office, blinds drawn. Picture a UX designer smoking a cigar. See the light filtered through the smoke whipped to fog by a spinning ceiling fan. Watch as the UX designer sits at a desk and considers the website.

The UX designer has devised a series of tests to determine if a green button is better than a red button. One of them involves tipping a tortoise onto its back. He looks the website over carefully and says, “Describe in single words, only the good things that come to mind about your mother.”

The website pauses, sweating under pressure, then replies, “Let me tell you about my mother…”

BLAM! The website pulls the trigger of an unseen gun, and the UX designer collapses, leaving the project to be rebuilt from scratch in Material by Harrison Ford, with overuse of Post-its delegated to Edward James Olmos.

Who Does UX Testing Actually Serve?

In the past’s bleak dystopian future (1982’s Blade Runner was set in 2019) no one benefitted from asking the wrong questions. And little has changed.

Designing any test to verify UX is fraught with as many complications as administering the test. Questions are skewed by bias, conscious or otherwise, and competing agendas. Even with something as apparently simple as a split test, the potential for distortion is immense.

When planned by a designer, a UX test offers little benefit to a client; the benefit is to the designer, who can then say their ideas are validated (or not).

Imagine hiring a developer to code a website, only to discover that the developer didn’t know CSS and expected to be paid to learn it before completing the work. You would hire someone else because that developer isn’t qualified.

From a client’s perspective, a UX designer should know, through experience, whether a green button is better than a red button. Designing an elaborate test to split-test the button color serves little purpose other than indemnifying the designer against mistakes.

The ROI of UX Testing

It’s widely accepted that there is substantial ROI (Return On Investment) from UX testing. We’ve all heard apocryphal stories about sites that split-tested their checkout and improved retention by 5%.

I’m going to go out on a limb and say that without user testing, that site could have improved its checkout retention by 4.9% simply by hiring a competent, experienced designer. But what about the remaining 0.1%? Well, for most sites, 0.1% represents very little profit. And the cost of recovering it via testing far exceeds the benefits.

When a company the size of Amazon, Netflix, Spotify, or Google split tests a website, it can afford to allocate $25k for user testing because it stands to gain 0.1%, and that represents far more than $25k. To meet the same 0.1% improvement, a small business has to design and run the same tests, incurring the same costs. But in the case of a small business, $25k could eat up all of its profits.

UX testing almost always works. But it is only profitable at scale.

If a good UI designer with a grounding in UX can improve checkout retention by 4.9%, tripling the project budget for just 0.1% more is a tough sell. Bluntly, that $25k is better spent on advertising.

What UX Designers Can Learn From Psychiatry

We all have the tendency to think we’re unique. It’s a survival trait attributed to our prehistoric brain. That belief in uniqueness is particularly strong in highly competitive people. We all think our site, our side-project, our approach are original. And we’re all wrong.

When a psychiatrist sits down with a patient, they have two immediate goals: categorize that patient into an established diagnosis, and assess the severity of the condition. It may be that the patient is depressed or anxious or even suffering from a potentially more debilitating condition like schizophrenia. What the psychiatrist is not trying to do, is define a new illness.

Occasionally — perhaps once per decade — a genuinely unusual patient will present themselves, and a new form of illness is considered. New treatments are found and tested. These treatments are rarely developed on behalf of individual patients; doctors work with grants from governments, medical schools, or the pharmaceutical industry and publish their results.

The vast majority of websites face similar problems. They deal with similar demographics, work within a similar culture, and deal with similar technology. As such, they can be categorized in the same manner a psychiatrist categorizes patients.

The key to delivering successful UX solutions is not UX testing in individual cases, but rather UX research, examining similar projects, and cribbing their solutions. If you categorize a project accurately, you’ll find a solution readily available.

Replacing User Testing With UX Best Practices

Your client doesn’t need to pay for UX testing to benefit from it. Enterprise sites, government sites, and even personal projects will test UX patterns. Sites like Shopify or Stripe will user-test their checkout processes at scale and enable companies to benefit from the results by adopting their platforms.

If you’re currently testing designs for small business, one of two things is true: either you’re wasting your client’s money investigating a problem someone else has already solved, or you’re designing something so original that it has no precedent (and you probably shouldn’t be).

Designers should be opinionated. Designers should know UX best practices and how they apply to a range of scenarios. Designers should be capable of making an educated guess. Designers should be self-validating.

Once or twice in your career, you may find a legitimate need to test something. However, the vast majority of the time, the correct answer is to tip the tortoise back onto its feet and choose whichever color button has the higher contrast.

Featured image: Still of Brion James in Blade Runner. Copyright Warner Bros. Entertainment

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Steady growth in the FinTech industry has taken place in the past decade. It is revising the lines in financial services. 2021 has witnessed significant innovation like never before. FinTech companies made a 96% increase in global funding and are turning out to be the « Decacorns. » The rise of FinTech as a Service (FaaS) platforms fueled the expansion of digital banks and the rapid adoption of biometric technology in onboarding. Further paradigms, such as embedded finance and autonomous finance, are emerging components of the sector, and 2022 is expected to see significant maturity.

The question that often turns up is: « What is the future of FinTech in 2022? » The prime predictions will be detailed in the sections below. 

Source de l’article sur DZONE

Every day design fans submit incredible industry stories to our sister-site, Webdesigner News. Our colleagues sift through it, selecting the very best stories from the design, UX, tech, and development worlds and posting them live on the site.

The best way to keep up with the most important stories for web professionals is to subscribe to Webdesigner News or check out the site regularly. However, in case you missed a day this week, here’s a handy compilation of the top curated stories from the last seven days. Enjoy!

Logo Design Trends 2022: The Future of Logos

Paperback – Simpler and Tidier Alternative to Wiki Pages

10 Captivating Examples of the Liquid Metal Effect in Web Design

Micro Digital Tools

Master Typography for Free with Google Fonts Knowledge

Windows 11 Officially Shuts Down Firefox’s Default Browser Workaround

40+ Most Notable Big Name Brands That are Using WordPress

Pixel Patterns

Top Web Design and UI Trends for 2022

WordPress 5.9 Delayed Until January 2022

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The post Popular Design News of the Week: December 20, 2021 – December 26, 2021 first appeared on Webdesigner Depot.

Source de l’article sur Webdesignerdepot

Every day design fans submit incredible industry stories to our sister-site, Webdesigner News. Our colleagues sift through it, selecting the very best stories from the design, UX, tech, and development worlds and posting them live on the site.

The best way to keep up with the most important stories for web professionals is to subscribe to Webdesigner News or check out the site regularly. However, in case you missed a day this week, here’s a handy compilation of the top curated stories from the last seven days. Enjoy!

63 Open Source Web Development Tools

Worst UI Design Features that Should Be Avoided

Free Logos by Larkef

How to Create a Skeleton Screen Loading Effect

Plasmic – The Headless Page Builder

Exciting New Tools for Designers, Holidays 2021

Logo Design Trends 2022: The Future of Logos

The Ideal Line Length & Line Height in Web Design

An Introduction to UI Sounds

This New Font Breaks the Big, Unspoken Rule in Typefaces

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The post Popular Design News of the Week: December 13, 2021 – December 19, 2021 first appeared on Webdesigner Depot.

Source de l’article sur Webdesignerdepot

AR (Augmented Reality) continues to build as one of the most exciting technology innovations to appear in recent years. More accessible than virtual reality experiences, since no specialist headset is required, AR has quickly emerged as a crucial tool for building unique experiences.

Although interest in AR as a tool for customer interaction and experience has been growing, demand has skyrocketed in recent years. In addition, since the pandemic of 2020, companies no longer have the same in-person opportunities available to create meaningful relationships with customers.

To ensure a client is fully invested in your brand today, you need to find a new way of building that emotional link. As an immersive, experience-led solution for brand building, AR can improve a company’s chance of earning brand loyalty. What’s more, around 71% of consumers say they would shop more often if AR technology were available.

The question is, how do you develop your own AR branded experiences?

Creating Branded Experiences in AR

For an augmented reality experience to be effective, you need more than just the right technology; you need a strategy for how you’re going to engage, empower, and support your target audience.

The best AR branded experiences aren’t just multi-dimensional advertisements; they’re tools intended to engage, inform, and entertain your audience in a new, highly immersive realm. Before you can begin to work on your AR app, you need to think about what kind of branded experience you want to develop. Here are some excellent examples to get you started.

AR Try-Before-You-Buy Interactions

Globally, ecommerce sales are growing at an astronomical pace. Going forward, there’s no question that the digital landscape will become the new platform for shopping and transactions. But, unfortunately, there are some limitations when it comes to shopping online.

While the right website developer or designer can create a stunning site packed with information about a product or service, there’s only so much that a webpage can do. Delivering a truly immersive user experience for your target audience involves replicating the kind of in-person experiences they would get in a digital format.

The best example of this is the “try-before-you-buy” AR app. Most commonly seen in the clothing and beauty industries, this app allows customers to use AR filters to see what everything from a new hair color to a shade of lipstick might look like on them. The experience is highly accessible and engaging because it builds on customers’ familiarity with filters and similar effects on social media channels like TikTok and Instagram.

A popular example of an AR try-before-you-buy experience comes from Sephora, with the “Virtual Artist” application. Originally installed within the Sephora app in 2016, the technology uses Modiface to scan and track the eyes and lips of the customer using a smartphone camera. After that, the system can overlay eye-shadows, lipsticks, and other products, to give the customer idea of what they might look like in real-life.

As AR applications become more mainstream, new solutions are emerging for companies concerned about things like privacy. Consumers who don’t want to load their image into a system for try-before-you-buy experiences can still access the benefits of AR with the right tools.

For instance, ASOS created the new “See My Fit” service in 2020 to help customers shop for clothing during the pandemic. The solution allows users to see what clothing will look like on a model with a similar body type to their own. This helps to show shoppers how products realistically look in similar bodies while reducing the risk of returns.

ASOS certainly saw the benefit of this innovation, with an increase in revenues of around 24% in the six months leading to the end of February 2021.

AR for Product Catalogs and Visualization

We all remember what it was like to flick through the glossy pages of a magazine or catalog for our favorite stores. Unfortunately, in today’s digital age, these paper brochures are far from the most efficient tool for shopping. We need a more digital experience that allows us to select products, see what they will look like, and add them to our virtual baskets.

One excellent example of how companies can use AR to improve the overall shopping and visualization experience for customers comes from Home Depot. The brand was one of the first to upgrade its user experience strategy with a new Project Color application in 2015. Although this app might seem a little outdated by today’s standards, it’s still an excellent insight into what companies can do to improve their customer’s brand experience.

The Home Depot app used AR to scan a room and implement the color a customer chose for their walls into that space, considering things like furniture, shadow, and lighting, to allow for a more realistic insight. The app has updated significantly over the years to become increasingly immersive.

Visualizing products in a real, contextual space is hugely beneficial for a customer’s purchasing experience and perception of a specific brand. If your customer sees buying the right product from you as simple and convenient, they’re more likely to stick with your organization long-term.

The product catalog and visualization approach to AR in brand development has grown increasingly popular in the last two years, perhaps driven by the demand for more online shopping opportunities. In 2020, Wayfair announced the release of an updated version of its “View in Room” app, which now uses LiDAR technology to provide enhanced utility when shopping for home products.

According to Wayfair, the LiDAR technology and “RealityKit” software give customers a more authentic and realistic view, so they can make better decisions about what they want to buy. According to Apple, customers are 11 times more likely to buy an item of furniture if they have seen how it looks in their home using AR.

Creating Unique Brand Experiences

AR is one of the technology innovations in our current landscape, helping blur the lines between digital worlds and reality. In a future defined by the rise of the metaverse, AR could have a significant impact on how we spend our time in a more virtual world.

Already, companies are taking advantage of this, with things like virtual pop-up shops and temporary experiences intended to differentiate their brands. For instance, Machine-A, a London-based concept store, is usually committed to showcasing contemporary fashion designs.

When it became apparent that London fashion week for 2020 would be virtual, Machine-A came up with a virtual boutique enabled by AR. By scanning a QR code embedded into billboards and posters across London, users could enter the boutique virtually from their phones and experience the designs themselves.

The concept created by Machine-A has opened the minds of countless business brand teams and marketers to new methods of increasing engagement and awareness among customers. In a world where you can’t necessarily interact with your top customers in person, providing them with a new and immersive experience can be a great way to generate loyalty.

The companies more willing to invest in innovative solutions like AR are also more likely to stand out as innovators in their field. Other companies have experimented with similar “pop-up” experiences and unique ways to capture audience attention. For example, Burberry placed a QR code in a Harrods store, which customers could scan to visit a branded experience, where an Elphis statue walked around in their surroundings through the lens of their smartphone camera.

It’s even possible to use AR experiences to attract the attention of new audience groups. For instance, the retail brand, Pull & Bear launched an AR game created with Facebook to help the company reach the 90% of Gen Z customers who identify as “gamers.”

Provide New Levels of Customer Support

As many of today’s businesses know, memorable branding isn’t just about having the right image or website; it’s also about providing the correct level of customer service and support. Most purchasing and brand loyalty decisions made today are based on customer experience.

Providing customers with unique experiences to improve their shopping journey is sure to make your company stand out in the new digital age. But it’s also possible to go even further with AR in your brand CX strategy too.

Amazon Salon, for instance, the first bricks-and-mortar hair salon created by Amazon, was partially established to test new technology. The “point and learn” service, for example, allowed customers to point a product they were interested in on a display or shelf and immediately access educational content. Users could also scan QR codes to visit the product page on the QR site.

This helps customers immediately get to the product they want to buy without relying on input from human services agents. In a similar vein, AR could be an excellent way to onboard a customer, learning how to use a new product for the first time.

Imagine having a user’s manual your customer can enjoy scanning through, thanks to AR technology. All your customer needs to do is scan the QR code on the back of a product, and they can see the item they need to build or install coming to life in front of them. This reduces the risk of customers having to call for help from tech support and means clients can see the value in their purchases a lot faster.

Companies can embrace AR as a virtual learning experience, helping users collect information and learn how to do things through an immersive first-hand experience. This kind of immersive technology could help to make any brand stand out as more user-experience-focused. Even car companies could essentially provide their customers with a complete virtual HUD showing them how each button and dial on their dashboard works.

Upgrade Website Design

Perhaps the most common way companies will be using AR to create branded experiences today is by updating their website. You’ve probably already seen examples of AR being used in a host of retail sites, with new experiences designed specifically for the age of augmented reality.

360-degree images, for instance, allow customers to essentially “look around” a product, and see it from different angles, just like they would if they were looking at the item in-store. We can see an excellent example of this on the BMW build-your-own web page, where vehicle browsers can see their vehicles from every angle.

The 360-degree product viewing experience lets you check everything from the side molding to the sculpted edges in perfect detail.  

QR codes and app downloads can also allow customers to take their AR experience even further, looking at things like what life would be like behind the wheel of one of these virtually augmented vehicles.

As AR becomes more commonplace and the tools available for designers in this arena continue to expand, there will be even more opportunities available to bring AR into the website experience. Even essential website upgrades today might include allowing customers to upload pictures of themselves or their homes, then using augmented reality technology to implement parts of a product catalog into the space.

AR Virtual Events

Finally, when it comes to exploring all the unique ways you can build a better brand experience and excellent customer relationships with AR, it’s worth looking at the event space. The event landscape has struggled significantly over the last couple of years. The pandemic forced most live events to be canceled, and although the post-pandemic era holds new hope for upcoming in-person experiences, the landscape will be very different.

Going forward, most companies plan to avoid a complete shift back to in-person events by creating “hybrid” experiences and augmented reality events instead. Augmented and virtual reality tools allow customers to step into an event arena from wherever they are.

For instance, the Pot Noodle Unilever brand hosted a virtual alternative careers fair in AR, where people could use their phones to navigate through a range of graduate employer booths. The unique career fair experience was designed to replace the more common in-person interactions graduates might have as they approached the end of their education.

The custom-developed 3D booths featured a range of different employers, and students could tap on the booth screen they were interested in to see a video from each employer. As an added bonus, the connection to the Pot Noodle AR careers fair website meant that students could also instantly apply for any of the jobs they were interested in.

Similar events could help brands recreate some of the meaningful experiential experiences that their customers have been missing out on in the last couple of years. They could also act as a valuable tool for bringing together people in a hybrid event, where someone visiting an in-person demo table could scan a QR code to send virtual demonstrations of a product back to their team.

This would reduce the number of people who needed to be present in an event environment at any given time, reducing the risk of health issues.

Bringing Brands to Life with AR

In the new consumer landscape, brand relationships are more important than ever. As a result, customers are making more careful choices about who they purchase from, based on their understanding of that company’s values and differentiators.

Now that you won’t always have an opportunity to interact with customers in-person to earn their trust, AR could be the solution for a lot of companies in search of new engagement tools. All you need to do is figure out how you’ll leverage all the benefits AR can offer.

Will you be creating an app, building a new website with enhanced 360-degree photos, or designing in-person experiences? Hopefully, these examples have inspired you to start exploring your options.

 

Featured image via Unsplash.

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Websites as we know them are going to change very soon. The days of text, images, and basic interactions in a 2D browser window have served us well, but virtual, augmented, and mixed reality experiences are getting better all the time. Developers and designers need to think beyond the browser window and prepare for an immersive future.

Many have been very skeptical about VR and AR in the past because despite grand promises about what they would achieve, they’ve mostly failed to deliver on the scale that the industry hoped for.

But it’s different this time: industry leaders like Meta, Apple, and Microsoft are pursuing a range of different mixed reality projects; they see the opportunity and are dropping hints about what’s next.

In a survey from Perkins Coie LLP and the XR Association, nearly 9 in 10 respondents said that by the year 2025, immersive technologies—including augmented reality, virtual reality, and mixed reality — will be as ubiquitous as mobile devices.

That’s a bold prediction, but it could be our new reality.

Use Cases

VR and AR aren’t a logical fit for every website, and that’s fine. There’s no need to force an immersive experience on something better suited to a standard viewing experience.

But when they’re done right, 3D experiences can add a lot to your website. Check out the demo experience from Mozilla, the 3D tours from Matterport, and the immersive storytelling from Within.

Here are a few areas where these technologies shine:

  • Retail – VR can be used to provide a virtual showroom where customers browse through products. AR can even bring the products into your home by showing you how a piece of furniture will fit in your room, what a painting will look like on your wall, or in Apple’s case, how a product will look on your desk.
  • News – Coverage of events can be enriched by providing a 360-degree view and placing viewers in the center of the story.
  • Training – AR can generate virtual overlays over physical equipment so employees can have hands-on training that’s more effective.

Define Your Platform

Adding immersive experiences to your website will require various skills based on what you’re trying to create. Whether you’re new to web development or are a seasoned developer with many years of experience, the main difference from classic web development is that you’re switching from a 2D to a 3D experience. Development in VR/AR is much closer to developing 3D video games than creating web applications.

First of all, you need to decide on the hardware that you’re building for. Are your viewers mainly using computers, smartphones, or a headset like the Oculus Quest? Each hardware category offers a different set of capabilities for what’s possible.

Next, when we look at 3D engines and frameworks on the market, some big names like Unity, Unreal Engine, and CRYENGINE stand out. Most of these engines were spun out of game development and are based on programming languages like C, C++, or C#. While very powerful, they’re overkill for anyone trying to create a basic immersive web experience.

The good news for web developers is that the WebXR Device API is an open standard specified by the W3C with a JavaScript API that makes immersive experiences possible in the browser. So if you already have a background in web development, you can use your knowledge of JavaScript to get started.

There are some useful frameworks and platforms that make working with WebXR more convenient:

  • A-Frame – A web framework for building 3D experiences.
  • React 360 – A framework for the creation of interactive 360-degree experiences that run in the web browser. As the name already suggests, it builds on React and reuses the concepts you already know.
  • Amazon Sumerian – A managed service that lets you create and run 3D, AR, and VR applications. Since it’s integrated into the AWS ecosystem, it’s also possible to add AI-enabled elements into your generated world.

Create Your Content

No one wants to read long blocks of text in 3D. Since we’re talking about visual experiences, it’s logical that the emphasis should be on creating content that is pleasing to the eye and interesting to look at. What works on a normal website probably isn’t going to feel natural in a 3D environment, so you need to decide what visuals you should create to suit the format.

What high-resolution images and assets do you need? Can you add videos? How about 360-degree videos? Will viewers just be looking at something, or will they be able to interact with it?

You also can’t forget about sound because it’s a critical part of immersive experiences. What music and sounds should you create to make the content come alive?

Not everyone is going to have the latest and greatest device or 5G coverage. The requirements for bandwidth and transmission quality are much higher with 3D content. A few milliseconds of latency can go unnoticed on a typical website, but in a VR/AR setting, it can make the experience laggy or unusable.

Try to optimize your content to be the highest quality it can be within a reasonable file size. If the experience starts to suffer from too many assets downloading at the same time, it’s better to create a more streamlined experience that maintains a high performance rate.

It’s important to consider your hosting infrastructure, as well. This shouldn’t be a big problem, but it is worth mentioning that you need to add new content types to your configurations, and your CDN needs to support these new types, too.

Make Your Content Flexible

When we’re talking about getting your website ready for immersive experiences, we’re not just talking about having people scroll through your regular website in VR. That isn’t compelling for your audience.

The idea is to take some content that’s already on your website and separate it from the presentation layer so you can use it in a 3D environment or any other platform that you want. Classic content management takes place in silos, which means you cannot easily reuse the content from your website.

This separation can be achieved by using a classic database, but if you want developers and content teams to collaborate, a headless CMS is front-end agnostic and more user friendly.

Start Experimenting Today

Building 3D content experiences may seem intimidating, but as we’ve seen, you likely already have the web development skills necessary to get started and try out some different ideas.

What you build today will prepare you for the 3D future of tomorrow.

 

Featured image via Pexels.

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As a UX designer, you get to work on creative, rewarding, even life-changing projects. It’s an industry with flexible working and countless opportunities. All this, and you get paid well too.

It doesn’t matter if you’re not a creative prodigy, or a tech grandmaster; you can learn to become a UX designer with the right mindset, a few tools you pick up along the way, and some committed learning.

By the time you’ve finished reading this post, you’ll be well on your way to designing your new career.

You can do this, let’s get started…

What is a Career in UX like?

Every career is different, but generally speaking, a UX designer works on making a user’s interaction with a product or service (normally websites) as intuitive as possible.

Just as a golf architect designs the layout of a golf course to flow through greens, tees, and holes, with buggy paths for access, and the odd bunker to add a challenge; so a UX designer creates the optimum experience for a site. A golf architect doesn’t need to reinvent the game of golf, and neither does a UX designer need to reinvent websites.

A golf architect will not design a course with a 360-degree sand bunker surrounding a tee (well, they might, but they really really shouldn’t), or a hole too small for a golf ball. In the same way as a UX designer, you’re not going to design an ecommerce site with a cart in the bottom left, a non-existent search feature, or hidden pricing.

The best thing about being a UX designer is that you don’t need to spend years in formal education to get qualified. The flipside is that if you want to be a great UX designer, it’s not a walk in the park.

Every designer is different, but some of the main traits of successful UX designers are: an enjoyment of problem-solving; good listening skills; curiosity; open-mindedness; attention to detail; creativity; communication skills; process-driven; and adaptability.

Before committing to this career path, check out a few podcasts, and read a few blog posts, to dip your toe in the water.

Still interested? Excellent, the next step is…

Getting Certified as a UX Designer

UX design is a practical skill. It’s all well and good knowing the theory, but without practice putting the theory into action no one will give you a chance to prove what you can do. So how do you get practical experience? You get certified, and there are three popular options: online, in-person training, or self-taught.

A good UX syllabus will include portfolio-building projects, tool mastery, networking opportunities, and even 1-2-1 mentorship. As well as learning the fundamentals of UX, you’ll cover user research and strategy, analysis, UI design, and more.

Option A: Online Course

Online courses tend to be much easier on the bank balance, as well as being flexible, which means you can fit them around your current job. You can work at your own pace, and in many cases choose modules that interest you, once you’ve completed the basic introduction.

There are many online course providers, including Coursera, Udemy, Skillshare, and Career Foundry.

Whatever option you choose, it is a good idea to get as broad a perspective as possible, so consider following more than one course — perhaps mix and match a paid course with a free one.

Option B: In-Person Training

This could be a university course, or a local boot camp where you physically sit in with an instructor and classmates.

This is more expensive, but it provides benefits that nothing else does. Firstly, you’ll have classmates you can bounce ideas off, collaborate with, keep motivated, inspired, and accountable. You can also get real-time, intensive coaching and advice from someone who’s been there, done that, bought the T-shirt (and redesigned it so it fits better).

Seach local boot camps and workshops, check out workshops at local conferences, and ask your local college what courses they offer.

Option C: Self-Taught

Being self-taught is the cheapest of all options. Work at your own pace, where, and when you want to. Watch YouTube videos, read blogs, garner information anywhere you can find it.

This option involves a lot of stumbling around in the dark. The biggest challenge is that you don’t know what it is that you don’t know. For this reason, it can pay to follow the syllabus of a local college course, even if you’re not enrolled and don’t attend lectures.

In reality, all education is self-taught to an extent, even the most prescribed courses need self-motivation.

Some of the most in-demand UX designers in the world are self-taught, so why not? Start exploring UX blogs like Nielsen Norman Group articles, Google Design,  UX Planet, and UX Matters.

Mastering UX Tools

Recruiters and hiring managers will seek your technical ability and your experience using popular tools from user research, to wireframing, to prototyping. When you get your first job in UX, the tools you use will be determined by your project manager, so it’s a good idea to have a passing familiarity with the most popular. These will include Maze, Userzoom, Sketch, XD, Figma, Marvel, and Hotjar.

If you’re following a guided course you should get an introduction to at least a couple of important tools. Once you understand one, you can probably pick the others up quite quickly… because, after all… they should be intuitive.

You do not need to know how to code, but understanding the roles, and restrictions of HTML, CSS, and JavaScript is very beneficial. When you get your first UX job, you’ll need to be able to talk about how technologies fit into the plan.

Building a UX Portfolio

Your portfolio is your résumé. The golden ticket. The silver bullet. Amassing a content-rich portfolio is paramount. You don’t need a real-world job to build your portfolio, and you should already have content to add from your course.

You need to demonstrate knowledge of UX tools and processes (what future employers will look for). Case studies that incorporate research, problem-solving, strategy, imagination, and (if possible) results are the best way to do this.

There are a variety of ways of building a portfolio, but the best is taking a real website, and redesigning it. Don’t worry if your first few projects aren’t the best; as long as you demonstrate improvement and growth, that counts for something.

You can showcase your portfolio on sites such as Behance, Dribbble, or preferably create your website.

Landing Your First Job in UX

Start combing the job boards to see which companies are looking for UX designers. There’s a global shortage of qualified UX designers, so if you can’t find anything you’re looking in the wrong place! Make sure your whole network, from your Mom’s hairdresser to the barista at your favorite coffee place know that you’re looking; you never know where a good lead will come from.

Some companies are looking for UX skills as part of other roles. Others are looking for full-time UXers.

Don’t be disheartened if “Junior UX Designer” positions require 2 years of experience; HR just throws this in as a pre-filter. If you think you can do the job, apply anyway, if your portfolio’s good you might get an interview regardless, and if you get an interview they think you’re worth taking the time to meet.

If you don’t get the job, don’t be downhearted. Remember: every time someone else gets a job, that’s one less person you’re competing with for the next job.

Quick Prep on Some Common UX Interview Questions:

  • What’s your interpretation of a UX Designer?
  • What has inspired you to become a UX Designer?
  • How do you take constructive feedback and non-constructive feedback?
  • Who, or what companies, do you look up to in this industry, and why?
  • What’s your process with a new project?

Good Luck!

So, now you know what it takes to get into the field, it’s time to start applying yourself to this newfound and richly rewarding career. As the great writer Anton Chekov said, “Knowledge is of no value unless you put it into practice.” So get out there and practice, practice, practice. Add and add and add to your portfolio.

To become a UX Designer, enroll in a great course, build your portfolio, network, apply for roles, and always be learning. Always be open to new ideas and suggestions. There’s a lot of leg work, but the juice will be worth the squeeze.

Featured image via Unsplash.

The post How to Kickstart Your UX Career in 2022 first appeared on Webdesigner Depot.

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Another excellent guide to help people to prepare for job interviews to give them the best possible chances of success and not make some common mistakes can be find here : https://www.ireviews.com/interview-resources/

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